53 lines
1.9 KiB
C
53 lines
1.9 KiB
C
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_OPENGL2_DRAW_SKELETON_VECTOR_GRAPHICS_H
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#define IGL_OPENGL2_DRAW_SKELETON_VECTOR_GRAPHICS_H
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#include "../igl_inline.h"
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#include <Eigen/Core>
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namespace igl
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{
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namespace opengl2
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{
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// Draw a skeleton with a 2D vector graphcis style à la BBW, STBS, Monotonic,
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// FAST papers.
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//
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// Inputs:
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// C #C by dim list of joint positions
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// BE #BE by 2 list of bone edge indices into C
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// point_color color of points
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// line_color color of lines
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IGL_INLINE void draw_skeleton_vector_graphics(
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const Eigen::MatrixXd & C,
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const Eigen::MatrixXi & BE,
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const float * point_color,
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const float * line_color);
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// Use default colors (originally from BBW paper)
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IGL_INLINE void draw_skeleton_vector_graphics(
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const Eigen::MatrixXd & C,
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const Eigen::MatrixXi & BE);
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// T #BE*(dim+1) by dim matrix of stacked transposed bone transformations
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template <typename DerivedC, typename DerivedBE, typename DerivedT>
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IGL_INLINE void draw_skeleton_vector_graphics(
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const Eigen::PlainObjectBase<DerivedC> & C,
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const Eigen::PlainObjectBase<DerivedBE> & BE,
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const Eigen::PlainObjectBase<DerivedT> & T,
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const float * point_color,
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const float * line_color);
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template <typename DerivedC, typename DerivedBE, typename DerivedT>
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IGL_INLINE void draw_skeleton_vector_graphics(
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const Eigen::PlainObjectBase<DerivedC> & C,
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const Eigen::PlainObjectBase<DerivedBE> & BE,
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const Eigen::PlainObjectBase<DerivedT> & T);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "draw_skeleton_vector_graphics.cpp"
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#endif
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#endif
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