692 lines
20 KiB
C
692 lines
20 KiB
C
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_OPENGL2_MOUSECONTROLLER_H
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#define IGL_OPENGL2_MOUSECONTROLLER_H
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// Needs to be included before others
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#include <Eigen/StdVector>
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#include "RotateWidget.h"
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#include "TranslateWidget.h"
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#include <Eigen/Core>
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#include <Eigen/Geometry>
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#include <vector>
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// Class for control a skeletal FK rig with the mouse.
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namespace igl
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{
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namespace opengl2
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{
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class MouseController
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{
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public:
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typedef Eigen::VectorXi VectorXb;
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// Propagate selection to descendants so that selected bones and their
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// subtrees are all selected.
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//
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// Input:
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// S #S list of whether selected
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// P #S list of bone parents
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// Output:
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// T #S list of whether selected
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static inline void propogate_to_descendants_if(
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const VectorXb & S,
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const Eigen::VectorXi & P,
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VectorXb & T);
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// Create a matrix of colors for the selection and their descendants.
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//
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// Inputs:
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// selection #S list of whether a bone is selected
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// selected_color color for selected bones
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// unselected_color color for unselected bones
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// Outputs:
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// C #P by 4 list of colors
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static inline void color_if(
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const VectorXb & S,
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const Eigen::Vector4f & selected_color,
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const Eigen::Vector4f & unselected_color,
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Eigen::MatrixXf & C);
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enum WidgetMode
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{
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WIDGET_MODE_ROTATE = 0,
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WIDGET_MODE_TRANSLATE = 1,
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NUM_WIDGET_MODES = 2,
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};
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private:
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// m_is_selecting whether currently selecting
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// m_selection #m_rotations list of whether a bone is selected
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// m_down_x x-coordinate of mouse location at down
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// m_down_y y-coordinate 〃
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// m_drag_x x-coordinate of mouse location at drag
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// m_drag_y y-coordinate 〃
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// m_widget rotation widget for selected bone
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// m_width width of containing window
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// m_height height 〃
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// m_rotations list of rotations for each bone
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// m_rotations_at_selection list of rotations for each bone at time of
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// selection
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// m_translations list of translations for each bone
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// m_fk_rotations_at_selection list of rotations for each bone at time of
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// selection
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// m_root_enabled Whether root is enabled
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bool m_is_selecting;
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VectorXb m_selection;
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int m_down_x,m_down_y,m_drag_x,m_drag_y;
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int m_width,m_height;
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igl::opengl2::RotateWidget m_widget;
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igl::opengl2::TranslateWidget m_trans_widget;
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Eigen::Quaterniond m_widget_rot_at_selection;
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//Eigen::Vector3d m_trans_widget_trans_at_selection;
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typedef std::vector<
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Eigen::Quaterniond,
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Eigen::aligned_allocator<Eigen::Quaterniond> > RotationList;
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typedef std::vector< Eigen::Vector3d > TranslationList;
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RotationList
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m_rotations,
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m_rotations_at_selection,
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m_fk_rotations_at_selection,
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m_parent_rotations_at_selection;
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TranslationList
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m_translations,
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m_translations_at_selection,
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m_fk_translations_at_selection;
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bool m_root_enabled;
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WidgetMode m_widget_mode;
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public:
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MouseController();
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// Returns const reference to m_selection
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inline const VectorXb & selection() const{return m_selection;};
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// 〃 m_is_selecting
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inline const bool & is_selecting() const{return m_is_selecting;}
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inline bool is_widget_down() const{return m_widget.is_down();}
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inline bool is_trans_widget_down() const{return m_trans_widget.is_down();}
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// 〃 m_rotations
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inline const RotationList & rotations() const{return m_rotations;}
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inline const TranslationList & translations() const{return m_translations;}
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// Returns non-const reference to m_root_enabled
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inline bool & root_enabled(){ return m_root_enabled;}
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inline void reshape(const int w, const int h);
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// Process down, drag, up mouse events
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//
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// Inputs:
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// x x-coordinate of mouse click with respect to container
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// y y-coordinate 〃
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// Returns true if accepted (action taken).
