#ifndef slic3r_ImGuiWrapper_hpp_ #define slic3r_ImGuiWrapper_hpp_ #include #include #include #include #include "libslic3r/Point.hpp" #include "libslic3r/Color.hpp" #include "libslic3r/GCode/ThumbnailData.hpp" namespace Slic3r {namespace Search { struct OptionViewParameters; }} class wxString; class wxMouseEvent; class wxKeyEvent; struct ImRect; namespace Slic3r { namespace GUI { bool get_data_from_svg(const std::string &filename, unsigned int max_size_px, ThumbnailData &thumbnail_data); bool slider_behavior(ImGuiID id, const ImRect& region, const ImS32 v_min, const ImS32 v_max, ImS32* out_value, ImRect* out_handle, ImGuiSliderFlags flags = 0, const int fixed_value = -1, const ImVec4& fixed_rect = ImVec4()); bool button_with_pos(ImTextureID user_texture_id, const ImVec2 &size, const ImVec2 &pos, const ImVec2 &uv0 = ImVec2(0, 0), const ImVec2 &uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4 &bg_col = ImVec4(0, 0, 0, 0), const ImVec4 &tint_col = ImVec4(1, 1, 1, 1), const ImVec2 &margin = ImVec2(0, 0)); bool begin_menu(const char *label, bool enabled = true); void end_menu(); bool menu_item_with_icon(const char *label, const char *shortcut, ImVec2 icon_size = ImVec2(0, 0), ImU32 icon_color = 0, bool selected = false, bool enabled = true, bool* hovered = nullptr); class ImGuiWrapper { const ImWchar* m_glyph_ranges{ nullptr }; const ImWchar* m_glyph_basic_ranges { nullptr }; // Chinese, Japanese, Korean bool m_font_cjk{ false }; bool m_is_korean{ false }; float m_font_size{ 18.0 }; unsigned m_font_texture{ 0 }; unsigned m_font_another_texture{ 0 }; float m_style_scaling{ 1.0 }; unsigned m_mouse_buttons{ 0 }; bool m_disabled{ false }; bool m_new_frame_open{ false }; #if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT bool m_requires_extra_frame{ false }; #endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT std::map m_custom_glyph_rects_ids; std::string m_clipboard_text; public: struct LastSliderStatus { bool hovered { false }; bool edited { false }; bool clicked { false }; bool deactivated_after_edit { false }; }; ImGuiWrapper(); ~ImGuiWrapper(); void read_glsl_version(); void set_language(const std::string &language); void set_display_size(float w, float h); void set_scaling(float font_size, float scale_style, float scale_both); bool update_mouse_data(wxMouseEvent &evt); bool update_key_data(wxKeyEvent &evt); float get_font_size() const { return m_font_size; } float get_style_scaling() const { return m_style_scaling; } void new_frame(); void render(); float scaled(float x) const { return x * m_font_size; } ImVec2 scaled(float x, float y) const { return ImVec2(x * m_font_size, y * m_font_size); } ImVec2 calc_text_size(const wxString &text, float wrap_width = -1.0f) const; ImVec2 calc_button_size(const wxString &text, const ImVec2 &button_size = ImVec2(0, 0)) const; ImVec2 get_item_spacing() const; float get_slider_float_height() const; const LastSliderStatus& get_last_slider_status() const { return m_last_slider_status; } void set_next_window_pos(float x, float y, int flag, float pivot_x = 0.0f, float pivot_y = 0.0f); void set_next_window_bg_alpha(float alpha); void set_next_window_size(float x, float y, ImGuiCond cond); /* BBL style widgets */ bool bbl_combo_with_filter(const char* label, const std::string& preview_value, const std::vector& all_items, std::vector* filtered_items_idx, bool* is_filtered, float item_height = 0.0f); bool bbl_input_double(const wxString &label, const double &value, const std::string &format = "%0.2f"); bool bbl_slider_float(const std::string &label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}); bool bbl_slider_float_style(const std::string &label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}); bool begin(const std::string &name, int flags = 0); bool begin(const wxString &name, int flags = 0); bool begin(const std::string& name, bool* close, int flags = 0); bool begin(const wxString& name, bool* close, int flags = 0); void end(); bool button(const wxString &label); bool bbl_button(const wxString &label); bool button(const wxString& label, float width, float height); bool radio_button(const wxString &label, bool active); static ImU32 to_ImU32(const ColorRGBA &color); static ImVec4 to_ImVec4(const ColorRGB &color); static ImVec4 to_ImVec4(const ColorRGBA &color); static ColorRGBA from_ImU32(const ImU32 &color); static ColorRGBA from_ImVec4(const ImVec4 &color); ImFontAtlasCustomRect *GetTextureCustomRect(const wchar_t &tex_id); bool image_button(ImTextureID user_texture_id, const ImVec2 & size, const ImVec2 & uv0 = ImVec2(0.0, 0.0), const ImVec2 & uv1 = ImVec2(1.0, 1.0), int frame_padding = -1, const ImVec4 & bg_col = ImVec4(0.0, 0.0, 0.0, 0.0), const ImVec4 & tint_col = ImVec4(1.0, 1.0, 1.0, 1.0), ImGuiButtonFlags flags = 0); bool image_button(const wchar_t icon, const wxString &tooltip = L""); bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f"); bool input_double(const wxString &label, const double &value, const std::string &format = "%.3f"); bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f"); bool checkbox(const wxString &label, bool &value); bool bbl_checkbox(const wxString &label, bool &value); bool bbl_radio_button(const char *label, bool active); bool bbl_sliderin(const char *label, int *v, int v_min, int v_max, const char *format = "%d", ImGuiSliderFlags flags = 0); void text(const char *label); void text(const std::string &label); void text(const wxString &label); void warning_text(const char *all_text); void warning_text(const wxString &all_text); void text_colored(const ImVec4& color, const char* label); void text_colored(const ImVec4& color, const std::string& label); void text_colored(const ImVec4& color, const wxString& label); void text_wrapped(const char *label, float wrap_width); void text_wrapped(const std::string &label, float wrap_width); void text_wrapped(const wxString &label, float wrap_width); void tooltip(const char *label, float wrap_width); void tooltip(const wxString &label, float wrap_width); // Float sliders: Manually inserted values aren't clamped by ImGui.Using this wrapper function does (when clamp==true). #if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT ImVec2 get_slider_icon_size() const; bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true); bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true); bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true); #else bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true); bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true); bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true); #endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT bool combo(const wxString& label, const std::vector& options, int& selection); // Use -1 to not mark any option as selected bool undo_redo_list(const ImVec2& size, const bool is_undo, bool (*items_getter)(const bool, int, const char**), int& hovered, int& selected, int& mouse_wheel); void search_list(const ImVec2& size, bool (*items_getter)(int, const char** label, const char** tooltip), char* search_str, Search::OptionViewParameters &view_params, int & selected, bool & edited, int & mouse_wheel, bool is_localized); void bold_text(const std::string &str); void title(const std::string& str); // set font const std::vector get_fonts_names() const { return m_fonts_names; } bool push_bold_font(); bool pop_bold_font(); bool push_font_by_name(std::string font_name); bool pop_font_by_name(std::string font_name); void load_fonts_texture(); void destroy_fonts_texture(); void disabled_begin(bool disabled); void disabled_end(); bool want_mouse() const; bool want_keyboard() const; bool want_text_input() const; bool want_any_input() const; #if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT bool requires_extra_frame() const { return m_requires_extra_frame; } void set_requires_extra_frame() { m_requires_extra_frame = true; } void reset_requires_extra_frame() { m_requires_extra_frame = false; } #endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT void disable_background_fadeout_animation(); static const ImVec4 COL_GREY_DARK; static const ImVec4 COL_GREY_LIGHT; static const ImVec4 COL_ORANGE_DARK; static const ImVec4 COL_ORANGE_LIGHT; static const ImVec4 COL_WINDOW_BACKGROUND; static const ImVec4 COL_BUTTON_BACKGROUND; static const ImVec4 COL_BUTTON_HOVERED; static const ImVec4 COL_BUTTON_ACTIVE; //BBS add more colors static const ImVec4 COL_RED; static const ImVec4 COL_GREEN; static const ImVec4 COL_BLUE; static const ImVec4 COL_BLUE_LIGHT; static const ImVec4 COL_GREEN_LIGHT; static const ImVec4 COL_HOVER; static const ImVec4 COL_ACTIVE; static const ImVec4 COL_TITLE_BG; static const ImVec4 COL_WINDOW_BG; static const ImVec4 COL_WINDOW_BG_DARK; static const ImVec4 COL_SEPARATOR; static const ImVec4 COL_SEPARATOR_DARK; static const ImVec4 COL_BAMBU; //BBS static void on_change_color_mode(bool is_dark); static void push_toolbar_style(const float scale); static void pop_toolbar_style(); static void push_menu_style(const float scale); static void pop_menu_style(); static void push_common_window_style(const float scale); static void pop_common_window_style(); static void push_confirm_button_style(); static void pop_confirm_button_style(); static void push_cancel_button_style(); static void pop_cancel_button_style(); static void push_button_disable_style(); static void pop_button_disable_style(); static void push_combo_style(const float scale); static void pop_combo_style(); //BBS static int TOOLBAR_WINDOW_FLAGS; private: void init_font(bool compress); void init_input(); void init_style(); void render_draw_data(ImDrawData *draw_data); bool display_initialized() const; void destroy_font(); std::vector load_svg(const std::string& bitmap_name, unsigned target_width, unsigned target_height, unsigned *outwidth, unsigned *outheight); static const char* clipboard_get(void* user_data); static void clipboard_set(void* user_data, const char* text); LastSliderStatus m_last_slider_status; ImFont* default_font = nullptr; ImFont* bold_font = nullptr; std::map im_fonts_map; std::vector m_fonts_names; }; class IMTexture { public: // load svg file to thumbnail data, specific width, height is thumbnailData width, height static bool load_from_svg_file(const std::string& filename, unsigned width, unsigned height, ImTextureID &texture_id); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_ImGuiWrapper_hpp_