BambuStudio/slic3r/GUI/DragCanvas.hpp

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2024-12-20 06:44:50 +00:00
#ifndef slic3r_GUI_DragCanvas_hpp_
#define slic3r_GUI_DragCanvas_hpp_
#include "wx/bitmap.h"
#include "wx/dragimag.h"
namespace Slic3r { namespace GUI {
class DragShape : public wxObject
{
public:
DragShape(const wxBitmap& bitmap, int index);
~DragShape() {}
wxPoint GetPosition() const { return m_pos; }
void SetPosition(const wxPoint& pos) { m_pos = pos; }
const wxBitmap& GetBitmap() const { return m_bitmap; }
void SetBitmap(const wxBitmap& bitmap) { m_bitmap = bitmap; }
int get_index() { return m_index; }
bool hit_test(const wxPoint& pt) const;
void paint(wxDC& dc, bool highlight = false);
protected:
wxPoint m_pos;
wxBitmap m_bitmap;
int m_index;
};
enum class DragMode {
NONE,
DRAGGING,
};
class DragCanvas : public wxPanel
{
public:
DragCanvas(wxWindow* parent, const std::vector<std::string>& colors, const std::vector<int>& order);
~DragCanvas();
void set_shape_list(const std::vector<std::string>& colors, const std::vector<int>& order);
std::vector<int> get_shape_list_order();
std::vector<DragShape*> get_ordered_shape_list();
protected:
void on_paint(wxPaintEvent& event);
void on_erase(wxEraseEvent& event);
void on_mouse(wxMouseEvent& event);
DragShape* find_shape(const wxPoint& pt) const;
private:
std::vector<DragShape*> m_dragshape_list;
DragMode m_drag_mode;
DragShape* m_dragging_shape{ nullptr };
DragShape* m_slot_shape{ nullptr }; // The shape that's being highlighted
wxDragImage* m_drag_image{ nullptr };
wxPoint m_drag_start_pos;
wxBitmap m_arrow_bmp;
wxPoint m_max_shape_pos;
};
}}
#endif