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inline bool down(const int x, const int y);
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inline bool drag(const int x, const int y);
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inline bool up(const int x, const int y);
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// Draw selection box and widget
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inline void draw() const;
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// Set `m_selection` based on the last drag selection and initialize
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// widget.
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//
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// Inputs:
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// C #C by dim list of joint positions at rest
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// BE #BE by 2 list of bone indices at rest
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// P #P list of bone parents
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inline void set_selection_from_last_drag(
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const Eigen::MatrixXd & C,
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const Eigen::MatrixXi & BE,
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const Eigen::VectorXi & P,
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const Eigen::VectorXi & RP);
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// Set from explicit selection
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inline void set_selection(
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const Eigen::VectorXi & S,
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const Eigen::MatrixXd & C,
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const Eigen::MatrixXi & BE,
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const Eigen::VectorXi & P,
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const Eigen::VectorXi & RP);
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// Set size of skeleton
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//
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// Inputs:
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// n number of bones
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inline void set_size(const int n);
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// Resets m_rotation elements to identity
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inline void reset();
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inline void reset_selected();
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inline void reset_rotations();
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inline void reset_selected_rotations();
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inline void reset_translations();
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inline void reset_selected_translations();
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inline bool set_rotations(const RotationList & vQ);
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inline bool set_translations(const TranslationList & vT);
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// Sets all entries in m_selection to false
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inline void clear_selection();
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// Returns true iff some element in m_selection is true
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inline bool any_selection() const;
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inline void set_widget_mode(const WidgetMode & mode);
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public:
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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};
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}
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}
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// Implementation
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#include "../line_segment_in_rectangle.h"
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#include "draw_rectangular_marquee.h"
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#include "project.h"
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#include "../forward_kinematics.h"
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#include <iostream>
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#include <algorithm>
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#include <functional>
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inline void igl::opengl2::MouseController::propogate_to_descendants_if(
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const VectorXb & S,
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const Eigen::VectorXi & P,
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VectorXb & T)
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{
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using namespace std;
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const int n = S.rows();
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assert(P.rows() == n);
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// dynamic programming
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T = S;
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vector<bool> seen(n,false);
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// Recursively look up chain and see if ancestor is selected
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const function<bool(int)> look_up = [&](int e) -> bool
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{
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if(e==-1)
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{
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return false;
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}
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if(!seen[e])
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{
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seen[e] = true;
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T(e) |= look_up(P(e));
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}
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return T(e);
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};
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for(int e = 0;e<n;e++)
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{
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if(!seen[e])
