// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoPainterBase.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp" #include #include #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/Camera.hpp" #include "slic3r/GUI/Plater.hpp" #include "slic3r/Utils/UndoRedo.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/PresetBundle.hpp" #include "libslic3r/TriangleMesh.hpp" #include #include #include namespace Slic3r::GUI { GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id) { // Make sphere and save it into a vertex buffer. m_vbo_sphere.load_its_flat_shading(its_make_sphere(1., (2*M_PI)/24.)); m_vbo_sphere.finalize_geometry(true); } void GLGizmoPainterBase::set_painter_gizmo_data(const Selection& selection) { if (m_state != On) return; const ModelObject* mo = m_c->selection_info() ? m_c->selection_info()->model_object() : nullptr; if (mo && selection.is_from_single_instance() && (m_schedule_update || mo->id() != m_old_mo_id || mo->volumes.size() != m_old_volumes_size)) { //BBS: add logic to distinguish the first_time_update and later_update update_from_model_object(!m_schedule_update); m_old_mo_id = mo->id(); m_old_volumes_size = mo->volumes.size(); m_schedule_update = false; } } GLGizmoPainterBase::ClippingPlaneDataWrapper GLGizmoPainterBase::get_clipping_plane_data() const { ClippingPlaneDataWrapper clp_data_out{{0.f, 0.f, 1.f, FLT_MAX}, {-FLT_MAX, FLT_MAX}}; // Take care of the clipping plane. The normal of the clipping plane is // saved with opposite sign than we need to pass to OpenGL (FIXME) if (bool clipping_plane_active = m_c->object_clipper()->get_position() != 0.; clipping_plane_active) { const ClippingPlane *clp = m_c->object_clipper()->get_clipping_plane(); for (size_t i = 0; i < 3; ++i) clp_data_out.clp_dataf[i] = -1.f * float(clp->get_data()[i]); clp_data_out.clp_dataf[3] = float(clp->get_data()[3]); } // z_range is calculated in the same way as in GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type) if (m_c->get_canvas()->get_use_clipping_planes()) { const std::array &clps = m_c->get_canvas()->get_clipping_planes(); clp_data_out.z_range = {float(-clps[0].get_data()[3]), float(clps[1].get_data()[3])}; } return clp_data_out; } void GLGizmoPainterBase::render_triangles(const Selection& selection) const { auto* shader = wxGetApp().get_shader("gouraud"); if (! shader) return; shader->start_using(); shader->set_uniform("slope.actived", false); shader->set_uniform("print_volume.type", 0); shader->set_uniform("clipping_plane", this->get_clipping_plane_data().clp_dataf); ScopeGuard guard([shader]() { if (shader) shader->stop_using(); }); const ModelObject *mo = m_c->selection_info()->model_object(); int mesh_id = -1; for (const ModelVolume* mv : mo->volumes) { if (! mv->is_model_part()) continue; ++mesh_id; Transform3d trafo_matrix; if (m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView) { trafo_matrix = mo->instances[selection.get_instance_idx()]->get_assemble_transformation().get_matrix() * mv->get_matrix(); trafo_matrix.translate(mv->get_transformation().get_offset() * (GLVolume::explosion_ratio - 1.0) + mo->instances[selection.get_instance_idx()]->get_offset_to_assembly() * (GLVolume::explosion_ratio - 1.0)); } else { trafo_matrix = mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix()* mv->get_matrix(); } bool is_left_handed = trafo_matrix.matrix().determinant() < 0.; if (is_left_handed) glsafe(::glFrontFace(GL_CW)); glsafe(::glPushMatrix()); glsafe(::glMultMatrixd(trafo_matrix.data())); // For printers with multiple extruders, it is necessary to pass trafo_matrix // to the shader input variable print_box.volume_world_matrix before // rendering the painted triangles. When this matrix is not set, the // wrong transformation matrix is used for "Clipping of view". shader->set_uniform("volume_world_matrix", trafo_matrix); m_triangle_selectors[mesh_id]->render(m_imgui); glsafe(::glPopMatrix()); if (is_left_handed) glsafe(::glFrontFace(GL_CCW)); } } void GLGizmoPainterBase::render_cursor() const { // First check that the mouse pointer is on an object. const ModelObject* mo = m_c->selection_info()->model_object(); const Selection& selection = m_parent.get_selection(); const ModelInstance* mi = mo->instances[selection.get_instance_idx()]; const Camera& camera = wxGetApp().plater()->get_camera(); // Precalculate transformations of individual meshes. std::vector trafo_matrices; for (const ModelVolume* mv : mo->volumes) { if (mv->is_model_part()) { if (m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView) { Transform3d temp = mi->get_assemble_transformation().get_matrix() * mv->get_matrix(); temp.translate(mv->get_transformation().get_offset() * (GLVolume::explosion_ratio - 1.0) + mi->get_offset_to_assembly() * (GLVolume::explosion_ratio - 1.0)); trafo_matrices.emplace_back(temp); } else { trafo_matrices.emplace_back(mi->get_transformation().get_matrix() * mv->get_matrix()); } } } if (m_is_cursor_in_imgui == false) { // Raycast and return if there's no hit. update_raycast_cache(m_parent.get_local_mouse_position(), camera, trafo_matrices); } else { m_rr.mouse_position = m_parent.get_local_mouse_position(); } if (m_rr.mesh_id == -1) { m_is_cursor_in_imgui = false; return; } if (m_tool_type == ToolType::BRUSH) { if (m_cursor_type == TriangleSelector::SPHERE) render_cursor_sphere(trafo_matrices[m_rr.mesh_id]); else if (m_cursor_type == TriangleSelector::CIRCLE) render_cursor_circle(); else if (m_cursor_type == TriangleSelector::HEIGHT_RANGE) render_cursor_height_range(trafo_matrices[m_rr.mesh_id]); } } void GLGizmoPainterBase::render_cursor_circle() const { const Camera &camera = wxGetApp().plater()->get_camera(); auto zoom = (float) camera.get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; Size cnv_size = m_parent.get_canvas_size(); float cnv_half_width = 0.5f * (float) cnv_size.get_width(); float cnv_half_height = 0.5f * (float) cnv_size.get_height(); if ((cnv_half_width == 0.0f) || (cnv_half_height == 0.0f)) return; Vec2d mouse_pos(m_parent.get_local_mouse_position()(0), m_parent.get_local_mouse_position()(1)); Vec2d center(mouse_pos(0) - cnv_half_width, cnv_half_height - mouse_pos(1)); center = center * inv_zoom; glsafe(::glLineWidth(1.5f)); // BBS std::array render_color = this->get_cursor_hover_color(); if (m_button_down == Button::Left) render_color = this->get_cursor_sphere_left_button_color(); else if (m_button_down == Button::Right) render_color = this->get_cursor_sphere_right_button_color(); glsafe(::glColor4fv(render_color.data())); glsafe(::glDisable(GL_DEPTH_TEST)); glsafe(::glPushMatrix()); glsafe(::glLoadIdentity()); // ensure that the circle is renderered inside the frustrum glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5))); // ensure that the overlay fits the frustrum near z plane double gui_scale = camera.get_gui_scale(); glsafe(::glScaled(gui_scale, gui_scale, 1.0)); glsafe(::glPushAttrib(GL_ENABLE_BIT)); glsafe(::glLineStipple(4, 0xAAAA)); glsafe(::glEnable(GL_LINE_STIPPLE)); ::glBegin(GL_LINE_LOOP); for (double angle=0; angle<2*M_PI; angle+=M_PI/20.) ::glVertex2f(GLfloat(center.x()+m_cursor_radius*cos(angle)), GLfloat(center.y()+m_cursor_radius*sin(angle))); glsafe(::glEnd()); glsafe(::glPopAttrib()); glsafe(::glPopMatrix()); glsafe(::glEnable(GL_DEPTH_TEST)); } void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const { const Transform3d complete_scaling_matrix_inverse = Geometry::Transformation(trafo).get_matrix(true, true, false, true).inverse(); const bool is_left_handed = Geometry::Transformation(trafo).is_left_handed(); glsafe(::glPushMatrix()); glsafe(::glMultMatrixd(trafo.data())); // Inverse matrix of the instance scaling is applied so that the mark does not scale with the object. glsafe(::glTranslatef(m_rr.hit(0), m_rr.hit(1), m_rr.hit(2))); glsafe(::glMultMatrixd(complete_scaling_matrix_inverse.data())); glsafe(::glScaled(m_cursor_radius, m_cursor_radius, m_cursor_radius)); if (is_left_handed) glFrontFace(GL_CW); // BBS std::array render_color = this->get_cursor_hover_color(); if (m_button_down == Button::Left) render_color = this->get_cursor_sphere_left_button_color(); else if (m_button_down == Button::Right) render_color = this->get_cursor_sphere_right_button_color(); glsafe(::glColor4fv(render_color.data())); m_vbo_sphere.render(); if (is_left_handed) glFrontFace(GL_CCW); glsafe(::glPopMatrix()); } Vec2i GLGizmoPainterBase::_3d_to_mouse(Vec3d pos_in_3d, const Camera &camera) const { Matrix4d modelview = camera.get_view_matrix().matrix(); Matrix4d projection = camera.get_projection_matrix().matrix(); Vec4i viewport(camera.get_viewport().data()); auto screen_width = viewport(2); auto screen_height = viewport(3); Vec4d origin_ndc = projection * modelview * Vec4d(pos_in_3d[0], pos_in_3d[1], pos_in_3d[2], 1.0); Vec4d standard_ndc = origin_ndc / origin_ndc.w(); Vec2i screen; screen[0] = screen_width * (standard_ndc[0] + 1.0) / 2.0; screen[1] = screen_height - screen_height * (standard_ndc[1] + 1.0) / 2.0; return screen; } bool GLGizmoPainterBase::is_valid_height_range_cursor(float min_z, float max_z) const { if (m_cursor_z + m_cursor_height <= min_z || m_cursor_z >= max_z) { return false; } return true; } // BBS void GLGizmoPainterBase::render_cursor_height_range(const Transform3d& trafo) const { float buf_size= ImGui::CalcTextSize("-100.00").x + ImGui::GetStyle().FramePadding.x; const BoundingBoxf3 box = bounding_box(); Vec3d hit_world = trafo * Vec3d(m_rr.hit(0), m_rr.hit(1), m_rr.hit(2)); float max_z = (float)box.max.z(); float min_z = (float)box.min.z(); if (m_is_cursor_in_imgui == false) { m_cursor_z = std::clamp((float) hit_world.z(), min_z, max_z); m_height_start_z_in_imgui = m_cursor_z; } ImGuiWrapper &imgui = *wxGetApp().imgui(); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 4.