BambuStudio/slic3r/GUI/GLCanvas3D.hpp

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2024-12-20 06:44:50 +00:00
#ifndef slic3r_GLCanvas3D_hpp_
#define slic3r_GLCanvas3D_hpp_
#include <stddef.h>
#include <memory>
#include <chrono>
#include <cstdint>
#include "GLToolbar.hpp"
#include "Event.hpp"
#include "Selection.hpp"
#include "Gizmos/GLGizmosManager.hpp"
#include "GUI_ObjectLayers.hpp"
#include "GLSelectionRectangle.hpp"
#include "MeshUtils.hpp"
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "GCodeViewer.hpp"
#include "Camera.hpp"
#include "IMToolbar.hpp"
#include "slic3r/GUI/3DBed.hpp"
#include "libslic3r/Slicing.hpp"
#include <float.h>
#include <wx/timer.h>
class wxSizeEvent;
class wxIdleEvent;
class wxKeyEvent;
class wxMouseEvent;
class wxTimerEvent;
class wxPaintEvent;
class wxGLCanvas;
class wxGLContext;
// Support for Retina OpenGL on Mac OS.
// wxGTK3 seems to simulate OSX behavior in regard to HiDPI scaling support, enable it as well.
#define ENABLE_RETINA_GL (__APPLE__ || __WXGTK3__)
namespace Slic3r {
class BackgroundSlicingProcess;
class BuildVolume;
struct ThumbnailData;
struct ThumbnailsParams;
class ModelObject;
class ModelInstance;
class PrintObject;
class Print;
class SLAPrint;
class PresetBundle;
namespace CustomGCode { struct Item; }
namespace GUI {
class PartPlateList;
#if ENABLE_RETINA_GL
class RetinaHelper;
#endif
class Size
{
int m_width;
int m_height;
float m_scale_factor;
public:
Size();
Size(int width, int height, float scale_factor = 1.0);
int get_width() const;
void set_width(int width);
int get_height() const;
void set_height(int height);
int get_scale_factor() const;
void set_scale_factor(int height);
};
class RenderTimerEvent : public wxEvent
{
public:
RenderTimerEvent(wxEventType type, wxTimer& timer)
: wxEvent(timer.GetId(), type),
m_timer(&timer)
{
SetEventObject(timer.GetOwner());
}
int GetInterval() const { return m_timer->GetInterval(); }
wxTimer& GetTimer() const { return *m_timer; }
virtual wxEvent* Clone() const { return new RenderTimerEvent(*this); }
virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_TIMER; }
private:
wxTimer* m_timer;
};
class ToolbarHighlighterTimerEvent : public wxEvent
{
public:
ToolbarHighlighterTimerEvent(wxEventType type, wxTimer& timer)
: wxEvent(timer.GetId(), type),
m_timer(&timer)
{
SetEventObject(timer.GetOwner());
}
int GetInterval() const { return m_timer->GetInterval(); }
wxTimer& GetTimer() const { return *m_timer; }
virtual wxEvent* Clone() const { return new ToolbarHighlighterTimerEvent(*this); }
virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_TIMER; }
private:
wxTimer* m_timer;
};
class GizmoHighlighterTimerEvent : public wxEvent
{
public:
GizmoHighlighterTimerEvent(wxEventType type, wxTimer& timer)
: wxEvent(timer.GetId(), type),
m_timer(&timer)
{
SetEventObject(timer.GetOwner());
}
int GetInterval() const { return m_timer->GetInterval(); }
wxTimer& GetTimer() const { return *m_timer; }
virtual wxEvent* Clone() const { return new GizmoHighlighterTimerEvent(*this); }
virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_TIMER; }
private:
wxTimer* m_timer;
};
wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_PLATE_NAME_CHANGE, SimpleEvent);
//BBS: declare EVT_GLCANVAS_PLATE_SELECT
wxDECLARE_EVENT(EVT_GLCANVAS_PLATE_SELECT, SimpleEvent);
using Vec2dEvent = Event<Vec2d>;
// _bool_ value is used as a indicator of selection in the 3DScene
using RBtnEvent = Event<std::pair<Vec2d, bool>>;
using RBtnPlateEvent = Event<std::pair<Vec2d, int>>;
template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
using Vec3dEvent = Event<Vec3d>;
template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
using HeightProfileSmoothEvent = Event<HeightProfileSmoothingParams>;
wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_PLATE_RIGHT_CLICK, RBtnPlateEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
//BBS: add arrange and orient event
wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE_PARTPLATE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ORIENT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ORIENT_PARTPLATE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_SELECT_CURR_PLATE_ALL, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>); // data: +1 => increase, -1 => decrease
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_STARTED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_MOVE_SLIDERS, wxKeyEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_JUMP_TO, wxKeyEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_SWITCH_TO_OBJECT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_SWITCH_TO_GLOBAL, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_COLLAPSE_SIDEBAR, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RELOAD_FROM_DISK, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RENDER_TIMER, wxTimerEvent/*RenderTimerEvent*/);
wxDECLARE_EVENT(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, wxTimerEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, wxTimerEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE, SimpleEvent);
wxDECLARE_EVENT(EVT_CUSTOMEVT_TICKSCHANGED, wxCommandEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
class GLCanvas3D
{
static const double DefaultCameraZoomToBoxMarginFactor;
static const double DefaultCameraZoomToBedMarginFactor;
static const double DefaultCameraZoomToPlateMarginFactor;
static float DEFAULT_BG_LIGHT_COLOR[3];
static float ERROR_BG_LIGHT_COLOR[3];
static float DEFAULT_BG_LIGHT_COLOR_LIGHT[3];
static float ERROR_BG_LIGHT_COLOR_LIGHT[3];
static float DEFAULT_BG_LIGHT_COLOR_DARK[3];
static float ERROR_BG_LIGHT_COLOR_DARK[3];
static void update_render_colors();
static void load_render_colors();
class LayersEditing
{
public:
enum EState : unsigned char
{
Unknown,
Editing,
Completed,
Num_States
};
static const float THICKNESS_BAR_WIDTH;
private:
bool m_enabled{ false };
unsigned int m_z_texture_id{ 0 };
// Not owned by LayersEditing.