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{
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T(e) = look_up(e);
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}
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}
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}
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inline void igl::opengl2::MouseController::color_if(
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const VectorXb & S,
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const Eigen::Vector4f & selected_color,
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const Eigen::Vector4f & unselected_color,
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Eigen::MatrixXf & C)
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{
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C.resize(S.rows(),4);
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for(int e=0;e<S.rows();e++)
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{
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C.row(e) = S(e)?selected_color:unselected_color;
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}
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}
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inline igl::opengl2::MouseController::MouseController():
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m_is_selecting(false),
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m_selection(),
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m_down_x(-1),m_down_y(-1),m_drag_x(-1),m_drag_y(-1),
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m_width(-1),m_height(-1),
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m_widget(),
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m_widget_rot_at_selection(),
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//m_trans_widget_trans_at_selection(),
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m_trans_widget(),
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m_rotations(),
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m_translations(),
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m_rotations_at_selection(),
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m_root_enabled(true),
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m_widget_mode(WIDGET_MODE_ROTATE)
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{
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}
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inline void igl::opengl2::MouseController::reshape(const int w, const int h)
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{
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m_width = w;
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m_height = h;
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}
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inline bool igl::opengl2::MouseController::down(const int x, const int y)
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{
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using namespace std;
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m_down_x = m_drag_x =x;
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m_down_y = m_drag_y =y;
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const bool widget_down = any_selection() &&
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(
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(m_widget_mode == WIDGET_MODE_ROTATE && m_widget.down(x,m_height-y)) ||
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(m_widget_mode == WIDGET_MODE_TRANSLATE &&
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m_trans_widget.down(x,m_height-y))
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);
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if(!widget_down)
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{
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m_is_selecting = true;
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}
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return m_is_selecting || widget_down;
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}
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inline bool igl::opengl2::MouseController::drag(const int x, const int y)
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{
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using namespace std;
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using namespace Eigen;
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m_drag_x = x;
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m_drag_y = y;
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if(m_is_selecting)
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{
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return m_is_selecting;
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}else
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{
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switch(m_widget_mode)
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{
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default: // fall through
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case WIDGET_MODE_ROTATE:
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{
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if(!m_widget.drag(x,m_height-y))
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{
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return false;
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}
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assert(any_selection());
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assert(m_selection.size() == (int)m_rotations.size());
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assert(m_selection.size() == (int)m_translations.size());
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for(int e = 0;e<m_selection.size();e++)
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{
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if(m_selection(e))
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{
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// Let:
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// w.θr = w.θ ⋅ w.θ₀*
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// w.θr takes (absolute) frame of w.θ₀ to w.θ:
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// w.θ = w.θr ⋅ w.θ₀
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// Define:
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// w.θ₀ = θfk ⋅ θx,
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// the absolute rotation of the x axis to the deformed bone at
