BambuStudio/slic3r/GUI/Jobs/Job.cpp

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2024-12-20 06:44:50 +00:00
#include <algorithm>
#include <exception>
#include "Job.hpp"
#include <libslic3r/Thread.hpp>
#include <boost/log/trivial.hpp>
namespace Slic3r {
void GUI::Job::run(std::exception_ptr &eptr)
{
m_running.store(true);
try {
process();
} catch (...) {
eptr = std::current_exception();
}
m_running.store(false);
// ensure to call the last status to finalize the job
update_status(status_range(), "");
}
void GUI::Job::update_status(int st, const wxString &msg)
{
auto evt = new wxThreadEvent(wxEVT_THREAD, m_thread_evt_id);
evt->SetInt(st);
evt->SetString(msg);
wxQueueEvent(this, evt);
}
void GUI::Job::update_percent_finish()
{
m_progress->clear_percent();
}
void GUI::Job::show_error_info(wxString msg, int code, wxString description, wxString extra)
{
m_progress->show_error_info(msg, code, description, extra);
}
GUI::Job::Job(std::shared_ptr<ProgressIndicator> pri)
: m_progress(std::move(pri))
{
m_thread_evt_id = wxNewId();
Bind(wxEVT_THREAD, [this](const wxThreadEvent &evt) {
if (m_finalizing) return;
auto msg = evt.GetString();
if (!msg.empty() && !m_worker_error)
m_progress->set_status_text(msg.ToUTF8().data());
if (m_finalized) return;
m_progress->set_progress(evt.GetInt());
if (evt.GetInt() == status_range() || m_worker_error) {
// set back the original range and cancel callback
m_progress->set_range(m_range);
// Make sure progress indicators get the last value of their range
// to make sure they close, fade out, whathever
m_progress->set_progress(m_range);
m_progress->set_cancel_callback();
wxEndBusyCursor();
if (m_worker_error) {
m_finalized = true;
m_progress->set_status_text("");
m_progress->set_progress(m_range);
on_exception(m_worker_error);
}
else {
// This is an RAII solution to remember that finalization is
// running. The run method calls update_status(status_range(), "")
// at the end, which queues up a call to this handler in all cases.
// If process also calls update_status with maxed out status arg
// it will call this handler twice. It is not a problem unless
// yield is called inside the finilize() method, which would
// jump out of finalize and call this handler again.
struct Finalizing {
bool &flag;
Finalizing (bool &f): flag(f) { flag = true; }
~Finalizing() { flag = false; }
} fin(m_finalizing);
finalize();
}
// dont do finalization again for the same process
m_finalized = true;
}
}, m_thread_evt_id);
}
void GUI::Job::start()
{ // Start the job. No effect if the job is already running
if (!m_running.load()) {
prepare();
// Save the current status indicatior range and push the new one
m_range = m_progress->get_range();
m_progress->set_range(status_range());
// init cancellation flag and set the cancel callback
m_canceled.store(false);
m_progress->set_cancel_callback(
[this]() { m_canceled.store(true); });
m_finalized = false;
m_finalizing = false;
// Changing cursor to busy
wxBeginBusyCursor();
try { // Execute the job
m_worker_error = nullptr;
m_thread = create_thread([this] { this->run(m_worker_error); });
} catch (std::exception &) {
update_status(status_range(),
_(L("Error! Unable to create thread!")));
}
// The state changes will be undone when the process hits the
// last status value, in the status update handler (see ctor)
}
}
bool GUI::Job::join(int timeout_ms)
{
if (!m_thread.joinable()) return true;
if (timeout_ms <= 0)
m_thread.join();
else if (!m_thread.try_join_for(boost::chrono::milliseconds(timeout_ms)))
return false;
return true;
}
void GUI::ExclusiveJobGroup::start(size_t jid) {
assert(jid < m_jobs.size());
stop_all();
m_jobs[jid]->start();
}
void GUI::ExclusiveJobGroup::join_all(int wait_ms)
{
std::vector<bool> aborted(m_jobs.size(), false);
for (size_t jid = 0; jid < m_jobs.size(); ++jid)
aborted[jid] = m_jobs[jid]->join(wait_ms);
if (!std::all_of(aborted.begin(), aborted.end(), [](bool t) { return t; }))
BOOST_LOG_TRIVIAL(error) << "Could not abort a job!";
}
bool GUI::ExclusiveJobGroup::is_any_running() const
{
return std::any_of(m_jobs.begin(), m_jobs.end(),
[](const std::unique_ptr<GUI::Job> &j) {
return j->is_running();
});
}
}