const DynamicPrintConfig* m_config{ nullptr };
// ModelObject for the currently selected object (Model::objects[last_object_id]).
const ModelObject* m_model_object{ nullptr };
// Maximum z of the currently selected object (Model::objects[last_object_id]).
float m_object_max_z{ 0.0f };
// Owned by LayersEditing.
SlicingParameters* m_slicing_parameters{ nullptr };
std::vector<double> m_layer_height_profile;
mutable float m_adaptive_quality{ 0.5f };
mutable HeightProfileSmoothingParams m_smooth_params;
static float s_overlay_window_width;
struct LayersTexture
{
// Texture data
std::vector<char> data;
// Width of the texture, top level.
size_t width{ 0 };
// Height of the texture, top level.
size_t height{ 0 };
// For how many levels of detail is the data allocated?
size_t levels{ 0 };
// Number of texture cells allocated for the height texture.
size_t cells{ 0 };
// Does it need to be refreshed?
bool valid{ false };
};
LayersTexture m_layers_texture;
public:
EState state{ Unknown };
float band_width{ 2.0f };
float strength{ 0.005f };
int last_object_id{ -1 };
float last_z{ 0.0f };
LayerHeightEditActionType last_action{ LAYER_HEIGHT_EDIT_ACTION_INCREASE };
LayersEditing() = default;
~LayersEditing();
void init();
void set_config(const DynamicPrintConfig* config);
void select_object(const Model& model, int object_id);
bool is_allowed() const;
bool is_enabled() const;
void set_enabled(bool enabled);
void show_tooltip_information(const GLCanvas3D& canvas, std::map<wxString, wxString> captions_texts, float x, float y);
void render_variable_layer_height_dialog(const GLCanvas3D& canvas);
void render_overlay(const GLCanvas3D& canvas);
void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes);
void adjust_layer_height_profile();
void accept_changes(GLCanvas3D& canvas);
void reset_layer_height_profile(GLCanvas3D& canvas);
void adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor);
void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params);
static float get_cursor_z_relative(const GLCanvas3D& canvas);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
static float get_overlay_window_width() { return LayersEditing::s_overlay_window_width; }
float object_max_z() const { return m_object_max_z; }
std::string get_tooltip(const GLCanvas3D& canvas) const;
private:
bool is_initialized() const;
void generate_layer_height_texture();
void render_background_texture(const GLCanvas3D& canvas, const Rect& bar_rect);
void render_curve(const Rect& bar_rect);
void update_slicing_parameters();
static float thickness_bar_width(const GLCanvas3D& canvas);
};
struct Mouse
{
struct Drag
{
static const Point Invalid_2D_Point;
static const Vec3d Invalid_3D_Point;
static const int MoveThresholdPx;
Point start_position_2D;
Vec3d start_position_3D;
int move_volume_idx;
bool move_requires_threshold;
Point move_start_threshold_position_2D;
public:
Drag();
};
bool dragging;
Vec2d position;
Vec3d scene_position;
Drag drag;
bool ignore_left_up;
bool ignore_right_up;
Mouse();
void set_start_position_2D_as_invalid() { drag.start_position_2D = Drag::Invalid_2D_Point; }
void set_start_position_3D_as_invalid() { drag.start_position_3D = Drag::Invalid_3D_Point; }
void set_move_start_threshold_position_2D_as_invalid() { drag.move_start_threshold_position_2D = Drag::Invalid_2D_Point; }
bool is_start_position_2D_defined() const { return (drag.start_position_2D != Drag::Invalid_2D_Point); }
bool is_start_position_3D_defined() const { return (drag.start_position_3D != Drag::Invalid_3D_Point); }
bool is_move_start_threshold_position_2D_defined() const { return (drag.move_start_threshold_position_2D != Drag::Invalid_2D_Point); }
bool is_move_threshold_met(const Point& mouse_pos) const {
return (std::abs(mouse_pos(0) - drag.move_start_threshold_position_2D(0)) > Drag::MoveThresholdPx)
|| (std::abs(mouse_pos(1) - drag.move_start_threshold_position_2D(1)) > Drag::MoveThresholdPx);
}
};
struct SlaCap
{
struct Triangles
{
Pointf3s object;
Pointf3s supports;
};
typedef std::map<unsigned int, Triangles> ObjectIdToTrianglesMap;
double z;
ObjectIdToTrianglesMap triangles;
SlaCap() { reset(); }
void reset() { z = DBL_MAX; triangles.clear(); }
bool matches(double z) const { return this->z == z; }
};
enum class EWarning {
ObjectOutside,
ToolpathOutside,
SlaSupportsOutside,
SomethingNotShown,
ObjectClashed,
GCodeConflict,
ToolHeightOutside
};
class RenderStats
{
private:
std::chrono::time_point<std::chrono::high_resolution_clock> m_measuring_start;