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// selection. Likewise,
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// w.θ = θfk' ⋅ θx,
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// the current absolute rotation of the x axis to the deformed bone.
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// Define recursively:
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// θfk = θfk(p) ⋅ Θr,
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// then because we're only changeing this relative rotation
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// θfk' = θfk(p) ⋅ Θr ⋅ θr* ⋅ θr'
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// θfk' = θfk ⋅ θr* ⋅ θr'
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// w.θ ⋅ θx* = θfk ⋅ θr* ⋅ θr'
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// θr ⋅ θfk* ⋅ w.θ ⋅ θx* = θr'
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// θr ⋅ θfk* ⋅ w.θr ⋅ w.θ₀ ⋅ θx* = θr'
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// θr ⋅ θfk* ⋅ w.θr ⋅ θfk ⋅θx ⋅ θx* = θr'
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// θr ⋅ θfk* ⋅ w.θr ⋅ θfk = θr'
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// which I guess is the right multiply change after being changed to
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// the bases of θfk, the rotation of the bone relative to its rest
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// frame.
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//
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const Quaterniond & frame = m_fk_rotations_at_selection[e];
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m_rotations[e] =
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m_rotations_at_selection[e] *
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frame.conjugate() *
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(m_widget.rot*m_widget_rot_at_selection.conjugate()) *
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frame;
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}
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}
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}
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case WIDGET_MODE_TRANSLATE:
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{
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if(!m_trans_widget.drag(x,m_height-y))
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{
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return false;
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}
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assert(any_selection());
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assert(m_selection.size() == (int)m_rotations.size());
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assert(m_selection.size() == (int)m_translations.size());
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for(int e = 0;e<m_selection.size();e++)
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{
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if(m_selection(e))
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{
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m_translations[e] =
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m_translations_at_selection[e] +
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m_parent_rotations_at_selection[e].conjugate()*
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m_trans_widget.m_trans;
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}
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}
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}
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}
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return true;
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}
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}
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inline bool igl::opengl2::MouseController::up(const int x, const int y)
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{
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m_is_selecting = false;
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m_widget.up(x,m_height-y);
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m_trans_widget.up(x,m_height-y);
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return false;
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}
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inline void igl::opengl2::MouseController::draw() const
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{
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if(any_selection())
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{
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switch(m_widget_mode)
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{
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default:
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case WIDGET_MODE_ROTATE:
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m_widget.draw();
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break;
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case WIDGET_MODE_TRANSLATE:
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m_trans_widget.draw();
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break;
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}
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}
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if(m_is_selecting)
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{
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// Remember settings
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GLboolean dt;
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glGetBooleanv(GL_DEPTH_TEST,&dt);
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int old_vp[4];
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glGetIntegerv(GL_VIEWPORT,old_vp);
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// True screen space
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glViewport(0,0,m_width,m_height);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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gluOrtho2D(0,m_width,0,m_height);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
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draw_rectangular_marquee(
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m_down_x,
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m_height-m_down_y,
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m_drag_x,
