#ifndef slic3r_GLToolbar_hpp_ #define slic3r_GLToolbar_hpp_ #include #include #include #include #include "GLTexture.hpp" #include "Event.hpp" #include "libslic3r/Point.hpp" class wxEvtHandler; namespace Slic3r { namespace GUI { class GLCanvas3D; //BBS: GUI refactor: GLToolbar wxDECLARE_EVENT(EVT_GLTOOLBAR_OPEN_PROJECT, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SLICE_ALL, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SLICE_PLATE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_ALL, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_PLATE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_EXPORT_GCODE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SEND_GCODE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_UPLOAD_GCODE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_EXPORT_SLICED_FILE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_EXPORT_ALL_SLICED_FILE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_SELECT, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SEND_TO_PRINTER, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SEND_TO_PRINTER_ALL, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_MULTI_MACHINE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD_PLATE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_DEL_PLATE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_ORIENT, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_CUT, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_COPY, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_PASTE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent); //BBS: add clone event wxDECLARE_EVENT(EVT_GLTOOLBAR_CLONE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_FILLCOLOR, IntEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SELECT_SLICED_PLATE, wxCommandEvent); wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent); wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent); wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_ASSEMBLE, SimpleEvent); class GLToolbarItem { public: typedef std::function ActionCallback; typedef std::function VisibilityCallback; typedef std::function EnablingCallback; typedef std::function RenderCallback; enum EType : unsigned char { Action, Separator, //BBS: GUI refactor: GLToolbar ActionWithText, ActionWithTextImage, SeparatorLine, Num_Types }; enum EActionType : unsigned char { Undefined, Left, Right, Num_Action_Types }; enum EState : unsigned char { Normal, Pressed, Disabled, Hover, HoverPressed, HoverDisabled, Num_States }; enum EHighlightState : unsigned char { HighlightedShown, HighlightedHidden, Num_Rendered_Highlight_States, NotHighlighted }; struct Data { struct Option { bool toggable; ActionCallback action_callback; RenderCallback render_callback; Option(); bool can_render() const { return toggable && (render_callback != nullptr); } }; std::string name; std::string icon_filename; std::string tooltip; std::string additional_tooltip; //BBS: GUI refactor: GLToolbar std::string button_text; float extra_size_ratio; GLTexture text_texture; GLTexture image_texture; std::vector image_data; unsigned int image_width; unsigned int image_height; unsigned int sprite_id; // mouse left click Option left; // mouse right click Option right; bool visible; VisibilityCallback visibility_callback; EnablingCallback enabling_callback; Data(); //BBS: GUI refactor: GLToolbar Data(const GLToolbarItem::Data& data) { name = data.name; icon_filename = data.icon_filename; tooltip = data.tooltip; additional_tooltip = data.additional_tooltip; button_text = data.button_text; extra_size_ratio = data.extra_size_ratio; sprite_id = data.sprite_id; left = data.left; right = data.right; visible = data.visible; visibility_callback = data.visibility_callback; enabling_callback = data.enabling_callback; image_data = data.image_data; image_width = data.image_width; image_height = data.image_height; } }; static const ActionCallback Default_Action_Callback; static const VisibilityCallback Default_Visibility_Callback; static const EnablingCallback Default_Enabling_Callback; static const RenderCallback Default_Render_Callback; private: EType m_type; EState m_state; Data m_data; EActionType m_last_action_type; EHighlightState m_highlight_state; std::chrono::system_clock::time_point start; public: // remember left position for rendering menu mutable float render_left_pos; mutable float render_top_pos; std::chrono::system_clock::time_point get_start_time_point() const { return start; } GLToolbarItem(EType type, const Data& data); EState get_state() const { return m_state; } void set_state(EState state); EHighlightState get_highlight() const { return m_highlight_state; } void set_highlight(EHighlightState state) { m_highlight_state = state; } const std::string& get_name() const { return m_data.name; } const std::string& get_icon_filename() const { return m_data.icon_filename; } void set_icon_filename(const std::string& filename) { m_data.icon_filename = filename; } const std::string& get_tooltip() const { return m_data.tooltip; } const std::string& get_additional_tooltip() const { return m_data.additional_tooltip; } void set_additional_tooltip(const std::string& text) { m_data.additional_tooltip = text; } void set_tooltip(const std::string& text) { m_data.tooltip = text; } void do_left_action() { m_last_action_type = Left; m_data.left.action_callback(); } void do_right_action() { m_last_action_type = Right; m_data.right.action_callback(); } bool is_enabled() const { return (m_state != Disabled) && (m_state != HoverDisabled); } bool is_disabled() const { return (m_state == Disabled) || (m_state == HoverDisabled); } bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed) || (m_state == HoverDisabled); } bool is_pressed() const { return (m_state == Pressed) || (m_state == HoverPressed); } bool is_visible() const { return m_data.visible; } bool is_separator() const { return m_type == Separator; } bool is_left_toggable() const { return m_data.left.toggable; } bool is_right_toggable() const { return m_data.right.toggable; } bool has_left_render_callback() const { return m_data.left.render_callback != nullptr; } bool has_right_render_callback() const { return m_data.right.render_callback != nullptr; } EActionType get_last_action_type() const { return m_last_action_type; } void reset_last_action_type() { m_last_action_type = Undefined; } // returns true if the state changes bool update_visibility(); // returns true if the state changes bool update_enabled_state(); //BBS: GUI refactor: GLToolbar bool is_action() const { return m_type == Action; } bool