BambuStudio/libigl/igl/anttweakbar/ReAntTweakBar.h

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2024-12-20 06:44:50 +00:00
// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_ANTTWEAKBAR_REANTTWEAKBAR_H
#define IGL_ANTTWEAKBAR_REANTTWEAKBAR_H
#include "../igl_inline.h"
// ReAntTweakBar is a minimal wrapper for the AntTweakBar library that allows
// "bars" to be saved and load from disk. Changing your existing app that uses
// AntTweakBar to use ReAntTweakBar is trivial.
//
// Many (but not all) variable types are supported. I'll try to keep track them
// here:
// TW_TYPE_BOOLCPP
// TW_TYPE_QUAT4F
// TW_TYPE_QUAT4D
// TW_TYPE_COLOR4F
// TW_TYPE_COLOR4D
// TW_TYPE_COLOR3F
// TW_TYPE_DIR3F
// TW_TYPE_DIR3D
// TW_TYPE_BOOL32
// TW_TYPE_INT32
// TW_TYPE_UINT32
// TW_TYPE_FLOAT
// TW_TYPE_DOUBLE
// TW_TYPE_UINT8
// and
// custom TwTypes made with TwDefineEnum
//
// I'm working on adding the rest on an as-needed basis. Adding a new type only
// requires changes in a few places...
//
//
//
// This allows the user to have a non-global, static installation of
// AntTweakBar
#include <AntTweakBar.h>
// Instead of including AntTweakBar.h, just define the necessary types
// Types used:
// - TwType
// - TwEnumVal
// - TwSetVarCallback
// - TwGetVarCallback
// - TwBar
// - TwButtonCallback
#include <vector>
#include <string>
#define REANTTWEAKBAR_MAX_CB_VAR_SIZE 1000
// Max line size for reading files
#define REANTTWEAKBAR_MAX_LINE 1000
#define REANTTWEAKBAR_MAX_WORD 100
namespace igl
{
namespace anttweakbar
{
TwType ReTwDefineEnum(
const char *name,
const TwEnumVal *enumValues,
unsigned int nbValues);
TwType ReTwDefineEnumFromString(const char * name,const char * enumString);
struct ReTwRWItem
{
//const char * name;
std::string name;
TwType type;
void * var;
// Default constructor
IGL_INLINE ReTwRWItem(
const std::string _name,
TwType _type,
void *_var):
name(_name),
type(_type),
var(_var)
{
}
// Shallow copy constructor
// I solemnly swear it's OK to copy var this way
// Q: Is it really?
IGL_INLINE ReTwRWItem(const ReTwRWItem & that):
name(that.name),
type(that.type),
var(that.var)
{
}
// Shallow assignment
// I solemnly swear it's OK to copy var this way
IGL_INLINE ReTwRWItem & operator=(const ReTwRWItem & that)
{
if(this != &that)
{
this->name = that.name;
this->type = that.type;
this->var = that.var;
}
return *this;
}
};
struct ReTwCBItem
{
//const char * name;
std::string name;
TwType type;
TwSetVarCallback setCallback;
TwGetVarCallback getCallback;
void * clientData;
// Default constructor
IGL_INLINE ReTwCBItem(
const std::string _name,
TwType _type,
TwSetVarCallback _setCallback,
TwGetVarCallback _getCallback,
void * _clientData):
name(_name),
type(_type),
setCallback(_setCallback),
getCallback(_getCallback),
clientData(_clientData)
{
}
// Shallow copy
// I solemnly swear it's OK to copy clientData this way
IGL_INLINE ReTwCBItem(const ReTwCBItem & that):
name(that.name),
type(that.type),
setCallback(that.setCallback),
getCallback(that.getCallback),
clientData(that.clientData)
{
}
// Shallow assignment
// I solemnly swear it's OK to copy clientData this way
IGL_INLINE ReTwCBItem & operator=(const ReTwCBItem & that)
{
if(this != &that)
{
name = that.name;
type = that.type;
setCallback = that.setCallback;
getCallback = that.getCallback;
clientData = that.clientData;
}
return *this;
}
};
class ReTwBar
{
// VARIABLES
// Should be private, but seeing as I'm not going to implement all of the
// AntTweakBar public functions right away, I'll expose this so that at
// anytime AntTweakBar functions can be called directly on the bar
public:
TwBar * bar;
std::string name;
protected:
std::vector<ReTwRWItem> rw_items;
std::vector<ReTwCBItem> cb_items;
public:
// Default constructor with explicit initialization
