BambuStudio/libigl/igl/opengl2/view_axis.h

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2024-12-20 06:44:50 +00:00
// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL2_VIEW_AXIS_H
#define IGL_OPENGL2_VIEW_AXIS_H
#include "../igl_inline.h"
#include <Eigen/Core>
namespace igl
{
namespace opengl2
{
// Determines the view axis or depth axis of the current gl matrix
// Inputs:
// mv pointer to modelview matrix
// Outputs:
// x pointer to x-coordinate in scene coordinates of the un-normalized
// viewing axis
// y pointer to y-coordinate in scene coordinates of the un-normalized
// viewing axis
// z pointer to z-coordinate in scene coordinates of the un-normalized
// viewing axis
//
// Note: View axis is returned *UN-normalized*
IGL_INLINE void view_axis(const double * mv, double * x, double * y, double * z);
// Extract mv from current GL state.
IGL_INLINE void view_axis(double * x, double * y, double * z);
template <typename DerivedV>
IGL_INLINE void view_axis(Eigen::PlainObjectBase<DerivedV> & V);
}
};
#ifndef IGL_STATIC_LIBRARY
# include "view_axis.cpp"
#endif
#endif