is_action_with_text() const { return m_type == ActionWithText; } bool is_action_with_text_image() const { return m_type == ActionWithTextImage; } const std::string& get_button_text() const { return m_data.button_text; } void set_button_text(const std::string& text) { m_data.button_text = text; } float get_extra_size_ratio() const { return m_data.extra_size_ratio; } void set_extra_size_ratio(const float ratio) { m_data.extra_size_ratio = ratio; } void render_text(float left, float right, float bottom, float top) const; int generate_texture(wxFont& font); int generate_image_texture(); void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const; void render_image(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const; private: void set_visible(bool visible) { m_data.visible = visible; } friend class GLToolbar; }; struct BackgroundTexture { struct Metadata { // path of the file containing the background texture std::string filename; // size of the left edge, in pixels unsigned int left; // size of the right edge, in pixels unsigned int right; // size of the top edge, in pixels unsigned int top; // size of the bottom edge, in pixels unsigned int bottom; Metadata(); }; GLTexture texture; Metadata metadata; }; class GLToolbar { public: static const float Default_Icons_Size; enum EType : unsigned char { Normal, Radio, Num_Types }; struct Layout { enum EType : unsigned char { Horizontal, Vertical, Num_Types }; enum EHorizontalOrientation : unsigned char { HO_Left, HO_Center, HO_Right, Num_Horizontal_Orientations }; enum EVerticalOrientation : unsigned char { VO_Top, VO_Center, VO_Bottom, Num_Vertical_Orientations }; EType type; EHorizontalOrientation horizontal_orientation; EVerticalOrientation vertical_orientation; float top; float left; float border; float separator_size; float gap_size; float icons_size; float text_size; float image_width; float image_height; float scale; float width; float height; bool dirty; Layout(); }; private: typedef std::vector ItemsList; EType m_type; std::string m_name; bool m_enabled; GLTexture m_icons_texture; bool m_icons_texture_dirty; mutable GLTexture m_images_texture; mutable bool m_images_texture_dirty; BackgroundTexture m_background_texture; BackgroundTexture m_arrow_texture; Layout m_layout; ItemsList m_items; struct MouseCapture { bool left; bool middle; bool right; GLCanvas3D* parent; MouseCapture() { reset(); } bool any() const { return left || middle || right; } void reset() { left = middle = right = false; parent = nullptr; } }; MouseCapture m_mouse_capture; int m_pressed_toggable_id; public: GLToolbar(EType type, const std::string& name); ~GLToolbar(); bool init(const BackgroundTexture::Metadata& background_texture); bool init_arrow(const BackgroundTexture::Metadata& arrow_texture); Layout::EType get_layout_type() const; void set_layout_type(Layout::EType type); void set_icon_dirty() { m_icons_texture_dirty = true; } Layout::EHorizontalOrientation get_horizontal_orientation() const { return m_layout.horizontal_orientation; } void set_horizontal_orientation(Layout::EHorizontalOrientation orientation) { m_layout.horizontal_orientation = orientation; } Layout::EVerticalOrientation get_vertical_orientation() const { return m_layout.vertical_orientation; } void set_vertical_orientation(Layout::EVerticalOrientation orientation) { m_layout.vertical_orientation = orientation; } void set_position(float top, float left); void set_border(float border); void set_separator_size(float size); void set_gap_size(float size); void set_icons_size(float size); void set_text_size(float size); void set_scale(float scale); bool is_enabled() const { return m_enabled; } void set_enabled(bool enable) { m_enabled = enable; } //BBS: GUI refactor: GLToolbar bool add_item(const GLToolbarItem::Data& data, GLToolbarItem::EType type = GLToolbarItem::Action); bool add_separator(); bool del_all_item(); float get_icons_size() { return m_layout.icons_size; } float get_width(); float get_height(); void select_item(const std::string& name); bool is_item_pressed(const std::string& name) const; bool is_item_disabled(const std::string& name) const; bool is_item_visible(const std::string& name) const; bool is_any_item_pressed() const; unsigned int get_items_count() const { return (unsigned int)m_items.size(); } int get_item_id(const std::string& name) const; void force_left_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Left, item_id, parent, false); } void force_right_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Right, item_id, parent, false); } std::string get_tooltip() const; void get_additional_tooltip(int item_id, std::string& text); void set_additional_tooltip(int item_id, const std::string& text); void set_tooltip(int item_id, const std::string& text); int get_visible_items_cnt() const; // returns true if any item changed its state bool update_items_state(); void render(const GLCanvas3D& parent,GLToolbarItem::EType type = GLToolbarItem::Action); void render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighted_item); bool on_mouse(wxMouseEvent& evt, GLCanvas3D& parent); // get item pointer for highlighter timer GLToolbarItem* get_item(const std::string& item_name); //BBS: GUI refactor: GLToolbar int generate_button_text_textures(wxFont& font); int generate_image_textures(); float get_scaled_icon_size(); private: void calc_layout(); float get_width_horizontal() const; float get_width_vertical() const; float get_height_horizontal() const; float get_height_vertical() const; float get_main_size() const; void do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas3D& parent, bool check_hover); void update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent); void update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent); void update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent); // returns the id of the item under the given mouse position or -1 if none int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const; int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const; int contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const; void render_background(float left, float top, float right, float bottom, float border) const; void render_horizontal(const GLCanvas3D& parent,GLToolbarItem::EType type); void render_vertical(const GLCanvas3D& parent); bool generate_icons_texture(); // returns true if any item changed its state bool update_items_visibility(); // returns true if any item changed its state bool update_items_enabled_state(); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLToolbar_hpp_