int m_fps_out = -1;
int m_fps_running = 0;
public:
void increment_fps_counter() { ++m_fps_running; }
int get_fps() { return m_fps_out; }
int get_fps_and_reset_if_needed() {
auto cur_time = std::chrono::high_resolution_clock::now();
int elapsed_ms = std::chrono::duration_cast<std::chrono::milliseconds>(cur_time-m_measuring_start).count();
if (elapsed_ms > 1000 || m_fps_out == -1) {
m_measuring_start = cur_time;
m_fps_out = int (1000. * m_fps_running / elapsed_ms);
m_fps_running = 0;
}
return m_fps_out;
}
};
class Labels
{
bool m_enabled{ false };
bool m_shown{ false };
GLCanvas3D& m_canvas;
public:
explicit Labels(GLCanvas3D& canvas) : m_canvas(canvas) {}
void enable(bool enable) { m_enabled = enable; }
void show(bool show) { m_shown = m_enabled ? show : false; }
bool is_shown() const { return m_shown; }
void render(const std::vector<const ModelInstance*>& sorted_instances) const;
};
class Tooltip
{
std::string m_text;
std::chrono::steady_clock::time_point m_start_time;
// Indicator that the mouse is inside an ImGUI dialog, therefore the tooltip should be suppressed.
bool m_in_imgui = false;
public:
bool is_empty() const { return m_text.empty(); }
void set_text(const std::string& text);
void render(const Vec2d& mouse_position, GLCanvas3D& canvas);
// Indicates that the mouse is inside an ImGUI dialog, therefore the tooltip should be suppressed.
void set_in_imgui(bool b) { m_in_imgui = b; }
bool is_in_imgui() const { return m_in_imgui; }
};
class Slope
{
bool m_enabled{ false };
GLVolumeCollection& m_volumes;
public:
Slope(GLVolumeCollection& volumes) : m_volumes(volumes) {}
void enable(bool enable) { m_enabled = enable; }
bool is_enabled() const { return m_enabled; }
void use(bool use) { m_volumes.set_slope_active(m_enabled ? use : false); }
bool is_used() const { return m_volumes.is_slope_active(); }
void globalUse(bool use) { m_volumes.set_slope_GlobalActive(m_enabled ? use : false); }
bool is_GlobalUsed() const { return m_volumes.is_slope_GlobalActive(); }
void set_normal_angle(float angle_in_deg) const {
m_volumes.set_slope_normal_z(-::cos(Geometry::deg2rad(90.0f - angle_in_deg)));
}
};
class RenderTimer : public wxTimer {
private:
virtual void Notify() override;
};
class ToolbarHighlighterTimer : public wxTimer {
private:
virtual void Notify() override;
};
class GizmoHighlighterTimer : public wxTimer {
private:
virtual void Notify() override;
};
public:
enum ECursorType : unsigned char
{
Standard,
Cross
};
struct ArrangeSettings
{
float distance = 0.f;
// float distance_sla = 6.;
float accuracy = 0.65f; // Unused currently
bool enable_rotation = false;
bool allow_multi_materials_on_same_plate = true;
bool avoid_extrusion_cali_region = true;
//BBS: add more arrangeSettings
bool is_seq_print = false;
bool align_to_y_axis = false;
};
struct OrientSettings
{
float overhang_angle = 60.f;
bool enable_rotation = false;
bool min_area = true;
};
//BBS: add canvas type for assemble view usage
enum ECanvasType
{
CanvasView3D = 0,
CanvasPreview = 1,
CanvasAssembleView = 2,
};
int GetHoverId();
private:
bool m_is_dark = false;
wxGLCanvas* m_canvas;
wxGLContext* m_context;
Bed3D &m_bed;
std::map<std::string, wxString> m_assembly_view_desc;
#if ENABLE_RETINA_GL
std::unique_ptr<RetinaHelper> m_retina_helper;
#endif
unsigned int m_last_w, m_last_h;
bool m_in_render;
wxTimer m_timer;
wxTimer m_timer_set_color;
LayersEditing m_layers_editing;
Mouse m_mouse;
GLGizmosManager m_gizmos;
//BBS: GUI refactor: GLToolbar
mutable GLToolbar m_main_toolbar;
mutable GLToolbar m_separator_toolbar;
mutable IMToolbar m_sel_plate_toolbar;
mutable GLToolbar m_assemble_view_toolbar;
mutable IMReturnToolbar m_return_toolbar;
mutable float m_paint_toolbar_width;
//BBS: add canvas type for assemble view usage
ECanvasType m_canvas_type;
std::array<ClippingPlane, 2> m_clipping_planes;
ClippingPlane m_camera_clipping_plane;
bool m_use_clipping_planes;
SlaCap m_sla_caps[2];
std::string m_sidebar_field;
// when true renders an extra frame by not resetting m_dirty to false
// see request_extra_frame()
bool m_extra_frame_requested;
bool m_event_handlers_bound{ false };
GLVolumeCollection m_volumes;
GCodeViewer m_gcode_viewer;
RenderTimer m_render_timer;
Selection m_selection;
const DynamicPrintConfig* m_config;
Model* m_model;
BackgroundSlicingProcess *m_process;
bool m_requires_check_outside_state{ false };
std::array<unsigned int, 2> m_old_size{ 0, 0 };
// Screen is only refreshed from the OnIdle handler if it is dirty.
