// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COPYLEFT_CORK_MESH_BOOLEAN_H #define IGL_COPYLEFT_CORK_MESH_BOOLEAN_H #include "../../MeshBooleanType.h" #include "../../igl_inline.h" #include #include // for consistent uint namespace igl { namespace copyleft { namespace cork { // Compute a boolean operation on two input meshes using the cork library. // // Inputs: // VA #VA by 3 list of vertex positions of first mesh // FA #FA by 3 list of triangle indices into VA // VB #VB by 3 list of vertex positions of second mesh // FB #FB by 3 list of triangle indices into VB // type of boolean operation see MeshBooleanType.h // Outputs: // VC #VC by 3 list of vertex positions of output mesh // FC #FC by 3 list of triangle indices into VC template < typename DerivedVA, typename DerivedFA, typename DerivedVB, typename DerivedFB, typename DerivedVC, typename DerivedFC> IGL_INLINE void mesh_boolean( const Eigen::PlainObjectBase & VA, const Eigen::PlainObjectBase & FA, const Eigen::PlainObjectBase & VB, const Eigen::PlainObjectBase & FB, const MeshBooleanType & type, Eigen::PlainObjectBase & VC, Eigen::PlainObjectBase & FC); } } } #ifndef IGL_STATIC_LIBRARY # include "mesh_boolean.cpp" #endif #endif