BambuStudio/slic3r/GUI/Gizmos/GLGizmoSimplify.hpp

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2024-12-20 06:44:50 +00:00
#ifndef slic3r_GLGizmoSimplify_hpp_
#define slic3r_GLGizmoSimplify_hpp_
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code,
// which overrides our localization "L" macro.
#include "GLGizmoBase.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "admesh/stl.h" // indexed_triangle_set
#include <mutex>
#include <thread>
namespace Slic3r {
class ModelVolume;
class Model;
namespace GUI {
class NotificationManager; // for simplify suggestion
class GLGizmoSimplify: public GLGizmoBase
{
public:
GLGizmoSimplify(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
virtual ~GLGizmoSimplify();
bool on_esc_key_down();
static void add_simplify_suggestion_notification(
const std::vector<size_t> &object_ids,
const std::vector<ModelObject*> & objects,
NotificationManager & manager);
protected:
virtual std::string on_get_name() const override;
virtual std::string on_get_name_str() override { return "Simplify"; }
virtual void on_render_input_window(float x, float y, float bottom_limit) override;
virtual bool on_is_activable() const override;
virtual bool on_is_selectable() const override { return false; }
virtual void on_set_state() override;
// must implement
virtual bool on_init() override { return true;};
virtual void on_render() override;
virtual void on_render_for_picking() override{};
CommonGizmosDataID on_get_requirements() const override;
private:
void apply_simplify();
void close();
void process();
void stop_worker_thread_request();
void worker_finished();
void create_gui_cfg();
void request_rerender(bool force = false);
void init_model(const indexed_triangle_set& its);
void set_center_position();
struct Configuration
{
bool use_count = false;
float decimate_ratio = 50.f; // in percent
uint32_t wanted_count = 0; // initialize by percents
float max_error = 1.; // maximal quadric error
void fix_count_by_ratio(size_t triangle_count);
bool operator==(const Configuration& rhs) {
return (use_count == rhs.use_count && decimate_ratio == rhs.decimate_ratio
&& wanted_count == rhs.wanted_count && max_error == rhs.max_error);
}
bool operator!=(const Configuration& rhs) {
return ! (*this == rhs);
}
};
Configuration m_configuration;
bool m_move_to_center; // opening gizmo
const ModelVolume *m_volume; // keep pointer to actual working volume
bool m_show_wireframe;
GLModel m_glmodel;
size_t m_triangle_count; // triangle count of the model currently shown
// Timestamp of the last rerender request. Only accessed from UI thread.
int64_t m_last_rerender_timestamp = std::numeric_limits<int64_t>::min();
// Following struct is accessed by both UI and worker thread.
// Accesses protected by a mutex.
struct State {
enum Status {
idle,
running,
cancelling
};
Status status = idle;
int progress = 0; // percent of done work
Configuration config; // Configuration we started with.
const ModelVolume* mv = nullptr;
std::unique_ptr<indexed_triangle_set> result;
};
std::thread m_worker;
std::mutex m_state_mutex; // guards m_state
State m_state; // accessed by both threads
// This configs holds GUI layout size given by translated texts.
// etc. When language changes, GUI is recreated and this class constructed again,
// so the change takes effect. (info by GLGizmoFdmSupports.hpp)
struct GuiCfg
{
int top_left_width = 100;
int bottom_left_width = 100;
int input_width = 100;
int window_offset_x = 100;
int window_offset_y = 100;
int window_padding = 0;
// trunc model name when longer
size_t max_char_in_name = 30;
// to prevent freezing when move in gui
// delay before process in [ms]
std::chrono::duration<long int, std::milli> prcess_delay = std::chrono::milliseconds(250);
};
std::optional<GuiCfg> m_gui_cfg;
// translations used for calc window size
const std::string tr_mesh_name;
const std::string tr_triangles;
const std::string tr_detail_level;
const std::string tr_decimate_ratio;
// cancel exception
class SimplifyCanceledException: public std::exception
{
public:
const char *what() const throw()
{
return L("Model simplification has been canceled");
}
};
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoSimplify_hpp_