BambuStudio/slic3r/GUI/Gizmos/GLGizmoScale.hpp

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2024-12-20 06:44:50 +00:00
#ifndef slic3r_GLGizmoScale_hpp_
#define slic3r_GLGizmoScale_hpp_
#include "GLGizmoBase.hpp"
//BBS: add size adjust related
#include "GizmoObjectManipulation.hpp"
#include "libslic3r/BoundingBox.hpp"
namespace Slic3r {
namespace GUI {
class GLGizmoScale3D : public GLGizmoBase
{
static const float Offset;
struct StartingData
{
Vec3d scale;
Vec3d drag_position;
Vec3d plane_center; // keep the relative center position for scale in the bottom plane
Vec3d plane_nromal; // keep the bottom plane
BoundingBoxf3 box;
Vec3d pivots[6];
bool ctrl_down;
StartingData() : scale(Vec3d::Ones()), drag_position(Vec3d::Zero()), ctrl_down(false) { for (int i = 0; i < 5; ++i) { pivots[i] = Vec3d::Zero(); } }
};
mutable BoundingBoxf3 m_box;
mutable Transform3d m_transform;
// Transforms grabbers offsets to the proper reference system (world for instances, instance for volumes)
mutable Transform3d m_offsets_transform;
Vec3d m_scale;
Vec3d m_offset;
double m_snap_step;
StartingData m_starting;
//BBS: add size adjust related
GizmoObjectManipulation* m_object_manipulation;
public:
//BBS: add obj manipulation logic
//GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation);
double get_snap_step(double step) const { return m_snap_step; }
void set_snap_step(double step) { m_snap_step = step; }
const Vec3d& get_scale() const { return m_scale; }
void set_scale(const Vec3d& scale) { m_starting.scale = scale; m_scale = scale; }
const Vec3d& get_offset() const { return m_offset; }
std::string get_tooltip() const override;
void enable_ununiversal_scale(bool enable);
protected:
virtual bool on_init() override;
virtual std::string on_get_name() const override;
virtual std::string on_get_name_str() override { return "Scale"; }
virtual bool on_is_activable() const override;
virtual void on_set_state() override;
virtual void on_start_dragging() override;
virtual void on_update(const UpdateData& data) override;
virtual void on_render() override;
virtual void on_render_for_picking() override;
//BBS: GUI refactor: add object manipulation
virtual void on_render_input_window(float x, float y, float bottom_limit);
private:
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
void do_scale_along_axis(Axis axis, const UpdateData& data);
void do_scale_uniform(const UpdateData& data);
double calc_ratio(const UpdateData& data) const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoScale_hpp_