IGL_INLINE ReTwBar();
private:
// Copy constructor does shallow copy
IGL_INLINE ReTwBar(const ReTwBar & that);
// Assignment operator does shallow assignment
IGL_INLINE ReTwBar &operator=(const ReTwBar & that);
// WRAPPERS FOR ANTTWEAKBAR FUNCTIONS
public:
IGL_INLINE void TwNewBar(const char *_name);
IGL_INLINE int TwAddVarRW(
const char *name,
TwType type,
void *var,
const char *def,
const bool record=true);
IGL_INLINE int TwAddVarCB(
const char *name,
TwType type,
TwSetVarCallback setCallback,
TwGetVarCallback getCallback,
void *clientData,
const char *def,
const bool record=true);
// Wrappers for convenience (not recorded, just passed on)
IGL_INLINE int TwAddVarRO(const char *name, TwType type, void *var, const char *def);
IGL_INLINE int TwAddButton(
const char *name,
TwButtonCallback buttonCallback,
void *clientData,
const char *def);
IGL_INLINE int TwSetParam(
const char *varName,
const char *paramName,
TwParamValueType paramValueType,
unsigned int inValueCount,
const void *inValues);
IGL_INLINE int TwGetParam(
const char *varName,
const char *paramName,
TwParamValueType paramValueType,
unsigned int outValueMaxCount,
void *outValues);
IGL_INLINE int TwRefreshBar();
IGL_INLINE int TwTerminate();
// IO FUNCTIONS
public:
// Save current items to file
// Input:
// file_name name of file to save data to, can be null which means print
// to stdout
// Return:
// true only if there were no (fatal) errors
IGL_INLINE bool save(const char *file_name);
std::string get_value_as_string(
void * var,
TwType type);
// Load into current items from file
// Input:
// file_name name of input file to load
// Return:
// true only if there were no (fatal) errors
IGL_INLINE bool load(const char *file_name);
// Get TwType from string
// Input
// type_str string of type
// Output
// type TwType converted from string
// Returns
// true only if string matched a valid type
IGL_INLINE bool type_from_string(const char *type_str, TwType & type);
// I realize that I mix std::string and const char * all over the place.
// What can you do...
IGL_INLINE bool set_value_from_string(
const char * name,
TwType type,
const char * value_str);
IGL_INLINE const std::vector<ReTwRWItem> & get_rw_items();
IGL_INLINE const std::vector<ReTwCBItem> & get_cb_items();
};
}
}
// List of TwBar functions
//TW_API TwBar * TW_CALL TwNewBar(const char *barName);
//TW_API int TW_CALL TwDeleteBar(TwBar *bar);
//TW_API int TW_CALL TwDeleteAllBars();
//TW_API int TW_CALL TwSetTopBar(const TwBar *bar);
//TW_API TwBar * TW_CALL TwGetTopBar();
//TW_API int TW_CALL TwSetBottomBar(const TwBar *bar);
//TW_API TwBar * TW_CALL TwGetBottomBar();
//TW_API const char * TW_CALL TwGetBarName(TwBar *bar);
//TW_API int TW_CALL TwGetBarCount();
//TW_API TwBar * TW_CALL TwGetBarByIndex(int barIndex);
//TW_API TwBar * TW_CALL TwGetBarByName(const char *barName);
//TW_API int TW_CALL TwRefreshBar(TwBar *bar);
//TW_API int TW_CALL TwTerminate();
//
//TW_API int TW_CALL TwAddVarRW(TwBar *bar, const char *name, TwType type, void *var, const char *def);
//TW_API int TW_CALL TwAddVarRO(TwBar *bar, const char *name, TwType type, const void *var, const char *def);
//TW_API int TW_CALL TwAddVarCB(TwBar *bar, const char *name, TwType type, TwSetVarCallback setCallback, TwGetVarCallback getCallback, void *clientData, const char *def);
//TW_API int TW_CALL TwAddButton(TwBar *bar, const char *name, TwButtonCallback callback, void *clientData, const char *def);
//TW_API int TW_CALL TwAddSeparator(TwBar *bar, const char *name, const char *def);
//TW_API int TW_CALL TwRemoveVar(TwBar *bar, const char *name);
//TW_API int TW_CALL TwRemoveAllVars(TwBar *bar);
// Until AntTweakBar dependency folder exists, this is header-only
#ifndef IGL_STATIC_LIBRARY
# include "ReAntTweakBar.cpp"
#endif
#endif