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m_height-m_drag_y);
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// Restore settings
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glViewport(old_vp[0],old_vp[1],old_vp[2],old_vp[3]);
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dt?glEnable(GL_DEPTH_TEST):glDisable(GL_DEPTH_TEST);
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}
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}
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inline void igl::opengl2::MouseController::set_selection_from_last_drag(
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const Eigen::MatrixXd & C,
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const Eigen::MatrixXi & BE,
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const Eigen::VectorXi & P,
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const Eigen::VectorXi & RP)
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{
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using namespace Eigen;
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using namespace std;
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m_rotations_at_selection = m_rotations;
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m_translations_at_selection = m_translations;
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assert(BE.rows() == P.rows());
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m_selection = VectorXb::Zero(BE.rows());
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// m_rotation[e] is the relative rotation stored at bone e (as seen by the
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// joint traveling with its parent)
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||
|
// vQ[e] is the absolute rotation of a bone at rest to its current position:
|
||
|
// vQ[e] = vQ[p(e)] * m_rotation[e]
|
||
|
vector<Quaterniond,aligned_allocator<Quaterniond> > vQ;
|
||
|
vector<Vector3d> vT;
|
||
|
forward_kinematics(C,BE,P,m_rotations,m_translations,vQ,vT);
|
||
|
// Loop over deformed bones
|
||
|
for(int e = 0;e<BE.rows();e++)
|
||
|
{
|
||
|
Affine3d a = Affine3d::Identity();
|
||
|
a.translate(vT[e]);
|
||
|
a.rotate(vQ[e]);
|
||
|
Vector3d s = a * (Vector3d)C.row(BE(e,0));
|
||
|
Vector3d d = a * (Vector3d)C.row(BE(e,1));
|
||
|
Vector3d projs = project(s);
|
||
|
Vector3d projd = project(d);
|
||
|
m_selection(e) = line_segment_in_rectangle(
|
||
|
projs.head(2),projd.head(2),
|
||
|
Vector2d(m_down_x,m_height-m_down_y),
|
||
|
Vector2d(m_drag_x,m_height-m_drag_y));
|
||
|
}
|
||
|
return set_selection(m_selection,C,BE,P,RP);
|
||
|
}
|
||
|
|
||
|
inline void igl::opengl2::MouseController::set_selection(
|
||
|
const Eigen::VectorXi & S,
|
||
|
const Eigen::MatrixXd & C,
|
||
|
const Eigen::MatrixXi & BE,
|
||
|
const Eigen::VectorXi & P,
|
||
|
const Eigen::VectorXi & RP)
|
||
|
{
|
||
|
using namespace Eigen;
|
||
|
using namespace std;
|
||
|
vector<Quaterniond,aligned_allocator<Quaterniond> > & vQ =
|
||
|
m_fk_rotations_at_selection;
|
||
|
vector<Vector3d> & vT = m_fk_translations_at_selection;
|
||
|
forward_kinematics(C,BE,P,m_rotations,m_translations,vQ,vT);
|
||
|
m_parent_rotations_at_selection.resize(
|
||
|
m_rotations.size(),Quaterniond::Identity());
|
||
|
for(size_t r = 0;r<vQ.size();r++)
|
||
|
{
|
||
|
if(P(r)>=0)
|
||
|
{
|
||
|
m_parent_rotations_at_selection[r] = vQ[P(r)];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if(&m_selection != &S)
|
||
|
{
|
||
|
m_selection = S;
|
||
|
}
|
||
|
assert(m_selection.rows() == BE.rows());
|
||
|
assert(BE.rows() == P.rows());
|
||
|
assert(BE.rows() == RP.rows());
|
||
|
// Zero-out S up a path of ones from e
|
||
|
auto propagate = [&](const int e, const VectorXb & S, VectorXb & N)
|
||
|
{
|
||
|
if(S(e))
|
||
|
{
|
||
|
int f = e;
|
||
|
while(true)
|
||
|
{
|
||
|
int p = P(f);
|
||
|
if(p==-1||!S(p))
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
N(f) = false;
|
||
|
f = p;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
VectorXb prev_selection = m_selection;
|
||
|
// Combine upward, group rigid parts, repeat
|
||
|
while(true)
|
||
|
{
|
||
|
// Spread selection across rigid pieces
|
||
|
VectorXb SRP(VectorXb::Zero(RP.maxCoeff()+1));
|
||
|
for(int e = 0;e<BE.rows();e++)
|
||
|
{
|
||
|
SRP(RP(e)) |= m_selection(e);
|
||
|
}
|
||
|
for(int e = 0;e<BE.rows();e++)
|
||
|
{
|
||
|
m_selection(e) = SRP(RP(e));
|
||
|
}
|
||
|
// Clear selections below m_selection ancestors
|
||
|
VectorXb new_selection = m_selection;
|
||
|
for(int e = 0;e<P.rows();e++)
|
||
|
{
|
||
|
propagate(e,m_selection,new_selection);
|
||
|
}
|
||
|
m_selection = new_selection;
|
||
|
if(m_selection==prev_selection)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
prev_selection = m_selection;
|
||
|
}
|
||
|
|
||
|
// Now selection should contain just bone roots of m_selection subtrees
|
||
|
if(m_selection.array().any())
|
||
|
{
|
||
|
// Taking average
|
||
|
Vector3d avg_pos(0,0,0);
|
||
|
//m_trans_widget_trans_at_selection.setConstant(0);
|
||
|
m_widget_rot_at_selection.coeffs().setConstant(0);
|
||
|
m_widget.rot.coeffs().array().setConstant(0);
|
||
|
Quaterniond cur_rot(0,0,0,0);
|
||
|
int num_selection = 0;
|
||
|
// Compute average widget for selection
|
||
|
for(int e = 0;e<BE.rows();e++)
|
||
|
{
|
||
|
if(m_selection(e))
|
||
|
{
|
||
|
Vector3d s = C.row(BE(e,0));
|
||
|
Vector3d d = C.row(BE(e,1));
|
||
|
auto b = (d-s).transpose().eval();
|
||
|
{
|
||
|
Affine3d a = Affine3d::Identity();
|
||
|
a.translate(vT[e]);
|
||
|
a.rotate(vQ[e]);
|
||
|
avg_pos += a*s;
|
||
|
}
|
||
|
// Rotation of x axis to this bone
|
||
|
Quaterniond rot_at_bind;
|
||
|
rot_at_bind.setFromTwoVectors(Vector3d(1,0,0),b);
|
||
|
const Quaterniond abs_rot = vQ[e] * rot_at_bind;
|
||
|
m_widget_rot_at_selection.coeffs() += abs_rot.coeffs();
|
||
|
//m_trans_widget_trans_at_selection += vT[e];
|
||
|
num_selection++;
|
||
|
}
|
||
|
}
|
||
|
// Take average
|
||
|
avg_pos.array() /= (double)num_selection;
|
||
|
//m_trans_widget_trans_at_selection.array() /= (double)num_selection;
|
||
|
m_widget_rot_at_selection.coeffs().array() /= (double)num_selection;
|
||
|
m_widget_rot_at_selection.normalize();
|
||
|
m_widget.rot = m_widget_rot_at_selection;
|
||
|
m_widget.pos = avg_pos;
|
||
|
m_trans_widget.m_pos = avg_pos;
|
||
|
//m_trans_widget.m_trans = m_trans_widget_trans_at_selection;
|
||
|
m_trans_widget.m_trans.setConstant(0);
|
||
|
}
|
||
|
m_widget.m_is_enabled = true;
|
||
|
m_trans_widget.m_is_enabled = true;
|
||
|
for(int s = 0;s<m_selection.rows();s++)
|
||
|
{
|
||
|
// a root is selected then disable.
