BambuStudio/slic3r/GUI/BitmapComboBox.hpp

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2024-12-20 06:44:50 +00:00
#ifndef slic3r_BitmapComboBox_hpp_
#define slic3r_BitmapComboBox_hpp_
#include <wx/bmpcbox.h>
#include <wx/gdicmn.h>
#include "GUI_Utils.hpp"
// ---------------------------------
// *** BitmapComboBox ***
// ---------------------------------
namespace Slic3r {
namespace GUI {
// BitmapComboBox used to presets list on Sidebar and Tabs
class BitmapComboBox : public wxBitmapComboBox
{
public:
BitmapComboBox(wxWindow* parent,
wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0,
const wxString choices[] = NULL,
long style = 0);
~BitmapComboBox();
#ifdef _WIN32
int Append(const wxString& item);
#endif
int Append(const wxString& item, const wxBitmap& bitmap)
{
return wxBitmapComboBox::Append(item, bitmap);
}
protected:
#ifdef __APPLE__
/* For PresetComboBox we use bitmaps that are created from images that are already scaled appropriately for Retina
* (Contrary to the intuition, the `scale` argument for Bitmap's constructor doesn't mean
* "please scale this to such and such" but rather
* "the wxImage is already sized for backing scale such and such". )
* Unfortunately, the constructor changes the size of wxBitmap too.
* Thus We need to use unscaled size value for bitmaps that we use
* to avoid scaled size of control items.
* For this purpose control drawing methods and
* control size calculation methods (virtual) are overridden.
**/
bool OnAddBitmap(const wxBitmap& bitmap) override;
void OnDrawItem(wxDC& dc, const wxRect& rect, int item, int flags) const override;
#endif
#ifdef _WIN32
bool MSWOnDraw(WXDRAWITEMSTRUCT* item) override;
void DrawBackground_(wxDC& dc, const wxRect& rect, int WXUNUSED(item), int flags) const;
public:
void Rescale();
#endif
};
}}
#endif