// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2017 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COPYLEFT_CGAL_CONVEX_HULL_H #define IGL_COPYLEFT_CGAL_CONVEX_HULL_H #include "../../igl_inline.h" #include namespace igl { namespace copyleft { namespace cgal { // Given a set of points (V), compute the convex hull as a triangle mesh (W,G) // // Inputs: // V #V by 3 list of input points // Outputs: // W #W by 3 list of convex hull points // G #G by 3 list of triangle indices into W template < typename DerivedV, typename DerivedW, typename DerivedG> IGL_INLINE void convex_hull( const Eigen::MatrixBase & V, Eigen::PlainObjectBase & W, Eigen::PlainObjectBase & G); // Given a set of points (V), compute the convex hull as a triangle mesh (F) // over input vertex set (V) // // Inputs: // V #V by 3 list of input points // Outputs: // F #F by 3 list of triangle indices into V // template < typename DerivedV, typename DerivedF> IGL_INLINE void convex_hull( const Eigen::MatrixBase & V, Eigen::PlainObjectBase & F); } } } #ifndef IGL_STATIC_LIBRARY # include "convex_hull.cpp" #endif #endif