bool m_dirty;
bool m_initialized;
//BBS: add flag to controll rendering
bool m_render_preview{ true };
bool m_enable_render { true };
bool m_apply_zoom_to_volumes_filter;
bool m_picking_enabled;
bool m_moving_enabled;
bool m_dynamic_background_enabled;
bool m_multisample_allowed;
bool m_moving;
bool m_tab_down;
//BBS: add toolpath outside
bool m_toolpath_outside{ false };
ECursorType m_cursor_type;
GLSelectionRectangle m_rectangle_selection;
//BBS:add plate related logic
mutable std::vector<int> m_hover_volume_idxs;
std::vector<int> m_hover_plate_idxs;
//BBS if explosion_ratio is changed, need to update volume bounding box
mutable float m_explosion_ratio = 1.0;
mutable Vec3d m_rotation_center{ 0.0, 0.0, 0.0};
//BBS store camera view
Camera camera;
// Following variable is obsolete and it should be safe to remove it.
// I just don't want to do it now before a release (Lukas Matena 24.3.2019)
bool m_render_sla_auxiliaries;
std::string m_color_by;
bool m_reload_delayed;
#if ENABLE_RENDER_PICKING_PASS
bool m_show_picking_texture;
#endif // ENABLE_RENDER_PICKING_PASS
RenderStats m_render_stats;
int m_imgui_undo_redo_hovered_pos{ -1 };
int m_mouse_wheel{ 0 };
int m_selected_extruder;
Labels m_labels;
Tooltip m_tooltip;
bool m_tooltip_enabled{ true };
Slope m_slope;
OrientSettings m_orient_settings_fff, m_orient_settings_sla;
ArrangeSettings m_arrange_settings_fff, m_arrange_settings_sla,
m_arrange_settings_fff_seq_print;
PrinterTechnology current_printer_technology() const;
bool m_show_world_axes{false};
Bed3D::Axes m_axes;
//BBS:record key botton frequency
int auto_orient_count = 0;
int auto_arrange_count = 0;
int split_to_objects_count = 0;
int split_to_part_count = 0;
int custom_height_count = 0;
int assembly_view_count = 0;
public:
OrientSettings& get_orient_settings()
{
PrinterTechnology ptech = this->current_printer_technology();
auto* ptr = &this->m_orient_settings_fff;
if (ptech == ptSLA) {
ptr = &this->m_orient_settings_sla;
}
return *ptr;
}
void load_arrange_settings();
ArrangeSettings& get_arrange_settings();// { return get_arrange_settings(this); }
ArrangeSettings& get_arrange_settings(PrintSequence print_seq) {
return (print_seq == PrintSequence::ByObject) ? m_arrange_settings_fff_seq_print
: m_arrange_settings_fff;
}
class SequentialPrintClearance
{
//BBS: add the height logic
GLModel m_height_limit;
GLModel m_fill;
GLModel m_perimeter;
bool m_render_fill{ true };
bool m_visible{ false };
std::vector<Pointf3s> m_hull_2d_cache;
public:
//BBS: add the height logic
void set_polygons(const Polygons& polygons, const std::vector<std::pair<Polygon, float>>& height_polygons);
void set_render_fill(bool render_fill) { m_render_fill = render_fill; }
void set_visible(bool visible) { m_visible = visible; }
void render();
friend class GLCanvas3D;
};
SequentialPrintClearance m_sequential_print_clearance;
bool m_sequential_print_clearance_first_displacement{ true };
struct ToolbarHighlighter
{
void set_timer_owner(wxEvtHandler* owner, int timerid = wxID_ANY);
void init(GLToolbarItem* toolbar_item, GLCanvas3D* canvas);
void blink();
void invalidate();
bool m_render_arrow{ false };
GLToolbarItem* m_toolbar_item{ nullptr };
private:
GLCanvas3D* m_canvas{ nullptr };
int m_blink_counter{ 0 };
ToolbarHighlighterTimer m_timer;
}
m_toolbar_highlighter;
struct GizmoHighlighter
{
void set_timer_owner(wxEvtHandler* owner, int timerid = wxID_ANY);
void init(GLGizmosManager* manager, GLGizmosManager::EType gizmo, GLCanvas3D* canvas);
void blink();
void invalidate();
bool m_render_arrow{ false };
GLGizmosManager::EType m_gizmo_type;
private:
GLGizmosManager* m_gizmo_manager{ nullptr };
GLCanvas3D* m_canvas{ nullptr };
int m_blink_counter{ 0 };
GizmoHighlighterTimer m_timer;
}
m_gizmo_highlighter;
public:
explicit GLCanvas3D(wxGLCanvas* canvas, Bed3D &bed);
~GLCanvas3D();
bool is_initialized() const { return m_initialized; }
void set_context(wxGLContext* context) { m_context = context; }
void set_type(ECanvasType type) { m_canvas_type = type; }
ECanvasType get_canvas_type() { return m_canvas_type; }
wxGLCanvas* get_wxglcanvas() { return m_canvas; }
const wxGLCanvas* get_wxglcanvas() const { return m_canvas; }
bool init();
void post_event(wxEvent &&event);
float get_explosion_ratio() { return m_explosion_ratio; }
void reset_explosion_ratio() { m_explosion_ratio = 1.0; }
void on_change_color_mode(bool is_dark, bool reinit = true);
const bool get_dark_mode_status() { return m_is_dark; }
void set_as_dirty();
void requires_check_outside_state() { m_requires_check_outside_state = true; }
unsigned int get_volumes_count() const;
const GLVolumeCollection& get_volumes() const { return m_volumes; }
void reset_volumes();
ModelInstanceEPrintVolumeState check_volumes_outside_state() const;