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 1.0); ImGui::PushStyleColor(ImGuiCol_WindowBg, m_is_dark_mode ? ImVec4(38 / 255.0, 46 / 255.0, 48 / 255.0, 0.7) : ImVec4(255 / 255.0, 255 / 255.0, 255 / 255.0, 0.7)); ImGui::SetNextWindowFocus(); imgui.set_next_window_pos(m_height_start_pos[0], m_height_start_pos[1], ImGuiCond_Always, 0.0f, 0.0f); imgui.begin(wxString("cursor_height_range"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration); ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow()); ImGui::AlignTextToFramePadding(); ImGui::PushStyleColor(ImGuiCol_Text, m_is_dark_mode ? ImVec4(255 / 255.0, 255 / 255.0, 255 / 255.0, 0.7) : ImVec4(38 / 255.0, 46 / 255.0, 48 / 255.0, 0.7)); ImGui::TextUnformatted(_L("Bottom:").ToUTF8().data()); ImGui::SameLine(); ImGui::PushItemWidth(buf_size); ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0); ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0); ImGui::PushStyleColor(ImGuiCol_FrameBg, m_is_dark_mode ? ImVec4(38 / 255.0, 46 / 255.0, 48 / 255.0, 0.7) : ImVec4(255 / 255.0, 255 / 255.0, 255 / 255.0, 0.7)); ImGui::BBLInputDouble("##m_height_start_z_in_imgui", &m_height_start_z_in_imgui, 0.0f, 0.0f, "%.2f"); ImGui::PopStyleVar(2); ImGui::PopStyleColor(1);//for ImGuiCol_FrameBg ImGui::PopStyleColor(1);//for Text ImGui::SameLine(); ImGui::PushStyleColor(ImGuiCol_Button, m_is_dark_mode ? ImVec4(38 / 255.0, 46 / 255.0, 48 / 255.0, 0.7) : ImVec4(255 / 255.0, 255 / 255.0, 255 / 255.0, 0.7)); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, m_is_dark_mode ? ImVec4(50 / 255.0f, 58 / 255.0f, 61 / 255.0f, 1.00f) : ImVec4(238 / 255.0, 238 / 255.0, 238 / 255.0, 1.00f)); ImGui::PushStyleColor(ImGuiCol_ButtonActive, m_is_dark_mode ? ImVec4(107 / 255.0f, 107 / 255.0f, 107 / 255.0f, 1.00f) : ImVec4(206 / 255.0f, 206 / 255.0f, 206 / 255.0f, 1.00f)); bool btn_clicked = ImGui::Button(into_u8(m_is_dark_mode ? ImGui::ConfirmDarkIcon : ImGui::ConfirmIcon).c_str()); ImGui::PopStyleColor(3); auto imgui_size = ImGui::GetWindowSize(); const Camera &camera = wxGetApp().plater()->get_camera(); auto screen_height = Vec4i(camera.get_viewport().data())(3); if (m_rr.mouse_position[0] >= m_height_start_pos[0] && m_rr.mouse_position[0] <= m_height_start_pos[0] + imgui_size[0] && m_rr.mouse_position[1] >= m_height_start_pos[1] && m_rr.mouse_position[1] <= m_height_start_pos[1] + imgui_size[1]) { m_is_cursor_in_imgui = true; m_cursor_z = m_height_start_z_in_imgui; } else { m_is_cursor_in_imgui = false; ImGui::SetNextWindowFocus(); } if (btn_clicked) { if (is_valid_height_range_cursor(min_z, max_z)) { m_is_set_height_start_z_by_imgui = true; const_cast(*this).gizmo_event(SLAGizmoEventType::LeftDown, Vec2d(0, 0), false, false, false); m_is_set_height_start_z_by_imgui = false; } m_rr.mesh_id = -1; // exit } imgui.set_requires_extra_frame(); imgui.end(); ImGui::PopStyleVar(3); ImGui::PopStyleColor(1); if (!is_valid_height_range_cursor(min_z, max_z)) { return; } std::array zs = {m_cursor_z, std::clamp(m_cursor_z + m_cursor_height, min_z, max_z)}; const Selection& selection = m_parent.get_selection(); const ModelObject* model_object = wxGetApp().model().objects[selection.get_object_idx()]; const ModelInstance* mi = model_object->instances[selection.get_instance_idx()]; int volumes_count = model_object->volumes.size(); if (m_cut_contours.size() != volumes_count * 2) { m_cut_contours.resize(volumes_count * 2); } m_volumes_index = 0; for (const ModelVolume* mv : model_object->volumes) { TriangleMesh vol_mesh = mv->mesh(); if (m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView) { Transform3d temp = mi->get_assemble_transformation().get_matrix() * mv->get_matrix(); temp.translate(mv->get_transformation().get_offset() * (GLVolume::explosion_ratio - 1.0) + mi->get_offset_to_assembly() * (GLVolume::explosion_ratio - 1.0)); vol_mesh.transform(temp); } else { vol_mesh.transform(mi->get_transformation().get_matrix() * mv->get_matrix()); } for (int i = 0; i < zs.size(); i++) { update_contours(m_volumes_index, vol_mesh, zs[i], max_z, min_z, m_is_cursor_in_imgui ? false : (i == 0 ? true : false)); glsafe(::glPushMatrix()); glsafe(::glTranslated(m_cut_contours[m_volumes_index].shift.x(), m_cut_contours[m_volumes_index].shift.y(), m_cut_contours[m_volumes_index].shift.z())); glsafe(::glLineWidth(2.0f)); m_cut_contours[m_volumes_index].contours.render(); glsafe(::glPopMatrix()); m_volumes_index++; } } } BoundingBoxf3 GLGizmoPainterBase::bounding_box() const { BoundingBoxf3 ret; const Selection& selection = m_parent.get_selection(); const Selection::IndicesList& idxs = selection.get_volume_idxs(); for (unsigned int i : idxs) { const GLVolume* volume = selection.get_volume(i); if (!volume->is_modifier) ret.merge(volume->transformed_convex_hull_bounding_box()); } return ret; } struct ScreenPosSort { Vec2i pos_screen; Vec3d pos_3d; }; void GLGizmoPainterBase::update_contours(int i, const TriangleMesh &vol_mesh, float cursor_z, float max_z, float min_z, bool update_height_start_pos) const { const Selection& selection = m_parent.get_selection(); const GLVolume* first_glvolume = selection.get_volume(*selection.get_volume_idxs().begin()); const BoundingBoxf3& box = first_glvolume->transformed_convex_hull_bounding_box(); const ModelObject* model_object = wxGetApp().model().objects[selection.get_object_idx()]; const int instance_idx = selection.get_instance_idx(); if (min_z < cursor_z && cursor_z < max_z) { if (m_cut_contours[i].cut_z != cursor_z || m_cut_contours[i].object_id != model_object->id() || m_cut_contours[i].instance_idx != instance_idx) { m_cut_contours[i].cut_z = cursor_z; m_cut_contours[i].mesh = vol_mesh; m_cut_contours[i].position = box.center(); m_cut_contours[i].shift = Vec3d::Zero(); m_cut_contours[i].object_id = model_object->id(); m_cut_contours[i].instance_idx = instance_idx; m_cut_contours[i].contours.reset(); MeshSlicingParams slicing_params; slicing_params.trafo = Transform3d::Identity().matrix(); const Polygons polys = slice_mesh(m_cut_contours[i].mesh.its, cursor_z, slicing_params); if (!polys.empty()) { if (update_height_start_pos) { const Camera &camera = wxGetApp().plater()->get_camera(); std::vector screen_pos_sorts; for (size_t i = 0; i < polys.size(); i++) { for (size_t j = 0; j < polys[i].points.size(); j++) { Vec2d pt = unscale(polys[i].points[j]).cast(); Vec3d pos_3d(pt[0], pt[1], cursor_z); Vec2i cur_screen_pos = _3d_to_mouse(pos_3d, camera); if (cur_screen_pos[0] >= m_rr.mouse_position[0]) { ScreenPosSort cur{cur_screen_pos, pos_3d}; screen_pos_sorts.emplace_back(cur); } } } std::sort(screen_pos_sorts.begin(), screen_pos_sorts.end(), [=](const ScreenPosSort &s1, const ScreenPosSort &s2) { int threshold_x = 20; int threshold_y = 20; if (abs(s1.pos_screen.x() - s2.pos_screen.x()) < threshold_x && abs(s1.pos_screen.y() - s2.pos_screen.y()) > threshold_y) { return abs(s1.pos_screen.y() - m_rr.mouse_position[1]) < abs(s2.pos_screen.y() - m_rr.mouse_position[1]); } else { return s1.pos_screen.x() > s2.pos_screen.x(); } }); if(screen_pos_sorts.size() >= 1){ m_height_start_pos = screen_pos_sorts[0].pos_screen; // make mouse to cover in a part of imgui m_height_start_pos[0] -= 10; m_height_start_pos[1] -= 10; } } m_cut_contours[i].contours.init_from(polys, static_cast(cursor_z)); m_cut_contours[i].contours.set_color(-1, {1.0f, 1.0f, 1.0f, 1.0f}); } } else if (box.center() != m_cut_contours[i].position) { m_cut_contours[i].shift = box.center() - m_cut_contours[i].position; } } else m_cut_contours[i].contours.reset(); } bool GLGizmoPainterBase::is_mesh_point_clipped(const Vec3d& point, const Transform3d& trafo) const { if (m_c->object_clipper()->get_position() == 0.) return false; auto sel_info = m_c->selection_info(); Vec3d transformed_point = trafo * point; transformed_point(2) += sel_info->get_sla_shift(); return m_c->object_clipper()->get_clipping_plane()->is_point_clipped(transformed_point); } // Interpolate points between the previous and current mouse positions, which are then projected onto the object. // Returned projected mouse positions are grouped by mesh_idx. It may contain multiple std::vector // with the same mesh_idx, but all items in std::vector always have the same mesh_idx. std::vector> GLGizmoPainterBase::get_projected_mouse_positions(const Vec2d &mouse_position, const double resolution, const std::vector &trafo_matrices) const { // List of mouse positions that will be used as seeds for painting. std::vector mouse_positions{mouse_position}; if (m_last_mouse_click != Vec2d::Zero()) { // In case current mouse position is far from the last one, // add several positions from between into the list, so there // are no gaps in the painted region. if (size_t patches_in_between = size_t((mouse_position - m_last_mouse_click).norm() / resolution); patches_in_between > 0) { const Vec2d diff = (m_last_mouse_click - mouse_position) / (patches_in_between + 1); for (size_t patch_idx = 1; patch_idx <= patches_in_between; ++patch_idx) mouse_positions.emplace_back(mouse_position + patch_idx * diff); mouse_positions.emplace_back(m_last_mouse_click); } } const Camera &camera = wxGetApp().plater()->get_camera(); std::vector mesh_hit_points; mesh_hit_points.reserve(mouse_positions.size()); // In mesh_hit_points only the last item could have mesh_id == -1, any other items mustn't. for (const Vec2d &mp : mouse_positions) { update_raycast_cache(mp, camera, trafo_matrices); mesh_hit_points.push_back({m_rr.hit, m_rr.mesh_id, m_rr.facet}); if (m_rr.mesh_id == -1) break; } // Divide mesh_hit_points into groups with the same mesh_idx. It may contain multiple groups with the same mesh_idx. std::vector> mesh_hit_points_by_mesh; for (size_t prev_mesh_hit_point = 0, curr_mesh_hit_point = 0; curr_mesh_hit_point < mesh_hit_points.size(); ++curr_mesh_hit_point) { size_t next_mesh_hit_point = curr_mesh_hit_point + 1; if (next_mesh_hit_point >= mesh_hit_points.size() || mesh_hit_points[curr_mesh_hit_point].mesh_idx != mesh_hit_points[next_mesh_hit_point].mesh_idx) { mesh_hit_points_by_mesh.emplace_back(); mesh_hit_points_by_mesh.back().insert(mesh_hit_points_by_mesh.back().end(), mesh_hit_points.begin() + int(prev_mesh_hit_point), mesh_hit_points.begin() + int(next_mesh_hit_point)); prev_mesh_hit_point = next_mesh_hit_point; } } auto on_same_facet = [](std::vector &hit_points) -> bool { for (const ProjectedMousePosition &mesh_hit_point : hit_points) if (mesh_hit_point.facet_idx != hit_points.front().facet_idx) return false; return true; }; struct Plane { Vec3d origin; Vec3d first_axis; Vec3d second_axis; }; auto find_plane = [](std::vector &hit_points) -> std::optional { assert(hit_points.size() >= 3); for (size_t third_idx = 2; third_idx < hit_points.size(); ++third_idx) { const Vec3d &first_point = hit_points[third_idx - 2].mesh_hit.cast(); const Vec3d &second_point = hit_points[third_idx - 1].mesh_hit.cast(); const Vec3d &third_point = hit_points[third_idx].mesh_hit.cast(); const Vec3d first_vec = first_point - second_point; const Vec3d second_vec = third_point - second_point; // If three points aren't collinear, then there exists only one plane going through all points. if (first_vec.cross(second_vec).squaredNorm() > sqr(EPSILON)) { const Vec3d first_axis_vec_n = first_vec.normalized(); // Make second_vec perpendicular to first_axis_vec_n using Gram–Schmidt orthogonalization process const Vec3d second_axis_vec_n = (second_vec - (first_vec.dot(second_vec) / first_vec.dot(first_vec)) * first_vec).normalized(); return Plane{second_point, first_axis_vec_n, second_axis_vec_n}; } } return std::nullopt; }; for(std::vector &hit_points : mesh_hit_points_by_mesh) { assert(!hit_points.empty()); if (hit_points.back().mesh_idx == -1) break; if (hit_points.size() <= 2) continue; if (on_same_facet(hit_points)) { hit_points = {hit_points.front(), hit_points.back()}; } else if (std::optional plane = find_plane(hit_points); plane) { Polyline polyline; polyline.points.reserve(hit_points.size()); // Project hit_points into its plane to simplified them in the next step. for (auto &hit_point : hit_points) { const Vec3d &point = hit_point.mesh_hit.cast(); const double x_cord = plane->first_axis.dot(point - plane->origin); const double y_cord = plane->second_axis.dot(point - plane->origin); polyline.points.emplace_back(scale_(x_cord), scale_(y_cord)); } polyline.simplify(scale_(m_cursor_radius) / 10.); const int mesh_idx = hit_points.front().mesh_idx; std::vector new_hit_points; new_hit_points.reserve(polyline.points.size()); // Project 2D simplified hit_points beck to 3D. for (const Point &point : polyline.points) { const double x_cord = unscale(point.x()); const double y_cord = unscale(point.y()); const Vec3d new_hit_point = plane->origin + x_cord * plane->first_axis + y_cord * plane->second_axis; const int facet_idx = m_c->raycaster()->raycasters()[mesh_idx]->get_closest_facet(new_hit_point.cast()); new_hit_points.push_back({new_hit_point.cast(), mesh_idx, size_t(facet_idx)}); } hit_points = new_hit_points; } else { hit_points = {hit_points.front(), hit_points.back()}; } } return mesh_hit_points_by_mesh; } // BBS std::vector GLGizmoPainterBase::get_projected_height_range( const Vec2d& mouse_position, double resolution, const std::vector& part_volumes, const std::vector& trafo_matrices) const { std::vector hit_triangles_by_mesh; float z_bot_world; if (m_is_set_height_start_z_by_imgui == false) { const Camera &camera = wxGetApp().plater()->get_camera(); // In mesh_hit_points only the last item could have mesh_id == -1, any other items mustn't. update_raycast_cache(mouse_position, camera, trafo_matrices); if (m_rr.mesh_id == -1) return hit_triangles_by_mesh; ProjectedMousePosition mesh_hit_point = {m_rr.hit, m_rr.mesh_id, m_rr.facet}; z_bot_world = (trafo_matrices[m_rr.mesh_id] * Vec3d(m_rr.hit(0), m_rr.hit(1), m_rr.hit(2))).z(); } else { z_bot_world = m_height_start_z_in_imgui; } float z_top_world = z_bot_world + m_cursor_height; hit_triangles_by_mesh.push_back({z_bot_world, m_rr.mesh_id, size_t(m_rr.facet)}); const Selection& selection = m_parent.get_selection(); const ModelObject* mo = m_c->selection_info()->model_object(); const ModelInstance* mi = mo->instances[selection.get_instance_idx()]; const Transform3d instance_trafo = m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView ? mi->get_assemble_transformation().get_matrix() : mi->get_transformation().get_matrix(); const Transform3d instance_trafo_not_translate = m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView ? mi->get_assemble_transformation().get_matrix(true) : mi->get_transformation().get_matrix(true); for (int mesh_idx = 0; mesh_idx < part_volumes.size(); mesh_idx++) { if (mesh_idx == m_rr.mesh_id) continue; const Transform3d& trafo = trafo_matrices[mesh_idx]; const indexed_triangle_set& its = part_volumes[mesh_idx]->mesh().its; int first_hit_facet_idx = -1; for (int facet_idx = 0; facet_idx < its.indices.size(); facet_idx++) { stl_vertex v0 = its.vertices[its.indices[facet_idx].x()]; stl_vertex v1 = its.vertices[its.indices[facet_idx].y()]; stl_vertex v2 = its.vertices[its.indices[facet_idx].z()]; float v0_z = (trafo * Vec3d(v0(0), v0(1), v0(2))).z(); float v1_z = (trafo * Vec3d(v1(0), v1(1), v1(2))).z(); float v2_z = (trafo * Vec3d(v2(0), v2(1), v2(2))).z(); bool outside_range = (v0_z < z_bot_world&& v1_z < z_bot_world&& v2_z < z_bot_world) || (v0_z > z_top_world && v1_z > z_top_world && v2_z > z_top_world); if (!outside_range) { first_hit_facet_idx = facet_idx; break; } } if (first_hit_facet_idx != -1) { hit_triangles_by_mesh.push_back({ z_bot_world, mesh_idx, (size_t)first_hit_facet_idx }); } } return hit_triangles_by_mesh; } // Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event. // The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is // aware that the event was reacted to and stops trying to make different sense of it. If the gizmo // concludes that the event was not intended for it, it should return false. bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down) { Vec2d _mouse_position = mouse_position; if (action == SLAGizmoEventType::MouseWheelUp || action == SLAGizmoEventType::MouseWheelDown) { if (control_down) { //BBS if (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::HEIGHT_RANGE) { m_cursor_height = action == SLAGizmoEventType::MouseWheelDown ? std::max(m_cursor_height - this->get_cursor_height_step(), this->get_cursor_height_min()) : std::min(m_cursor_height + this->get_cursor_height_step(), this->get_cursor_height_max()); m_parent.set_as_dirty(); return true; } if (m_tool_type == ToolType::BRUSH && (m_cursor_type == TriangleSelector::CursorType::SPHERE || m_cursor_type == TriangleSelector::CursorType::CIRCLE)) { m_cursor_radius = action == SLAGizmoEventType::MouseWheelDown ? std::max(m_cursor_radius - this->get_cursor_radius_step(), this->get_cursor_radius_min()) : std::min(m_cursor_radius + this->get_cursor_radius_step(), this->get_cursor_radius_max()); m_parent.set_as_dirty(); return true; } if (m_tool_type == ToolType::BUCKET_FILL || m_tool_type == ToolType::SMART_FILL) { m_smart_fill_angle = action == SLAGizmoEventType::MouseWheelDown ? std::max(m_smart_fill_angle - SmartFillAngleStep, SmartFillAngleMin) : std::min(m_smart_fill_angle + SmartFillAngleStep, SmartFillAngleMax); m_parent.set_as_dirty(); if (m_rr.mesh_id != -1) { const Selection &selection = m_parent.get_selection(); const ModelObject *mo = m_c->selection_info()->model_object(); const ModelInstance *mi = mo->instances[selection.get_instance_idx()]; const Transform3d trafo_matrix_not_translate = m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView ? mi->get_assemble_transformation().get_matrix(true) * mo->volumes[m_rr.mesh_id]->get_matrix(true) : mi->get_transformation().get_matrix(true) * mo->volumes[m_rr.mesh_id]->get_matrix(true); const Transform3d trafo_matrix = m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView ? mi->get_assemble_transformation().get_matrix() * mo->volumes[m_rr.mesh_id]->get_matrix() : mi->get_transformation().get_matrix() * mo->volumes[m_rr.mesh_id]->get_matrix(); m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), trafo_matrix_not_translate, this->get_clipping_plane_in_volume_coordinates(trafo_matrix), m_smart_fill_angle, m_paint_on_overhangs_only ? m_highlight_by_angle_threshold_deg : 0.f, true); m_triangle_selectors[m_rr.mesh_id]->request_update_render_data(); m_seed_fill_last_mesh_id = m_rr.mesh_id; } return true; } if (m_tool_type == ToolType::GAP_FILL) { TriangleSelectorPatch::gap_area = action == SLAGizmoEventType::MouseWheelDown ? std::max(TriangleSelectorPatch::gap_area - TriangleSelectorPatch::GapAreaStep, TriangleSelectorPatch::GapAreaMin) : std::min(TriangleSelectorPatch::gap_area + TriangleSelectorPatch::GapAreaStep, TriangleSelectorPatch::GapAreaMax); m_parent.set_as_dirty(); return true; } } else if (alt_down) { // BBS double pos = m_c->object_clipper()->get_position(); pos = action == SLAGizmoEventType::MouseWheelDown ? std::max(0., pos - 0.01) : std::min(1., pos + 0.01); m_c->object_clipper()->set_position(pos, true); return true; } } if (action == SLAGizmoEventType::ResetClippingPlane) { m_c->object_clipper()->set_position(-1., false); return true; } if (action == SLAGizmoEventType::LeftDown || action == SLAGizmoEventType::RightDown || (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)) { if (m_triangle_selectors.empty()) return false; EnforcerBlockerType new_state = EnforcerBlockerType::NONE; // BBS if (action == SLAGizmoEventType::Dragging) { if (m_button_down == Button::Right && this->get_right_button_state_type() == EnforcerBlockerType(-1)) return false; } else { if (action == SLAGizmoEventType::RightDown && this->get_right_button_state_type() == EnforcerBlockerType(-1)) return false; } if (! shift_down) { if (action == SLAGizmoEventType::Dragging) new_state = m_button_down == Button::Left ? this->get_left_button_state_type() : this->get_right_button_state_type(); else new_state = action == SLAGizmoEventType::LeftDown ? this->get_left_button_state_type() : this->get_right_button_state_type(); } const Camera &camera = wxGetApp().plater()->get_camera(); const Selection &selection = m_parent.get_selection(); const ModelObject *mo = m_c->selection_info()->model_object(); const ModelInstance *mi = mo->instances[selection.get_instance_idx()]; Transform3d instance_trafo = m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView ? mi->get_assemble_transformation().get_matrix() : mi->get_transformation().get_matrix(); Transform3d instance_trafo_not_translate = m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView ? mi->get_assemble_transformation().get_matrix(true) : mi->get_transformation().get_matrix(true); std::vector part_volumes; // Precalculate transformations of individual meshes. std::vector trafo_matrices; std::vector trafo_matrices_not_translate; for (const ModelVolume *mv : mo->volumes) if (mv->is_model_part()) { if (m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView) { Transform3d temp = instance_trafo * mv->get_matrix(); temp.translate(mv->get_transformation().get_offset() * (GLVolume::explosion_ratio - 1.0) + mi->get_offset_to_assembly() * (GLVolume::explosion_ratio - 1.0)); trafo_matrices.emplace_back(temp); } else { trafo_matrices.emplace_back(instance_trafo* mv->get_matrix()); } trafo_matrices_not_translate.emplace_back(instance_trafo_not_translate * mv->get_matrix(true)); part_volumes.push_back(mv); } // BBS if (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::HEIGHT_RANGE) { std::vector projected_height_range_by_mesh = get_projected_height_range(_mouse_position, 1., part_volumes, trafo_matrices); m_last_mouse_click = Vec2d::Zero(); for (int i = 0; i < projected_height_range_by_mesh.size(); i++) { const ProjectedHeightRange& phr = projected_height_range_by_mesh[i]; int mesh_idx = phr.mesh_idx; // The mouse button click detection is enabled when there is a valid hit. // Missing the object entirely // shall not capture the mouse. const bool dragging_while_painting = (action == SLAGizmoEventType::Dragging && m_button_down != Button::None); if (mesh_idx != -1 && m_button_down == Button::None) m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right); const Transform3d& trafo_matrix = trafo_matrices[mesh_idx]; const Transform3d& trafo_matrix_not_translate = trafo_matrices_not_translate[mesh_idx]; // Calculate direction from camera to the hit (in mesh coords): Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast(); const TriangleSelector::ClippingPlane& clp = this->get_clipping_plane_in_volume_coordinates(trafo_matrix); std::unique_ptr cursor = TriangleSelector::SinglePointCursor::cursor_factory(phr.z_world, camera_pos, m_cursor_height, trafo_matrix, clp); m_triangle_selectors[mesh_idx]->select_patch(int(phr.first_facet_idx), std::move(cursor), new_state, trafo_matrix_not_translate, m_triangle_splitting_enabled, m_paint_on_overhangs_only ? m_highlight_by_angle_threshold_deg : 0.f); m_triangle_selectors[mesh_idx]->request_update_render_data(true); m_last_mouse_click = _mouse_position; } return true; } if (action == SLAGizmoEventType::Dragging && m_tool_type == ToolType::BRUSH) { if (m_vertical_only) _mouse_position.x() = m_last_mouse_click.x(); else if (m_horizontal_only) _mouse_position.y() = m_last_mouse_click.y(); } std::vector> projected_mouse_positions_by_mesh = get_projected_mouse_positions(_mouse_position, 1., trafo_matrices); m_last_mouse_click = Vec2d::Zero(); // only actual hits should be saved for (const std::vector &projected_mouse_positions : projected_mouse_positions_by_mesh) { assert(!projected_mouse_positions.empty()); const int mesh_idx = projected_mouse_positions.front().mesh_idx; const bool dragging_while_painting = (action == SLAGizmoEventType::Dragging && m_button_down != Button::None); // The mouse button click detection is enabled when there is a valid hit. // Missing the object entirely // shall not capture the mouse. if (mesh_idx != -1) if (m_button_down == Button::None) m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right); // In case we have no valid hit, we can return. The event will be stopped when // dragging while painting (to prevent scene rotations and moving the object) if (mesh_idx == -1) return dragging_while_painting; const Transform3d &trafo_matrix = trafo_matrices[mesh_idx]; const Transform3d &trafo_matrix_not_translate = trafo_matrices_not_translate[mesh_idx]; // Calculate direction from camera to the hit (in mesh coords): Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast(); assert(mesh_idx < int(m_triangle_selectors.size())); const TriangleSelector::ClippingPlane &clp = this->get_clipping_plane_in_volume_coordinates(trafo_matrix); if (m_tool_type == ToolType::SMART_FILL || m_tool_type == ToolType::BUCKET_FILL || (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER)) { for(const ProjectedMousePosition &projected_mouse_position : projected_mouse_positions) { assert(projected_mouse_position.mesh_idx == mesh_idx); const Vec3f mesh_hit = projected_mouse_position.mesh_hit; const int facet_idx = int(projected_mouse_position.facet_idx); m_triangle_selectors[mesh_idx]->seed_fill_apply_on_triangles(new_state); if (m_tool_type == ToolType::SMART_FILL) m_triangle_selectors[mesh_idx]->seed_fill_select_triangles(mesh_hit, facet_idx, trafo_matrix_not_translate, clp, m_smart_fill_angle, m_paint_on_overhangs_only ? m_highlight_by_angle_threshold_deg : 0.f, true); else if (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER) // BBS: add infill_angle parameter m_triangle_selectors[mesh_idx]->bucket_fill_select_triangles(mesh_hit, facet_idx, clp, -1.f, false, true); else