62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
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#ifndef slic3r_GLGizmoSeam_hpp_
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#define slic3r_GLGizmoSeam_hpp_
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#include "GLGizmoPainterBase.hpp"
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namespace Slic3r::GUI {
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class GLGizmoSeam : public GLGizmoPainterBase
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{
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public:
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GLGizmoSeam(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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void render_painter_gizmo() const override;
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//BBS
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bool on_key_down_select_tool_type(int keyCode);
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protected:
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// BBS
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void on_set_state() override;
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wchar_t m_current_tool = 0;
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void on_render_input_window(float x, float y, float bottom_limit) override;
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std::string on_get_name() const override;
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std::string on_get_name_str() override { return "Seam painting"; }
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PainterGizmoType get_painter_type() const override;
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void render_triangles(const Selection &selection) const override;
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void show_tooltip_information(float caption_max, float x, float y);
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void tool_changed(wchar_t old_tool, wchar_t new_tool);
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wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override;
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std::string get_gizmo_entering_text() const override { return "Entering Seam painting"; }
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std::string get_gizmo_leaving_text() const override { return "Leaving Seam painting"; }
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std::string get_action_snapshot_name() override { return "Paint-on seam editing"; }
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private:
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bool on_init() override;
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//BBS:remove const
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void update_model_object() override;
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//BBS: add logic to distinguish the first_time_update and later_update
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void update_from_model_object(bool first_update = false) override;
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void on_opening() override {}
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void on_shutdown() override;
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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std::map<std::string, wxString> m_desc;
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};
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} // namespace Slic3r::GUI
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#endif // slic3r_GLGizmoSeam_hpp_
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