BambuStudio/libslic3r/CSGMesh/VoxelizeCSGMesh.hpp

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2024-12-20 06:44:50 +00:00
#ifndef VOXELIZECSGMESH_HPP
#define VOXELIZECSGMESH_HPP
#include <functional>
#include <stack>
#include "CSGMesh.hpp"
#include "libslic3r/OpenVDBUtils.hpp"
#include "libslic3r/Execution/ExecutionTBB.hpp"
namespace Slic3r { namespace csg {
using VoxelizeParams = MeshToGridParams;
// This method can be overriden when a specific CSGPart type supports caching
// of the voxel grid
template<class CSGPartT>
VoxelGridPtr get_voxelgrid(const CSGPartT &csgpart, VoxelizeParams params)
{
const indexed_triangle_set *its = csg::get_mesh(csgpart);
VoxelGridPtr ret;
params.trafo(params.trafo() * csg::get_transform(csgpart));
if (its)
ret = mesh_to_grid(*its, params);
return ret;
}
namespace detail {
inline void perform_csg(CSGType op, VoxelGridPtr &dst, VoxelGridPtr &src)
{
if (!dst || !src)
return;
switch (op) {
case CSGType::Union:
if (is_grid_empty(*dst) && !is_grid_empty(*src))
dst = clone(*src);
else
grid_union(*dst, *src);
break;
case CSGType::Difference:
grid_difference(*dst, *src);
break;
case CSGType::Intersection:
grid_intersection(*dst, *src);
break;
}
}
} // namespace detail
template<class It>
VoxelGridPtr voxelize_csgmesh(const Range<It> &csgrange,
const VoxelizeParams &params = {})
{
using namespace detail;
VoxelGridPtr ret;
std::vector<VoxelGridPtr> grids (csgrange.size());
execution::for_each(ex_tbb, size_t(0), csgrange.size(), [&](size_t csgidx) {
if (params.statusfn() && params.statusfn()(-1))
return;
auto it = csgrange.begin();
std::advance(it, csgidx);
auto &csgpart = *it;
grids[csgidx] = get_voxelgrid(csgpart, params);
}, execution::max_concurrency(ex_tbb));
size_t csgidx = 0;
struct Frame { CSGType op = CSGType::Union; VoxelGridPtr grid; };
std::stack opstack{std::vector<Frame>{}};
opstack.push({CSGType::Union, mesh_to_grid({}, params)});
for (auto &csgpart : csgrange) {
if (params.statusfn() && params.statusfn()(-1))
break;
auto &partgrid = grids[csgidx++];
auto op = get_operation(csgpart);
if (get_stack_operation(csgpart) == CSGStackOp::Push) {
opstack.push({op, mesh_to_grid({}, params)});
op = CSGType::Union;
}
Frame *top = &opstack.top();
perform_csg(get_operation(csgpart), top->grid, partgrid);
if (get_stack_operation(csgpart) == CSGStackOp::Pop) {
VoxelGridPtr popgrid = std::move(top->grid);
auto popop = opstack.top().op;
opstack.pop();
VoxelGridPtr &grid = opstack.top().grid;
perform_csg(popop, grid, popgrid);
}
}
ret = std::move(opstack.top().grid);
return ret;
}
}} // namespace Slic3r::csg
#endif // VOXELIZECSGMESH_HPP