#include "GLGizmoBase.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/GUI_Colors.hpp" // TODO: Display tooltips quicker on Linux namespace Slic3r { namespace GUI { float GLGizmoBase::INV_ZOOM = 1.0f; const float GLGizmoBase::Grabber::SizeFactor = 0.05f; const float GLGizmoBase::Grabber::MinHalfSize = 4.0f; const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f; const float GLGizmoBase::Grabber::FixedGrabberSize = 16.0f; const float GLGizmoBase::Grabber::FixedRadiusSize = 80.0f; std::array GLGizmoBase::DEFAULT_BASE_COLOR = { 0.625f, 0.625f, 0.625f, 1.0f }; std::array GLGizmoBase::DEFAULT_DRAG_COLOR = { 1.0f, 1.0f, 1.0f, 1.0f }; std::array GLGizmoBase::DEFAULT_HIGHLIGHT_COLOR = { 1.0f, 0.38f, 0.0f, 1.0f }; std::array, 3> GLGizmoBase::AXES_HOVER_COLOR = {{ { 0.7f, 0.0f, 0.0f, 1.0f }, { 0.0f, 0.7f, 0.0f, 1.0f }, { 0.0f, 0.0f, 0.7f, 1.0f } }}; std::array, 3> GLGizmoBase::AXES_COLOR = { { { 1.0, 0.0f, 0.0f, 1.0f }, { 0.0f, 1.0f, 0.0f, 1.0f }, { 0.0f, 0.0f, 1.0f, 1.0f } }}; std::array GLGizmoBase::CONSTRAINED_COLOR = { 0.5f, 0.5f, 0.5f, 1.0f }; std::array GLGizmoBase::FLATTEN_COLOR = { 0.96f, 0.93f, 0.93f, 0.5f }; std::array GLGizmoBase::FLATTEN_HOVER_COLOR = { 1.0f, 1.0f, 1.0f, 0.75f }; // new style color std::array GLGizmoBase::GRABBER_NORMAL_COL = {1.0f, 1.0f, 1.0f, 1.0f}; std::array GLGizmoBase::GRABBER_HOVER_COL = {0.863f, 0.125f, 0.063f, 1.0f}; std::array GLGizmoBase::GRABBER_UNIFORM_COL = {0, 1.0, 1.0, 1.0f}; std::array GLGizmoBase::GRABBER_UNIFORM_HOVER_COL = {0, 0.7, 0.7, 1.0f}; void GLGizmoBase::update_render_colors() { GLGizmoBase::AXES_COLOR = { { GLColor(RenderColor::colors[RenderCol_Grabber_X]), GLColor(RenderColor::colors[RenderCol_Grabber_Y]), GLColor(RenderColor::colors[RenderCol_Grabber_Z]) } }; GLGizmoBase::FLATTEN_COLOR = GLColor(RenderColor::colors[RenderCol_Flatten_Plane]); GLGizmoBase::FLATTEN_HOVER_COLOR = GLColor(RenderColor::colors[RenderCol_Flatten_Plane_Hover]); } void GLGizmoBase::load_render_colors() { RenderColor::colors[RenderCol_Grabber_X] = IMColor(GLGizmoBase::AXES_COLOR[0]); RenderColor::colors[RenderCol_Grabber_Y] = IMColor(GLGizmoBase::AXES_COLOR[1]); RenderColor::colors[RenderCol_Grabber_Z] = IMColor(GLGizmoBase::AXES_COLOR[2]); RenderColor::colors[RenderCol_Flatten_Plane] = IMColor(GLGizmoBase::FLATTEN_COLOR); RenderColor::colors[RenderCol_Flatten_Plane_Hover] = IMColor(GLGizmoBase::FLATTEN_HOVER_COLOR); } GLGizmoBase::Grabber::Grabber() : center(Vec3d::Zero()) , angles(Vec3d::Zero()) , dragging(false) , enabled(true) { color = GRABBER_NORMAL_COL; hover_color = GRABBER_HOVER_COL; } void GLGizmoBase::Grabber::render(bool hover, float size) const { std::array render_color; if (hover) { render_color = hover_color; } else render_color = color; render(size, render_color, false); } float GLGizmoBase::Grabber::get_half_size(float size) const { return std::max(size * SizeFactor, MinHalfSize); } float GLGizmoBase::Grabber::get_dragging_half_size(float size) const { return get_half_size(size) * DraggingScaleFactor; } GLModel& GLGizmoBase::Grabber::get_cube() { if (! cube_initialized) { // This cannot be done in constructor, OpenGL is not yet // initialized at that point (on Linux at least). indexed_triangle_set mesh = its_make_cube(1., 1., 1.); its_translate(mesh, Vec3f(-0.5, -0.5, -0.5)); const_cast(cube).init_from(mesh, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } }); const_cast(cube_initialized) = true; } return cube; } void GLGizmoBase::Grabber::render(float size, const std::array& render_color, bool picking) const { if (! cube_initialized) { // This cannot be done in constructor, OpenGL is not yet // initialized