48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_COPYLEFT_CGAL_COMPLEX_TO_MESH_H
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#define IGL_COPYLEFT_CGAL_COMPLEX_TO_MESH_H
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#include "../../igl_inline.h"
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#include <Eigen/Dense>
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#include <CGAL/Complex_2_in_triangulation_3.h>
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namespace igl
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{
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namespace copyleft
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{
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namespace cgal
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{
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// Templates:
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// Tr CGAL triangulation type, e.g.
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// CGAL::Surface_mesh_default_triangulation_3
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// Inputs
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// c2t3 2-complex (surface) living in a 3d triangulation (e.g. result of
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// CGAL::make_surface_mesh)
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// Outputs:
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// V #V by 3 list of vertex positions
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// F #F by 3 list of triangle indices
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// Returns true iff conversion was successful, failure can ok if CGAL code
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// can't figure out ordering.
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//
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template <typename Tr, typename DerivedV, typename DerivedF>
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IGL_INLINE bool complex_to_mesh(
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const CGAL::Complex_2_in_triangulation_3<Tr> & c2t3,
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Eigen::PlainObjectBase<DerivedV> & V,
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Eigen::PlainObjectBase<DerivedF> & F);
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}
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "complex_to_mesh.cpp"
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#endif
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#endif
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