#ifndef slic3r_GLGizmoAssembly_hpp_ #define slic3r_GLGizmoAssembly_hpp_ #include "GLGizmoMeasure.hpp" namespace Slic3r { namespace GUI { class GLGizmoAssembly : public GLGizmoMeasure { public: GLGizmoAssembly(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); /// /// Apply rotation on select plane /// /// Keep information about mouse click /// Return True when use the information otherwise False. //bool on_mouse(const wxMouseEvent &mouse_event) override; //void data_changed(bool is_serializing) override; //bool gizmo_event(SLAGizmoEventType action, const Vec2d &mouse_position, bool shift_down, bool alt_down, bool control_down) override; bool wants_enter_leave_snapshots() const override { return true; } std::string get_gizmo_entering_text() const override { return _u8L("Entering Assembly gizmo"); } std::string get_gizmo_leaving_text() const override { return _u8L("Leaving Assembly gizmo"); } protected: //bool on_init() override; std::string on_get_name() const override; bool on_is_activable() const override; //void on_render() override; //void on_set_state() override; virtual void on_render_input_window(float x, float y, float bottom_limit) override; void render_input_window_warning(bool same_model_object) override; bool render_assembly_mode_combo(double label_width, float item_width); void switch_to_mode(AssemblyMode new_mode); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmoAssembly_hpp_