BambuStudio/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp

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2024-12-20 06:44:50 +00:00
#ifndef slic3r_GLGizmoMmuSegmentation_hpp_
#define slic3r_GLGizmoMmuSegmentation_hpp_
#include "GLGizmoPainterBase.hpp"
namespace Slic3r::GUI {
class GLMmSegmentationGizmo3DScene
{
public:
GLMmSegmentationGizmo3DScene() = delete;
explicit GLMmSegmentationGizmo3DScene(size_t triangle_indices_buffers_count)
{
}
virtual ~GLMmSegmentationGizmo3DScene() { release_geometry(); }
[[nodiscard]] inline bool has_VBOs(size_t triangle_indices_idx) const
{
assert(triangle_indices_idx < this->triangle_patches.size());
return this->triangle_indices_VBO_ids[triangle_indices_idx] != 0;
}
// Release the geometry data, release OpenGL VBOs.
void release_geometry();
// Finalize the initialization of the geometry, upload the geometry to OpenGL VBO objects
// and possibly releasing it if it has been loaded into the VBOs.
void finalize_vertices();
// Finalize the initialization of the indices, upload the indices to OpenGL VBO objects
// and possibly releasing it if it has been loaded into the VBOs.
void finalize_triangle_indices();
void clear()
{
this->vertices.clear();
// BBS
this->triangle_indices_VBO_ids.clear();
this->triangle_indices_sizes.clear();
for (TrianglePatch& patch : this->triangle_patches)
patch.triangle_indices.clear();
this->triangle_patches.clear();
}
void render(size_t triangle_indices_idx) const;
std::vector<float> vertices;
//std::vector<std::vector<int>> triangle_indices;
// BBS
std::vector<TrianglePatch> triangle_patches;
// When the triangle indices are loaded into the graphics card as Vertex Buffer Objects,
// the above mentioned std::vectors are cleared and the following variables keep their original length.
std::vector<size_t> triangle_indices_sizes;
// IDs of the Vertex Array Objects, into which the geometry has been loaded.
// Zero if the VBOs are not sent to GPU yet.
unsigned int vertices_VBO_id{0};
std::vector<unsigned int> triangle_indices_VBO_ids;
};
class GLGizmoMmuSegmentation : public GLGizmoPainterBase
{
public:
GLGizmoMmuSegmentation(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
~GLGizmoMmuSegmentation() override = default;
void render_painter_gizmo() const override;
void set_painter_gizmo_data(const Selection& selection) override;
void render_triangles(const Selection& selection) const override;
// TriangleSelector::serialization/deserialization has a limit to store 19 different states.
// EXTRUDER_LIMIT + 1 states are used to storing the painting because also uncolored triangles are stored.
// When increasing EXTRUDER_LIMIT, it needs to ensure that TriangleSelector::serialization/deserialization
// will be also extended to support additional states, requiring at least one state to remain free out of 19 states.
static const constexpr size_t EXTRUDERS_LIMIT = 16;
const float get_cursor_radius_min() const override { return CursorRadiusMin; }
// BBS
bool on_number_key_down(int number);
bool on_key_down_select_tool_type(int keyCode);
protected:
// BBS
std::array<float, 4> get_cursor_hover_color() const override;
void on_set_state() override;
EnforcerBlockerType get_left_button_state_type() const override { return EnforcerBlockerType(m_selected_extruder_idx + 1); }
EnforcerBlockerType get_right_button_state_type() const override { return EnforcerBlockerType(-1); }
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
std::string on_get_name_str() override { return "Color Painting"; }
void show_tooltip_information(float caption_max, float x, float y);
bool on_is_selectable() const override;
bool on_is_activable() const override;
wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override;
std::string get_gizmo_entering_text() const override { return "Entering color painting"; }
std::string get_gizmo_leaving_text() const override { return "Leaving color painting"; }
std::string get_action_snapshot_name() override { return "Color painting editing"; }
// BBS
size_t m_selected_extruder_idx = 0;
std::vector<std::array<float, 4>> m_extruders_colors;
std::vector<int> m_volumes_extruder_idxs;
// BBS
wchar_t m_current_tool = 0;
bool m_detect_geometry_edge = true;
static const constexpr float CursorRadiusMin = 0.1f; // cannot be zero
private:
bool on_init() override;
// BBS. remove const.
void update_model_object() override;
//BBS: add logic to distinguish the first_time_update and later_update
void update_from_model_object(bool first_update = false) override;
void tool_changed(wchar_t old_tool, wchar_t new_tool);
void on_opening() override;
void on_shutdown() override;
PainterGizmoType get_painter_type() const override;
void init_model_triangle_selectors();
// BBS
void update_triangle_selectors_colors();
void init_extruders_data();
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
};
} // namespace Slic3r
#endif // slic3r_GLGizmoMmuSegmentation_hpp_