#ifndef slic3r_GLGizmoMove_hpp_ #define slic3r_GLGizmoMove_hpp_ #include "GLGizmoBase.hpp" //BBS: add size adjust related #include "GizmoObjectManipulation.hpp" namespace Slic3r { namespace GUI { //BBS: GUI refactor: add object manipulation class GizmoObjectManipulation; class GLGizmoMove3D : public GLGizmoBase { static const double Offset; Vec3d m_displacement; double m_snap_step; Vec3d m_starting_drag_position; Vec3d m_starting_box_center; Vec3d m_starting_box_bottom_center; GLModel m_vbo_cone; //BBS: add size adjust related GizmoObjectManipulation* m_object_manipulation; public: //BBS: add obj manipulation logic //GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation); virtual ~GLGizmoMove3D() = default; double get_snap_step(double step) const { return m_snap_step; } void set_snap_step(double step) { m_snap_step = step; } const Vec3d& get_displacement() const { return m_displacement; } std::string get_tooltip() const override; protected: virtual bool on_init() override; virtual std::string on_get_name() const override; std::string on_get_name_str() override { return "Move"; } virtual bool on_is_activable() const override; virtual void on_set_state() override; virtual void on_start_dragging() override; virtual void on_stop_dragging() override; virtual void on_update(const UpdateData& data) override; virtual void on_render() override; virtual void on_render_for_picking() override; //BBS: GUI refactor: add object manipulation virtual void on_render_input_window(float x, float y, float bottom_limit); private: double calc_projection(const UpdateData& data) const; void render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmoMove_hpp_