bool is_all_plates_selected() { return m_sel_plate_toolbar.m_all_plates_stats_item && m_sel_plate_toolbar.m_all_plates_stats_item->selected; }
const float get_scale() const;
//BBS
GCodeViewer& get_gcode_viewer() { return m_gcode_viewer; }
void init_gcode_viewer(ConfigOptionMode mode, Slic3r::PresetBundle* preset_bundle) { m_gcode_viewer.init(mode, preset_bundle); }
void reset_gcode_toolpaths() { m_gcode_viewer.reset(); }
const GCodeViewer::SequentialView& get_gcode_sequential_view() const { return m_gcode_viewer.get_sequential_view(); }
void update_gcode_sequential_view_current(unsigned int first, unsigned int last) { m_gcode_viewer.update_sequential_view_current(first, last); }
void toggle_selected_volume_visibility(bool selected_visible);
void toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1);
void toggle_model_objects_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1, const ModelVolume* mv = nullptr);
void update_instance_printable_state_for_object(size_t obj_idx);
void update_instance_printable_state_for_objects(const std::vector<size_t>& object_idxs);
void set_config(const DynamicPrintConfig* config);
void set_process(BackgroundSlicingProcess* process);
void set_model(Model* model);
const Model* get_model() const { return m_model; }
const Selection& get_selection() const { return m_selection; }
Selection& get_selection() { return m_selection; }
const GLGizmosManager& get_gizmos_manager() const { return m_gizmos; }
GLGizmosManager& get_gizmos_manager() { return m_gizmos; }
void bed_shape_changed();
//BBS: add part plate related logic
void plates_count_changed();
//BBS get camera
Camera& get_camera();
void set_clipping_plane(unsigned int id, const ClippingPlane& plane)
{
if (id < 2)
{
m_clipping_planes[id] = plane;
m_sla_caps[id].reset();
}
}
void reset_clipping_planes_cache() { m_sla_caps[0].triangles.clear(); m_sla_caps[1].triangles.clear(); }
void set_use_clipping_planes(bool use);
bool get_use_clipping_planes() const { return m_use_clipping_planes; }
const std::array<ClippingPlane, 2> &get_clipping_planes() const { return m_clipping_planes; };
void set_color_by(const std::string& value);
void set_show_world_axes(bool flag) { m_show_world_axes = flag; }
void refresh_camera_scene_box();
BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 scene_bounding_box() const;
BoundingBoxf3 plate_scene_bounding_box(int plate_idx) const;
bool is_layers_editing_enabled() const;
bool is_layers_editing_allowed() const;
void reset_layer_height_profile();
void adaptive_layer_height_profile(float quality_factor);
void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params);
bool is_reload_delayed() const;
void enable_layers_editing(bool enable);
void enable_legend_texture(bool enable);
void enable_picking(bool enable);
void enable_moving(bool enable);
void enable_gizmos(bool enable);
void enable_selection(bool enable);
void enable_main_toolbar(bool enable);
//BBS: GUI refactor: GLToolbar
void _update_select_plate_toolbar_stats_item(bool force_selected = false);
void reset_select_plate_toolbar_selection();
void enable_select_plate_toolbar(bool enable);
void clear_select_plate_toolbar_render_flag();
void enable_assemble_view_toolbar(bool enable);
void enable_return_toolbar(bool enable);
void enable_separator_toolbar(bool enable);
void enable_dynamic_background(bool enable);
void enable_labels(bool enable) { m_labels.enable(enable); }
void enable_slope(bool enable) { m_slope.enable(enable); }
void allow_multisample(bool allow);
void zoom_to_bed();
void zoom_to_volumes();
void zoom_to_selection();
void zoom_to_gcode();
//BBS -1 for current plate
void zoom_to_plate(int plate_idx = -1);
void select_view(const std::string& direction);
//BBS: add part plate related logic
void select_plate();
//BBS: GUI refactor: GLToolbar&&gizmo
float get_main_toolbar_height() { return m_main_toolbar.get_height();}
float get_main_toolbar_width() { return m_main_toolbar.get_width();}
float get_assemble_view_toolbar_width() { return m_assemble_view_toolbar.get_width(); }
float get_assemble_view_toolbar_height() { return m_assemble_view_toolbar.get_height(); }
float get_assembly_paint_toolbar_width() { return m_paint_toolbar_width; }
float get_separator_toolbar_width() { return m_separator_toolbar.get_width(); }
float get_separator_toolbar_height() { return m_separator_toolbar.get_height(); }
float get_collapse_toolbar_width();
float get_collapse_toolbar_height();
void update_volumes_colors_by_extruder();
bool is_dragging() const { return m_gizmos.is_dragging() || m_moving; }
void render(bool only_init = false);
bool is_rendering_enabled()
{
return m_enable_render;
}
void enable_render(bool enabled)
{
m_enable_render = enabled;
