BambuStudio/slic3r/GUI/GUI_Colors.hpp

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2024-12-20 06:44:50 +00:00
#ifndef slic3r_GUI_Colors_hpp_
#define slic3r_GUI_Colors_hpp_
#include "imgui/imgui.h"
#include <array>
enum RenderCol_ {
RenderCol_3D_Background = 0,
RenderCol_Plate_Unselected,
RenderCol_Plate_Selected,
RenderCol_Plate_Default,
RenderCol_Plate_Line_Top,
RenderCol_Plate_Line_Bottom,
RenderCol_Model_Disable,
RenderCol_Model_Unprintable,
RenderCol_Model_Neutral,
RenderCol_Part,
RenderCol_Modifier,
RenderCol_Negtive_Volume,
RenderCol_Support_Enforcer,
RenderCol_Support_Blocker,
RenderCol_Axis_X,
RenderCol_Axis_Y,
RenderCol_Axis_Z,
RenderCol_Grabber_X,
RenderCol_Grabber_Y,
RenderCol_Grabber_Z,
RenderCol_Flatten_Plane,
RenderCol_Flatten_Plane_Hover,
RenderCol_Count,
};
typedef int RenderCol;
namespace Slic3r {
class RenderColor {
public:
static ImVec4 colors[RenderCol_Count];
};
const char* GetRenderColName(RenderCol idx);
inline std::array<float, 4> GLColor(ImVec4 color) {
return {color.x, color.y, color.z, color.w };
}
inline ImVec4 IMColor(std::array<float, 4> color) {
return ImVec4(color[0], color[1], color[2], color[3]);
}
}
#endif