at that point (on Linux at least). indexed_triangle_set mesh = its_make_cube(1., 1., 1.); its_translate(mesh, Vec3f(-0.5, -0.5, -0.5)); const_cast(cube).init_from(mesh, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } }); const_cast(cube_initialized) = true; } //BBS set to fixed size grabber //float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size)); float fullsize = 8.0f; if (GLGizmoBase::INV_ZOOM > 0) { fullsize = FixedGrabberSize * GLGizmoBase::INV_ZOOM; } const_cast(&cube)->set_color(-1, render_color); glsafe(::glPushMatrix()); glsafe(::glTranslated(center.x(), center.y(), center.z())); glsafe(::glRotated(Geometry::rad2deg(angles.z()), 0.0, 0.0, 1.0)); glsafe(::glRotated(Geometry::rad2deg(angles.y()), 0.0, 1.0, 0.0)); glsafe(::glRotated(Geometry::rad2deg(angles.x()), 1.0, 0.0, 0.0)); glsafe(::glScaled(fullsize, fullsize, fullsize)); cube.render(); glsafe(::glPopMatrix()); } bool GLGizmoBase::render_slider_double_input_by_format( const SliderInputLayout &layout, const std::string &label, float &value_in, float value_min, float value_max, int keep_digit, DoubleShowType show_type) { ImGui::AlignTextToFramePadding(); m_imgui->text(label); ImGui::SameLine(layout.sliders_left_width); ImGui::PushItemWidth(layout.sliders_width); float old_val = value_in; // (show_type == DoubleShowType::Normal) float value = value_in; // (show_type == DoubleShowType::Normal) std::string format = "%." + std::to_string(keep_digit) + "f"; if (show_type == DoubleShowType::PERCENTAGE) { format = "%." + std::to_string(keep_digit) + "f %%"; old_val = value_in; value = value_in * 100; } else if (show_type == DoubleShowType::DEGREE) { format = "%." + std::to_string(keep_digit) + "f " + _u8L("°"); old_val = value_in; value = Geometry::rad2deg(value_in); } if (m_imgui->bbl_slider_float_style(("##" + label).c_str(), &value, value_min, value_max, format.c_str())) { if (show_type == DoubleShowType::PERCENTAGE) { value_in = value * 0.01f; } else if (show_type == DoubleShowType::DEGREE) { value_in = Geometry::deg2rad(value); } else { //(show_type == DoubleShowType::Normal) value_in = value; } } ImGui::SameLine(layout.input_left_width); ImGui::PushItemWidth(layout.input_width); if (ImGui::BBLDragFloat(("##input_" + label).c_str(), &value, 0.05f, value_min, value_max, format.c_str())) { if (show_type == DoubleShowType::PERCENTAGE) { value_in = value * 0.01f; } else if (show_type == DoubleShowType::DEGREE) { value_in = Geometry::deg2rad(value); } else { //(show_type == DoubleShowType::Normal) value_in = value; } } return !is_approx(old_val, value_in); } bool GLGizmoBase::render_combo(const std::string &label, const std::vector &lines, size_t &selection_idx, float label_width, float item_width) { ImGui::AlignTextToFramePadding(); m_imgui->text(label); ImGui::SameLine(label_width); ImGui::PushItemWidth(item_width); size_t selection_out = selection_idx; const char *selected_str = (selection_idx >= 0 && selection_idx < int(lines.size())) ? lines[selection_idx].c_str() : ""; if (ImGui::BBLBeginCombo(("##" + label).c_str(), selected_str, 0)) { for (size_t line_idx = 0; line_idx < lines.size(); ++line_idx) { ImGui::PushID(int(line_idx)); if (ImGui::Selectable("", line_idx == selection_idx)) selection_out = line_idx; ImGui::SameLine(); ImGui::Text("%s", lines[line_idx].c_str()); ImGui::PopID(); } ImGui::EndCombo(); } bool is_changed = selection_idx != selection_out; selection_idx = selection_out; return is_changed; } GLGizmoBase::GLGizmoBase(GLCanvas3D &parent, const std::string &icon_filename, unsigned int