}
// printable_only == false -> render also non printable volumes as grayed
// parts_only == false -> render also sla support and pad
void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params,
Camera::EType camera_type,
bool use_top_view = false,
bool for_picking = false,
bool ban_light = false);
void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params,
const GLVolumeCollection &volumes,
Camera::EType camera_type,
bool use_top_view = false,
bool for_picking = false,
bool ban_light = false);
static void render_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, ModelObjectPtrs& model_objects,
const GLVolumeCollection& volumes, std::vector<std::array<float, 4>>& extruder_colors,
GLShaderProgram * shader,
Camera::EType camera_type,
bool use_top_view = false,
bool for_picking = false,
bool ban_light = false);
// render thumbnail using an off-screen framebuffer
static void render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params,
PartPlateList& partplate_list, ModelObjectPtrs& model_objects, const GLVolumeCollection& volumes, std::vector<std::array<float, 4>>& extruder_colors,
GLShaderProgram * shader,
Camera::EType camera_type,
bool use_top_view = false,
bool for_picking = false,
bool ban_light = false);
// render thumbnail using an off-screen framebuffer when GLEW_EXT_framebuffer_object is supported
static void render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params,
PartPlateList& partplate_list, ModelObjectPtrs& model_objects, const GLVolumeCollection& volumes, std::vector<std::array<float, 4>>& extruder_colors,
GLShaderProgram * shader,
Camera::EType camera_type,
bool use_top_view = false,
bool for_picking = false,
bool ban_light = false);
//BBS use gcoder viewer render calibration thumbnails
void render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params);
//BBS
void select_curr_plate_all();
void select_object_from_idx(std::vector<int>& object_idxs);
void remove_curr_plate_all();
void update_plate_thumbnails();
void select_all();
void deselect_all();
void exit_gizmo();
void set_selected_visible(bool visible);
void delete_selected();
void ensure_on_bed(unsigned int object_idx, bool allow_negative_z);
bool is_gcode_legend_enabled() const { return m_gcode_viewer.is_legend_enabled(); }
GCodeViewer::EViewType get_gcode_view_type() const { return m_gcode_viewer.get_view_type(); }
const std::vector<double>& get_gcode_layers_zs() const;
std::vector<double> get_volumes_print_zs(bool active_only) const;
unsigned int get_gcode_options_visibility_flags() const { return m_gcode_viewer.get_options_visibility_flags(); }
void set_gcode_options_visibility_from_flags(unsigned int flags);
unsigned int get_toolpath_role_visibility_flags() const { return m_gcode_viewer.get_toolpath_role_visibility_flags(); }
void set_volumes_z_range(const std::array<double, 2>& range);
std::vector<CustomGCode::Item>& get_custom_gcode_per_print_z() { return m_gcode_viewer.get_custom_gcode_per_print_z(); }
size_t get_gcode_extruders_count() { return m_gcode_viewer.get_extruders_count(); }
std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(const Model& model, int obj_idx);
void mirror_selection(Axis axis);
void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false);
//BBS: always load shell at preview
void load_shells(const Print& print, bool force_previewing = false);
void reset_shells() { m_gcode_viewer.reset_shell(); }
void set_shells_on_previewing(bool is_preview) { m_gcode_viewer.set_shells_on_preview(is_preview); }
//BBS: add only gcode mode
void load_gcode_preview(const GCodeProcessorResult& gcode_result, const std::vector<std::string>& str_tool_colors, bool only_gcode);
void refresh_gcode_preview_render_paths();
void set_gcode_view_preview_type(GCodeViewer::EViewType type) { return m_gcode_viewer.set_view_type(type); }
GCodeViewer::EViewType get_gcode_view_preview_type() const { return m_gcode_viewer.get_view_type(); }
void load_sla_preview();
//void load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values);
void bind_event_handlers();
void unbind_event_handlers();
void on_size(wxSizeEvent& evt);
void on_idle(wxIdleEvent& evt);
void on_char(wxKeyEvent& evt);
void on_key(wxKeyEvent& evt);
void on_mouse_wheel(wxMouseEvent& evt);
void on_timer(wxTimerEvent& evt);
void on_render_timer(wxTimerEvent& evt);
void on_set_color_timer(wxTimerEvent& evt);
void on_mouse(wxMouseEvent& evt);
void on_gesture(wxGestureEvent& evt);
void on_paint(wxPaintEvent& evt);
void on_set_focus(wxFocusEvent& evt);
void force_set_focus();
Size get_canvas_size() const;
Vec2d get_local_mouse_position() const;
void set_tooltip(const std::string& tooltip);
// the following methods add a snapshot to the undo/redo stack, unless the given string is empty
