#ifndef slic3r_GUI_ConnectPrinter_hpp_ #define slic3r_GUI_ConnectPrinter_hpp_ #include "GUI.hpp" #include "GUI_Utils.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Widgets/Button.hpp" #include "Widgets/TextInput.hpp" #include "DeviceManager.hpp" namespace Slic3r { namespace GUI { class ConnectPrinterDialog : public DPIDialog { private: protected: bool m_need_connect{true}; wxStaticText * m_staticText_connection_code; TextInput * m_textCtrl_code; Button * m_button_confirm; wxStaticText* m_staticText_hints; wxStaticBitmap* m_bitmap_diagram; wxBitmap m_diagram_bmp; wxImage m_diagram_img; MachineObject* m_obj; wxString m_input_access_code; public: ConnectPrinterDialog(wxWindow * parent, wxWindowID id = wxID_ANY, const wxString &title = wxEmptyString, const wxPoint & pos = wxDefaultPosition, const wxSize & size = wxDefaultSize, long style = wxCLOSE_BOX | wxCAPTION); ~ConnectPrinterDialog(); void go_connect_printer(bool need) {m_need_connect = need;}; void end_modal(wxStandardID id); void init_bitmap(); void set_machine_object(MachineObject* obj); void on_input_enter(wxCommandEvent& evt); void on_button_confirm(wxCommandEvent &event); void on_dpi_changed(const wxRect &suggested_rect) override; }; }} // namespace Slic3r::GUI #endif