sprite_id) : m_parent(parent) , m_group_id(-1) , m_state(Off) , m_shortcut_key(0) , m_icon_filename(icon_filename) , m_sprite_id(sprite_id) , m_hover_id(-1) , m_dragging(false) , m_imgui(wxGetApp().imgui()) , m_first_input_window_render(true) , m_dirty(false) { m_base_color = DEFAULT_BASE_COLOR; m_drag_color = DEFAULT_DRAG_COLOR; m_highlight_color = DEFAULT_HIGHLIGHT_COLOR; m_cone.init_from(its_make_cone(1., 1., 2 * PI / 24)); m_sphere.init_from(its_make_sphere(1., (2 * M_PI) / 24.)); m_cylinder.init_from(its_make_cylinder(1., 1., 2 * PI / 24.)); } void GLGizmoBase::set_state(EState state) { std::string name = on_get_name_str(); if (name != "") { if (m_state == Off && state == On) { start = std::chrono::system_clock::now(); } else if (m_state == On && state == Off) { std::chrono::system_clock::time_point end = std::chrono::system_clock::now(); std::chrono::duration duration = std::chrono::duration_cast>(end - start); int times = duration.count(); NetworkAgent* agent = GUI::wxGetApp().getAgent(); if (agent) { std::string full_name = name + "_duration"; std::string value = ""; int existing_time = 0; agent->track_get_property(full_name, value); try { if (value != "") { existing_time = std::stoi(value); } } catch (...) {} BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << " tool name:" << full_name << " duration: " << times + existing_time; agent->track_update_property(full_name, std::to_string(times + existing_time)); } } } if (m_parent.get_canvas_type() == GLCanvas3D::ECanvasType::CanvasView3D) { m_parent.enable_return_toolbar(state == On); } m_state = state; on_set_state(); } void GLGizmoBase::set_icon_filename(const std::string &filename) { m_icon_filename = filename; } void GLGizmoBase::set_hover_id(int id) { if (m_grabbers.empty() || (id < (int)m_grabbers.size())) { m_hover_id = id; on_set_hover_id(); } } void GLGizmoBase::set_highlight_color(const std::array& color) { m_highlight_color = color; } void GLGizmoBase::enable_grabber(unsigned int id) { if (id < m_grabbers.size()) m_grabbers[id].enabled = true; on_enable_grabber(id); } void GLGizmoBase::disable_grabber(unsigned int id) { if (id < m_grabbers.size()) m_grabbers[id].enabled = false; on_disable_grabber(id); } void GLGizmoBase::start_dragging() { m_dragging = true; for (int i = 0; i < (int)m_grabbers.size(); ++i) { m_grabbers[i].dragging = (m_hover_id == i); } on_start_dragging(); //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("this %1%, m_hover_id=%2%\n")%this %m_hover_id; } void GLGizmoBase::stop_dragging() { m_dragging = false; for (int i = 0; i < (int)m_grabbers.size(); ++i) { m_grabbers[i].dragging = false; } on_stop_dragging(); //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("this %1%, m_hover_id=%2%\n")%this %m_hover_id; } void GLGizmoBase::update(const UpdateData& data) { if (m_hover_id != -1) on_update(data); } bool GLGizmoBase::update_items_state() { bool res = m_dirty; m_dirty = false; return res; }; bool GLGizmoBase::GizmoImguiBegin(const std::string &name, int flags) { return m_imgui->begin(name, flags); } void GLGizmoBase::GizmoImguiEnd() { last_input_window_width = ImGui::GetWindowWidth(); m_imgui->end(); } void GLGizmoBase::GizmoImguiSetNextWIndowPos(float &x, float y, int flag, float pivot_x, float pivot_y) { if (abs(last_input_window_width) > 0.01f) { if (x + last_input_window_width > m_parent.get_canvas_size().get_width()) { if (last_input_window_width > m_parent.get_canvas_size().get_width()) { x = 0; } else { x = m_parent.get_canvas_size().get_width() - last_input_window_width; } } } m_imgui->set_next_window_pos(x, y, flag, pivot_x, pivot_y); } std::array GLGizmoBase::picking_color_component(unsigned int id) const { static const float INV_255 = 1.0f / 255.0f; id = BASE_ID - id; if (m_group_id > -1) id -= m_group_id; // color components are encoded to match the calculation of volume_id made into GLCanvas3D::_picking_pass() return std::array { float((id >> 0) & 0xff) * INV_255, // red float((id >> 8) & 0xff) * INV_255, // green float((id >> 16) & 0xff) * INV_255, // blue float(picking_checksum_alpha_channel(id & 0xff, (id >> 8) & 0xff, (id >> 16) & 0xff))* INV_255 // checksum for validating against unwanted alpha blending and multi sampling }; } void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const { #if ENABLE_FIXED_GRABBER render_grabbers((float)(GLGizmoBase::Grabber::FixedGrabberSize)); #else render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0)); #endif } void GLGizmoBase::render_grabbers(float size) const { GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); if (shader == nullptr) return; shader->start_using(); shader->set_uniform("emission_factor", 0.1f); for (int i = 0; i < (int)m_grabbers.size(); ++i) { if (m_grabbers[i].enabled) m_grabbers[i].render(m_hover_id == i, size); } shader->stop_using(); } void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const { #if ENABLE_FIXED_GRABBER float mean_size = (float)(GLGizmoBase::Grabber::FixedGrabberSize); #else float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0); #endif for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) { if (m_grabbers[i].enabled) { std::array color = picking_color_component(i); m_grabbers[i].color = color; m_grabbers[i].render_for_picking(mean_size); } } } std::string GLGizmoBase::format(float value, unsigned int decimals) const { return Slic3r::string_printf("%.*f", decimals, value); } void GLGizmoBase::set_dirty() { m_dirty = true; } void GLGizmoBase::render_input_window(float x, float y, float bottom_limit) { on_render_input_window(x, y, bottom_limit); if (m_first_input_window_render) { // for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame // so, we forces another frame rendering the first time the imgui window is shown m_parent.set_as_dirty(); m_first_input_window_render = false; } } void GLGizmoBase::render_glmodel(GLModel &model, const std::array &color, Transform3d view_model_matrix, bool for_picking, float emission_factor) { glPushMatrix(); GLShaderProgram *shader = nullptr; if (for_picking) shader = wxGetApp().get_shader("cali"); else shader = wxGetApp().get_shader("gouraud_light"); if (shader) { shader->start_using(); shader->set_uniform("emission_factor", emission_factor); glsafe(::glMultMatrixd(view_model_matrix.data())); model.set_color(-1, color); model.render(); shader->stop_using(); } glPopMatrix(); } std::string GLGizmoBase::get_name(bool include_shortcut) const { int key = get_shortcut_key(); std::string out = on_get_name(); if (include_shortcut && key >= WXK_CONTROL_A && key <= WXK_CONTROL_Z) out += std::string(" [") + char(int('A') + key - int(WXK_CONTROL_A)) + "]"; return out; } // Produce an alpha channel checksum for the red green blue components. The alpha channel may then be used to verify, whether the rgb components // were not interpolated by alpha blending or multi sampling. unsigned char picking_checksum_alpha_channel(unsigned char red, unsigned char green, unsigned char blue) { // 8 bit hash for the color unsigned char b = ((((37 * red) + green) & 0x0ff) * 37 + blue) & 0x0ff; // Increase enthropy by a bit reversal b = (b & 0xF0) >> 4 | (b & 0x0F) << 4; b = (b & 0xCC) >> 2 | (b & 0x33) << 2; b = (b & 0xAA) >> 1 | (b & 0x55) << 1; // Flip every second bit to increase the enthropy even more. b ^= 0x55; return b; } } // namespace GUI } // namespace Slic3r