#ifndef slic3r_Format_STL_hpp_ #define slic3r_Format_STL_hpp_ #include namespace Slic3r { class Model; class TriangleMesh; class ModelObject; // Load an STL file into a provided model. extern bool load_stl(const char *path, Model *model, const char *object_name = nullptr, ImportstlProgressFn stlFn = nullptr, int custom_header_length = 80); extern bool store_stl(const char *path, TriangleMesh *mesh, bool binary); extern bool store_stl(const char *path, ModelObject *model_object, bool binary); extern bool store_stl(const char *path, Model *model, bool binary); }; // namespace Slic3r #endif /* slic3r_Format_STL_hpp_ */