|
||
|
if(!m_root_enabled && m_selection(s) && P(s) == -1)
|
||
|
{
|
||
|
m_widget.m_is_enabled = false;
|
||
|
m_trans_widget.m_is_enabled = false;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
inline void igl::opengl2::MouseController::set_size(const int n)
|
||
|
{
|
||
|
using namespace Eigen;
|
||
|
clear_selection();
|
||
|
m_rotations.clear();
|
||
|
m_rotations.resize(n,Quaterniond::Identity());
|
||
|
m_translations.clear();
|
||
|
m_translations.resize(n,Vector3d(0,0,0));
|
||
|
m_selection = VectorXb::Zero(n);
|
||
|
}
|
||
|
|
||
|
inline void igl::opengl2::MouseController::reset()
|
||
|
{
|
||
|
reset_rotations();
|
||
|
reset_translations();
|
||
|
}
|
||
|
|
||
|
inline void igl::opengl2::MouseController::reset_selected()
|
||
|
{
|
||
|
reset_selected_rotations();
|
||
|
reset_selected_translations();
|
||
|
}
|
||
|
|
||
|
inline void igl::opengl2::MouseController::reset_rotations()
|
||
|
{
|
||
|
using namespace Eigen;
|
||
|
using namespace std;
|
||
|
fill(m_rotations.begin(),m_rotations.end(),Quaterniond::Identity());
|
||
|
// cop out. just clear selection
|
||
|
clear_selection();
|
||
|
}
|
||
|
|
||
|
inline void igl::opengl2::MouseController::reset_selected_rotations()
|
||
|
{
|
||
|
using namespace Eigen;
|
||
|
for(int e = 0;e<m_selection.size();e++)
|
||
|
{
|
||
|
if(m_selection(e))
|
||
|
{
|
||
|
m_rotations[e] = Quaterniond::Identity();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
inline void igl::opengl2::MouseController::reset_translations()
|
||
|
{
|
||
|
using namespace Eigen;
|
||
|
using namespace std;
|
||
|
fill(m_translations.begin(),m_translations.end(),Vector3d(0,0,0));
|
||
|
// cop out. just clear selection
|
||
|
clear_selection();
|
||
|
}
|
||
|
|
||
|
inline void igl::opengl2::MouseController::reset_selected_translations()
|
||
|
{
|
||
|
using namespace Eigen;
|
||
|
for(int e = 0;e<m_selection.size();e++)
|
||
|
{
|
||
|
if(m_selection(e))
|
||
|
{
|
||
|
m_translations[e] = Vector3d(0,0,0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
inline bool igl::opengl2::MouseController::set_rotations(const RotationList & vQ)
|
||
|
{
|
||
|
if(vQ.size() != m_rotations.size())
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
assert(!any_selection());
|
||
|
m_rotations = vQ;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
inline bool igl::opengl2::MouseController::set_translations(const TranslationList & vT)
|
||
|
{
|
||
|
if(vT.size() != m_translations.size())
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
assert(!any_selection());
|
||
|
m_translations = vT;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
inline void igl::opengl2::MouseController::clear_selection()
|
||
|
{
|
||
|
m_selection.setConstant(false);
|
||
|
}
|
||
|
|
||
|
inline bool igl::opengl2::MouseController::any_selection() const
|
||
|
{
|
||
|
return m_selection.array().any();
|
||
|
}
|
||
|
|
||
|
inline void igl::opengl2::MouseController::set_widget_mode(const WidgetMode & mode)
|
||
|
{
|
||
|
switch(m_widget_mode)
|
||
|
{
|
||
|
default:
|
||
|
case WIDGET_MODE_TRANSLATE:
|
||
|
m_widget.pos = m_trans_widget.m_pos+m_trans_widget.m_trans;
|
||
|
break;
|
||
|
case WIDGET_MODE_ROTATE:
|
||
|
break;
|
||
|
}
|
||
|
m_widget_mode = mode;
|
||
|
}
|
||
|
|
||
|
#endif
|