BambuStudio/libslic3r/Format/objparser.hpp

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2024-12-20 06:44:50 +00:00
#ifndef slic3r_Format_objparser_hpp_
#define slic3r_Format_objparser_hpp_
#include <string>
#include <vector>
#include <array>
#include <unordered_map>
#include <istream>
namespace ObjParser {
struct ObjVertex
{
int coordIdx;
int textureCoordIdx;
int normalIdx;
};
inline bool operator==(const ObjVertex &v1, const ObjVertex &v2)
{
return v1.coordIdx == v2.coordIdx &&
v1.textureCoordIdx == v2.textureCoordIdx &&
v1.normalIdx == v2.normalIdx;
}
struct ObjUseMtl
{
int vertexIdxFirst;
int vertexIdxEnd{-1};
int face_start;
int face_end{-1};
std::string name;
};
struct ObjNewMtl
{
std::string name;
float Ns;
float Ni;
float d;
float illum;
float Tr{1.0f}; // Transmission
std::array<float, 3> Tf;
std::array<float, 3> Ka;
std::array<float, 3> Kd;
std::array<float, 3> Ks;
std::array<float, 3> Ke;
std::string map_Kd;//defalut png
};
inline bool operator==(const ObjUseMtl &v1, const ObjUseMtl &v2)
{
return v1.vertexIdxFirst == v2.vertexIdxFirst &&
v1.name.compare(v2.name) == 0;
}
struct ObjObject
{
int vertexIdxFirst;
std::string name;
};
inline bool operator==(const ObjObject &v1, const ObjObject &v2)
{
return
v1.vertexIdxFirst == v2.vertexIdxFirst &&
v1.name.compare(v2.name) == 0;
}
struct ObjGroup
{
int vertexIdxFirst;
std::string name;
};
inline bool operator==(const ObjGroup &v1, const ObjGroup &v2)
{
return v1.vertexIdxFirst == v2.vertexIdxFirst &&
v1.name.compare(v2.name) == 0;
}
struct ObjSmoothingGroup
{
int vertexIdxFirst;
int smoothingGroupID;
};
inline bool operator==(const ObjSmoothingGroup &v1, const ObjSmoothingGroup &v2)
{
return v1.vertexIdxFirst == v2.vertexIdxFirst &&
v1.smoothingGroupID == v2.smoothingGroupID;
}
#define OBJ_VERTEX_COLOR_ALPHA 6
#define OBJ_VERTEX_LENGTH 7 // x, y, z, color_x,color_y,color_z,color_w
#define ONE_FACE_SIZE 4//ONE_FACE format: f 8/4/6 7/3/6 6/2/6 -1/-1/-1
struct ObjData {
// Version of the data structure for load / store in the private binary format.
int version;
// x, y, z, color_x,color_y,color_z,color_w
std::vector<float> coordinates;
bool has_vertex_color{false};
// u, v, w
std::vector<float> textureCoordinates;
// x, y, z
std::vector<float> normals;
// u, v, w
std::vector<float> parameters;
std::vector<std::string> mtllibs;
std::vector<ObjUseMtl> usemtls;
std::vector<ObjObject> objects;
std::vector<ObjGroup> groups;
std::vector<ObjSmoothingGroup> smoothingGroups;
// List of faces, delimited by an ObjVertex with all members set to -1.
std::vector<ObjVertex> vertices;
};
struct MtlData
{
// Version of the data structure for load / store in the private binary format.
int version;
std::unordered_map<std::string, std::shared_ptr<ObjNewMtl>> new_mtl_unmap;
};
extern bool objparse(const char *path, ObjData &data);
extern bool mtlparse(const char *path, MtlData &data);
extern bool objparse(std::istream &stream, ObjData &data);
extern bool objbinsave(const char *path, const ObjData &data);
extern bool objbinload(const char *path, ObjData &data);
extern bool objequal(const ObjData &data1, const ObjData &data2);
} // namespace ObjParser
#endif /* slic3r_Format_objparser_hpp_ */