void do_move(const std::string& snapshot_type);
void do_rotate(const std::string& snapshot_type);
void do_scale(const std::string& snapshot_type);
void do_flatten(const Vec3d& normal, const std::string& snapshot_type);
void do_center();
void do_center_plate(const int plate_idx);
void do_mirror(const std::string& snapshot_type);
void update_gizmos_on_off_state();
void reset_all_gizmos() { m_gizmos.reset_all_states(); }
void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);
void handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type);
void update_ui_from_settings();
int get_move_volume_id() const { return m_mouse.drag.move_volume_idx; }
int get_first_hover_volume_idx() const { return m_hover_volume_idxs.empty() ? -1 : m_hover_volume_idxs.front(); }
void set_selected_extruder(int extruder) { m_selected_extruder = extruder;}
class WipeTowerInfo {
protected:
Vec2d m_pos = {std::nan(""), std::nan("")};
double m_rotation = 0.;
BoundingBoxf m_bb;
// BBS: add partplate logic
int m_plate_idx = -1;
friend class GLCanvas3D;
public:
inline operator bool() const {
return !std::isnan(m_pos.x()) && !std::isnan(m_pos.y());
}
inline const Vec2d& pos() const { return m_pos; }
inline double rotation() const { return m_rotation; }
inline const Vec2d bb_size() const { return m_bb.size(); }
void apply_wipe_tower() const;
};
// BBS: add partplate logic
WipeTowerInfo get_wipe_tower_info(int plate_idx) const;
// Returns the view ray line, in world coordinate, at the given mouse position.
Linef3 mouse_ray(const Point& mouse_pos);
void set_mouse_as_dragging() { m_mouse.dragging = true; }
bool is_mouse_dragging() const { return m_mouse.dragging; }
double get_size_proportional_to_max_bed_size(double factor) const;
// BBS: get empty cells to put new object
// start_point={-1,-1} means sort from bed center, step is the unscaled x,y stride
std::vector<Vec2f> get_empty_cells(const Vec2f start_point, const Vec2f step = {10, 10});
// BBS: get the nearest empty cell
// start_point={-1,-1} means sort from bed center
Vec2f get_nearest_empty_cell(const Vec2f start_point, const Vec2f step = {10, 10});
void set_cursor(ECursorType type);
void msw_rescale();
void request_extra_frame() { m_extra_frame_requested = true; }
void schedule_extra_frame(int miliseconds);
int get_main_toolbar_item_id(const std::string& name) const { return m_main_toolbar.get_item_id(name); }
void force_main_toolbar_left_action(int item_id) { m_main_toolbar.force_left_action(item_id, *this); }
void force_main_toolbar_right_action(int item_id) { m_main_toolbar.force_right_action(item_id, *this); }
bool has_toolpaths_to_export() const;
void export_toolpaths_to_obj(const char* filename) const;
void mouse_up_cleanup();
bool are_labels_shown() const { return m_labels.is_shown(); }
void show_labels(bool show) { m_labels.show(show); }
bool is_overhang_shown() const { return m_slope.is_GlobalUsed(); }
void show_overhang(bool show) { m_slope.globalUse(show); }
bool is_using_slope() const { return m_slope.is_used(); }
void use_slope(bool use) { m_slope.use(use); }
void set_slope_normal_angle(float angle_in_deg) { m_slope.set_normal_angle(angle_in_deg); }
void highlight_toolbar_item(const std::string& item_name);
void highlight_gizmo(const std::string& gizmo_name);
// Timestamp for FPS calculation and notification fade-outs.
static int64_t timestamp_now() {
#ifdef _WIN32
// Cheaper on Windows, calls GetSystemTimeAsFileTime()
return wxGetUTCTimeMillis().GetValue();
#else
// calls clock()
return wxGetLocalTimeMillis().GetValue();
#endif
}
void reset_sequential_print_clearance() {
m_sequential_print_clearance.set_visible(false);
m_sequential_print_clearance.set_render_fill(false);
//BBS: add the height logic
m_sequential_print_clearance.set_polygons(Polygons(), std::vector<std::pair<Polygon, float>>());
}
void set_sequential_print_clearance_visible(bool visible) {
m_sequential_print_clearance.set_visible(visible);
}
void set_sequential_print_clearance_render_fill(bool render_fill) {
m_sequential_print_clearance.set_render_fill(render_fill);
}
//BBS: add the height logic
void set_sequential_print_clearance_polygons(const Polygons& polygons, const std::vector<std::pair<Polygon, float>>& height_polygons) {
m_sequential_print_clearance.set_polygons(polygons, height_polygons);
}
void update_sequential_clearance();
const Print* fff_print() const;
const SLAPrint* sla_print() const;
void reset_old_size() { m_old_size = { 0, 0 }; }
bool is_object_sinking(int object_idx) const;
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
// Convert the screen space coordinate to an object space coordinate.
// If the Z screen space coordinate is not provided, a depth buffer value is substituted.
