#ifndef slic3r_Utils_ColorSpaceConvert_hpp_ #define slic3r_Utils_ColorSpaceConvert_hpp_ #include const int CUSTOM_COLOR_COUNT = 16; #include std::tuple rgb_to_yuv(float r, float g, float b); double PivotRGB(double n); double PivotXYZ(double n); void XYZ2RGB(float X, float Y, float Z, float* R, float* G, float* B); void Lab2XYZ(float L, float a, float b, float* X, float* Y, float* Z); void Lab2RGB(float L, float a, float b, float* R, float* G, float* B); void RGB2XYZ(float R, float G, float B, float* X, float* Y, float* Z); void XYZ2Lab(float X, float Y, float Z, float* L, float* a, float* b); void RGB2Lab(float R, float G, float B, float* L, float* a, float* b); void RGB2HSV(float r, float g, float b, float* h, float* s, float* v); float DeltaE00(float l1, float a1, float b1, float l2, float a2, float b2); float DeltaE94(float l1, float a1, float b1, float l2, float a2, float b2); float DeltaE76(float l1, float a1, float b1, float l2, float a2, float b2); class wxColour; std::string color_to_string(const wxColour &color); wxColour string_to_wxColor(const std::string &str); #endif /* slic3r_Utils_ColorSpaceConvert_hpp_ */