#include "../ClipperUtils.hpp" #include "../ExPolygon.hpp" #include "../ShortestPath.hpp" #include "../Surface.hpp" #include "FillLine.hpp" namespace Slic3r { void FillLine::_fill_surface_single( const FillParams ¶ms, unsigned int thickness_layers, const std::pair &direction, ExPolygon expolygon, Polylines &polylines_out) { // rotate polygons so that we can work with vertical lines here //旋转多边形,这样我们就可以在这里处理垂直线 expolygon.rotate(- direction.first); this->_min_spacing = scale_(this->spacing); assert(params.density > 0.0001f && params.density <= 1.f); this->_line_spacing = coord_t(coordf_t(this->_min_spacing) / params.density); this->_diagonal_distance = this->_line_spacing * 2; this->_line_oscillation = this->_line_spacing - this->_min_spacing; // only for Line infill BoundingBox bounding_box = expolygon.contour.bounding_box(); // define flow spacing according to requested density //根据要求的密度定义流间距 if (params.density > 0.9999f && !params.dont_adjust) { this->_line_spacing = this->_adjust_solid_spacing(bounding_box.size()(0), this->_line_spacing); this->spacing = unscale(this->_line_spacing); } else { // extend bounding box so that our pattern will be aligned with other layers // Transform the reference point to the rotated coordinate system. //扩展边界框,使我们的图案与其他层对齐 //将参考点变换到旋转坐标系。 bounding_box.merge(align_to_grid( bounding_box.min, Point(this->_line_spacing, this->_line_spacing), direction.second.rotated(- direction.first))); } // generate the basic pattern //生成基本模式 coord_t x_max = bounding_box.max(0) + SCALED_EPSILON; Lines lines; for (coord_t x = bounding_box.min(0); x <= x_max; x += this->_line_spacing) lines.push_back(this->_line(lines.size(), x, bounding_box.min(1), bounding_box.max(1))); // clip paths against a slightly larger expolygon, so that the first and last paths // are kept even if the expolygon has vertical sides // the minimum offset for preventing edge lines from being clipped is SCALED_EPSILON; // however we use a larger offset to support expolygons with slightly skewed sides and // not perfectly straight //FIXME Vojtech: Update the intersecton function to work directly with lines. //将路径剪切到稍大的expolygon上,这样即使expolygon有垂直边,也能保持第一条和最后一条路径,防止边缘线被剪切的最小偏移量为SCALED_EPSILON; //然而,我们使用更大的偏移量来支持边略微倾斜且不完全笔直的expolygon //FIXME Vojtech:更新交集函数以直接处理线条。 Polylines polylines_src; polylines_src.reserve(lines.size()); for (Lines::const_iterator it = lines.begin(); it != lines.end(); ++ it) { polylines_src.push_back(Polyline()); Points &pts = polylines_src.back().points; pts.reserve(2); pts.push_back(it->a); pts.push_back(it->b); } Polylines polylines = intersection_pl(polylines_src, offset(expolygon, scale_(0.02))); // FIXME Vojtech: This is only performed for horizontal lines, not for the vertical lines! //FIXME Vojtech:这只适用于水平线,不适用于垂直线! const float INFILL_OVERLAP_OVER_SPACING = 0.3f; // How much to extend an infill path from expolygon outside? //将填充路径从expolygon向外延伸多少? coord_t extra = coord_t(floor(this->_min_spacing * INFILL_OVERLAP_OVER_SPACING + 0.5f)); for (Polylines::iterator it_polyline = polylines.begin(); it_polyline != polylines.end(); ++ it_polyline) { Point *first_point = &it_polyline->points.front(); Point *last_point = &it_polyline->points.back(); if (first_point->y() > last_point->y()) std::swap(first_point, last_point); first_point->y() -= extra; last_point->y() += extra; } size_t n_polylines_out_old = polylines_out.size(); // connect lines if (! params.dont_connect() && ! polylines.empty()) { // prevent calling leftmost_point() on empty collections//防止对空集合调用left most_point() // offset the expolygon by max(min_spacing/2, extra) ExPolygon expolygon_off; { ExPolygons expolygons_off = offset_ex(expolygon, this->_min_spacing/2); if (! expolygons_off.empty()) { // When expanding a polygon, the number of islands could only shrink. Therefore the offset_ex shall generate exactly one expanded island for one input island. //展开多边形时,岛的数量只能缩小。因此,offset_ex应为一个输入岛生成一个扩展岛。 assert(expolygons_off.size() == 1); std::swap(expolygon_off, expolygons_off.front()); } } bool first = true; for (Polyline &polyline : chain_polylines(std::move(polylines))) { if (! first) { // Try to connect the lines. Points &pts_end = polylines_out.back().points; const Point &first_point = polyline.points.front(); const Point &last_point = pts_end.back(); // Distance in X, Y. const Vector distance = last_point - first_point; // TODO: we should also check that both points are on a fill_boundary to avoid // connecting paths on the boundaries of internal regions //TODO:我们还应该检查这两个点是否都在fill_boundary上,以避免 //内部区域边界上的连接路径 if (this->_can_connect(std::abs(distance(0)), std::abs(distance(1))) && expolygon_off.contains(Line(last_point, first_point))) { // Append the polyline. pts_end.insert(pts_end.end(), polyline.points.begin(), polyline.points.end()); continue; } } // The lines cannot be connected. //线路无法连接。 polylines_out.emplace_back(std::move(polyline)); first = false; } } // paths must be rotated back //路径必须向后旋转 for (Polylines::iterator it = polylines_out.begin() + n_polylines_out_old; it != polylines_out.end(); ++ it) { // No need to translate, the absolute position is irrelevant. //无需翻译,绝对位置无关紧要。 // it->translate(- direction.second(0), - direction.second(1)); it->rotate(direction.first); } } } // namespace Slic3r