BambuStudio/libigl/igl/delaunay_triangulation.cpp

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2024-12-20 06:44:50 +00:00
// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Qingnan Zhou <qnzhou@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "delaunay_triangulation.h"
#include "flip_edge.h"
#include "lexicographic_triangulation.h"
#include "unique_edge_map.h"
#include <vector>
#include <sstream>
template<
typename DerivedV,
typename Orient2D,
typename InCircle,
typename DerivedF>
IGL_INLINE void igl::delaunay_triangulation(
const Eigen::PlainObjectBase<DerivedV>& V,
Orient2D orient2D,
InCircle incircle,
Eigen::PlainObjectBase<DerivedF>& F)
{
assert(V.cols() == 2);
typedef typename DerivedF::Scalar Index;
typedef typename DerivedV::Scalar Scalar;
igl::lexicographic_triangulation(V, orient2D, F);
const size_t num_faces = F.rows();
if (num_faces == 0) {
// Input points are degenerate. No faces will be generated.
return;
}
assert(F.cols() == 3);
Eigen::MatrixXi E;
Eigen::MatrixXi uE;
Eigen::VectorXi EMAP;
std::vector<std::vector<Index> > uE2E;
igl::unique_edge_map(F, E, uE, EMAP, uE2E);
auto is_delaunay = [&V,&F,&uE2E,num_faces,&incircle](size_t uei) {
auto& half_edges = uE2E[uei];
if (half_edges.size() != 2) {
throw "Cannot flip non-manifold or boundary edge";
}
const size_t f1 = half_edges[0] % num_faces;
const size_t f2 = half_edges[1] % num_faces;
const size_t c1 = half_edges[0] / num_faces;
const size_t c2 = half_edges[1] / num_faces;
assert(c1 < 3);
assert(c2 < 3);
assert(f1 != f2);
const size_t v1 = F(f1, (c1+1)%3);
const size_t v2 = F(f1, (c1+2)%3);
const size_t v4 = F(f1, c1);
const size_t v3 = F(f2, c2);
const Scalar p1[] = {V(v1, 0), V(v1, 1)};
const Scalar p2[] = {V(v2, 0), V(v2, 1)};
const Scalar p3[] = {V(v3, 0), V(v3, 1)};
const Scalar p4[] = {V(v4, 0), V(v4, 1)};
auto orientation = incircle(p1, p2, p4, p3);
return orientation <= 0;
};
bool all_delaunay = false;
while(!all_delaunay) {
all_delaunay = true;
for (size_t i=0; i<uE2E.size(); i++) {
if (uE2E[i].size() == 2) {
if (!is_delaunay(i)) {
all_delaunay = false;
flip_edge(F, E, uE, EMAP, uE2E, i);
}
}
}
}
}
#ifdef IGL_STATIC_LIBRARY
template void igl::delaunay_triangulation<Eigen::Matrix<double, -1, -1, 0, -1, -1>, short (*)(double const*, double const*, double const*), short (*)(double const*, double const*, double const*, double const*), Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, short (*)(double const*, double const*, double const*), short (*)(double const*, double const*, double const*, double const*), Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
#endif