#ifndef slic3r_GUI_Color_hpp_ #define slic3r_GUI_Color_hpp_ #include #include "libslic3r/Color.hpp" #include "slic3r/Utils/ColorSpaceConvert.hpp" struct ColorDistValue { int id; float distance; }; namespace Slic3r { namespace GUI { wxColour convert_to_wxColour(const RGBA &color); RGBA convert_to_rgba(const wxColour &color); float calc_color_distance(wxColour c1, wxColour c2); float calc_color_distance(RGBA c1, RGBA c2); } // namespace GUI } // namespace Slic3r #endif /* slic3r_GUI_Color_hpp_ */