Vec3d _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
bool make_current_for_postinit();
private:
bool _is_shown_on_screen() const;
void _switch_toolbars_icon_filename();
bool _init_toolbars();
bool _init_main_toolbar();
bool _init_select_plate_toolbar();
bool _update_imgui_select_plate_toolbar();
bool _init_assemble_view_toolbar();
bool _init_return_toolbar();
bool _init_separator_toolbar();
// BBS
//bool _init_view_toolbar();
bool _init_collapse_toolbar();
bool _set_current();
void _resize(unsigned int w, unsigned int h);
//BBS: add part plate related logic
BoundingBoxf3 _max_bounding_box(bool include_gizmos, bool include_bed_model, bool include_plates) const;
void _zoom_to_box(const BoundingBoxf3& box, double margin_factor = DefaultCameraZoomToBoxMarginFactor);
void _update_camera_zoom(double zoom);
void _refresh_if_shown_on_screen();
void _picking_pass();
void _rectangular_selection_picking_pass();
void _render_background() const;
void _render_bed(bool bottom, bool show_axes);
void _render_bed_for_picking(bool bottom);
//BBS: add part plate related logic
void _render_platelist(bool bottom, bool only_current, bool only_body = false, int hover_id = -1, bool render_cali = false) const;
void _render_plates_for_picking() const;
//BBS: add outline drawing logic
void _render_objects(GLVolumeCollection::ERenderType type, bool with_outline = true);
//BBS: GUI refactor: add canvas size as parameters
void _render_gcode(int canvas_width, int canvas_height);
//BBS: render a plane for assemble
void _render_plane() const;
void _render_selection() const;
void _render_sequential_clearance();
#if ENABLE_RENDER_SELECTION_CENTER
void _render_selection_center() const;
#endif // ENABLE_RENDER_SELECTION_CENTER
void _check_and_update_toolbar_icon_scale();
void _render_overlays();
void _render_style_editor();
void _render_volumes_for_picking() const;
void _render_current_gizmo() const;
void _render_gizmos_overlay();
void _render_main_toolbar();
void _render_imgui_select_plate_toolbar();
void _render_assemble_view_toolbar() const;
void _render_return_toolbar();
void _render_separator_toolbar_right() const;
void _render_separator_toolbar_left() const;
void _render_collapse_toolbar() const;
// BBS
//void _render_view_toolbar() const;
void _render_paint_toolbar() const;
float _show_assembly_tooltip_information(float caption_max, float x, float y) const;
void _render_assemble_control() const;
void _render_assemble_info() const;
#if ENABLE_SHOW_CAMERA_TARGET
void _render_camera_target() const;
#endif // ENABLE_SHOW_CAMERA_TARGET
void _render_sla_slices();
void _render_selection_sidebar_hints() const;
//BBS: GUI refactor: adjust main toolbar position
bool _render_orient_menu(float left, float right, float bottom, float top);
bool _render_arrange_menu(float left, float right, float bottom, float top);
// render thumbnail using the default framebuffer
void render_thumbnail_legacy(ThumbnailData & thumbnail_data,
unsigned int w,
unsigned int h,
const ThumbnailsParams & thumbnail_params,
PartPlateList & partplate_list,
ModelObjectPtrs & model_objects,
const GLVolumeCollection & volumes,
std::vector<std::array<float, 4>> &extruder_colors,
GLShaderProgram * shader,
Camera::EType camera_type,
bool use_top_view = false,
bool for_picking = false,
bool ban_light = false);
void _update_volumes_hover_state();
// Convert the screen space coordinate to world coordinate on the bed.
Vec3d _mouse_to_bed_3d(const Point& mouse_pos);
void _start_timer();
void _stop_timer();
// Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes, updates collision with the build_volume.
void _load_print_toolpaths(const BuildVolume &build_volume);
// Create 3D thick extrusion lines for object forming extrusions.
// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
// one for perimeters, one for infill and one for supports, updates collision with the build_volume.
void _load_print_object_toolpaths(const PrintObject& print_object, const BuildVolume &build_volume,
const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values);
// Create 3D thick extrusion lines for wipe tower extrusions, updates collision with the build_volume.
void _load_wipe_tower_toolpaths(const BuildVolume &build_volume, const std::vector<std::string>& str_tool_colors);
// Load SLA objects and support structures for objects, for which the slaposSliceSupports step has been finished.
void _load_sla_shells();
void _update_sla_shells_outside_state();
void _set_warning_notification_if_needed(EWarning warning);
//BBS: add partplate print volume get function
BoundingBoxf3 _get_current_partplate_print_volume();
// generates a warning notification containing the given message
void _set_warning_notification(EWarning warning, bool state);
bool _is_any_volume_outside() const;
// updates the selection from the content of m_hover_volume_idxs
void _update_selection_from_hover();
bool _deactivate_collapse_toolbar_items();
bool _deactivate_arrange_menu();
//BBS: add deactivate_orient_menu
bool _deactivate_orient_menu();
//BBS: add _deactivate_layersediting_menu
bool _deactivate_layersediting_menu();
// BBS FIXME
float get_overlay_window_width() { return 0; /*LayersEditing::get_overlay_window_width();*/ }
static std::vector<std::array<float, 4>> _parse_colors(const std::vector<std::string>& colors);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3D_hpp_