if (m_tool_type == ToolType::BUCKET_FILL) // BBS: add infill_angle parameter m_triangle_selectors[mesh_idx]->bucket_fill_select_triangles(mesh_hit, facet_idx, clp, m_smart_fill_angle, true, true); m_seed_fill_last_mesh_id = -1; } } else if (m_tool_type == ToolType::BRUSH) { assert(m_cursor_type == TriangleSelector::CursorType::CIRCLE || m_cursor_type == TriangleSelector::CursorType::SPHERE); if (projected_mouse_positions.size() == 1) { const ProjectedMousePosition& first_position = projected_mouse_positions.front(); std::unique_ptr cursor = TriangleSelector::SinglePointCursor::cursor_factory(first_position.mesh_hit, camera_pos, m_cursor_radius, m_cursor_type, trafo_matrix, clp); m_triangle_selectors[mesh_idx]->select_patch(int(first_position.facet_idx), std::move(cursor), new_state, trafo_matrix_not_translate, m_triangle_splitting_enabled, m_paint_on_overhangs_only ? m_highlight_by_angle_threshold_deg : 0.f); } else { for (auto first_position_it = projected_mouse_positions.cbegin(); first_position_it != projected_mouse_positions.cend() - 1; ++first_position_it) { auto second_position_it = first_position_it + 1; std::unique_ptr cursor = TriangleSelector::DoublePointCursor::cursor_factory(first_position_it->mesh_hit, second_position_it->mesh_hit, camera_pos, m_cursor_radius, m_cursor_type, trafo_matrix, clp); m_triangle_selectors[mesh_idx]->select_patch(int(first_position_it->facet_idx), std::move(cursor), new_state, trafo_matrix_not_translate, m_triangle_splitting_enabled, m_paint_on_overhangs_only ? m_highlight_by_angle_threshold_deg : 0.f); } } } m_triangle_selectors[mesh_idx]->request_update_render_data(true); m_last_mouse_click = _mouse_position; } return true; } if (action == SLAGizmoEventType::Moving && (m_tool_type == ToolType::SMART_FILL || m_tool_type == ToolType::BUCKET_FILL || (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER))) { if (m_triangle_selectors.empty()) return false; const Camera &camera = wxGetApp().plater()->get_camera(); const Selection &selection = m_parent.get_selection(); const ModelObject *mo = m_c->selection_info()->model_object(); const ModelInstance *mi = mo->instances[selection.get_instance_idx()]; const Transform3d instance_trafo = m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView ? mi->get_assemble_transformation().get_matrix() : mi->get_transformation().get_matrix(); const Transform3d instance_trafo_not_translate = m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView ? mi->get_assemble_transformation().get_matrix(true) : mi->get_transformation().get_matrix(true); // Precalculate transformations of individual meshes. std::vector trafo_matrices; std::vector trafo_matrices_not_translate; for (const ModelVolume *mv : mo->volumes) if (mv->is_model_part()) { if (m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView) { Transform3d temp = instance_trafo * mv->get_matrix(); temp.translate(mv->get_transformation().get_offset() * (GLVolume::explosion_ratio - 1.0) + mi->get_offset_to_assembly() * (GLVolume::explosion_ratio - 1.0)); trafo_matrices.emplace_back(temp); } else { trafo_matrices.emplace_back(instance_trafo * mv->get_matrix()); } trafo_matrices_not_translate.emplace_back(instance_trafo_not_translate * mv->get_matrix(true)); } // Now "click" into all the prepared points and spill paint around them. update_raycast_cache(_mouse_position, camera, trafo_matrices); auto seed_fill_unselect_all = [this]() { for (auto &triangle_selector : m_triangle_selectors) { triangle_selector->seed_fill_unselect_all_triangles(); triangle_selector->request_update_render_data(); } }; if (m_rr.mesh_id == -1) { // Clean selected by seed fill for all triangles in all meshes when a mouse isn't pointing on any mesh. seed_fill_unselect_all(); m_seed_fill_last_mesh_id = -1; // In case we have no valid hit, we can return. return false; } // The mouse moved from one object's volume to another one. So it is needed to unselect all triangles selected by seed fill. if(m_rr.mesh_id != m_seed_fill_last_mesh_id) seed_fill_unselect_all(); const Transform3d &trafo_matrix = trafo_matrices[m_rr.mesh_id]; const Transform3d &trafo_matrix_not_translate = trafo_matrices_not_translate[m_rr.mesh_id]; assert(m_rr.mesh_id < int(m_triangle_selectors.size())); const TriangleSelector::ClippingPlane &clp = this->get_clipping_plane_in_volume_coordinates(trafo_matrix); if (m_tool_type == ToolType::SMART_FILL) m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), trafo_matrix_not_translate, clp, m_smart_fill_angle, m_paint_on_overhangs_only ? m_highlight_by_angle_threshold_deg : 0.f); else if (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER) // BBS: add infill_angle parameter m_triangle_selectors[m_rr.mesh_id]->bucket_fill_select_triangles(m_rr.hit, int(m_rr.facet), clp, -1.f, false); else if (m_tool_type == ToolType::BUCKET_FILL) // BBS: add infill_angle parameter m_triangle_selectors[m_rr.mesh_id]->bucket_fill_select_triangles(m_rr.hit, int(m_rr.facet), clp, m_smart_fill_angle, true); m_triangle_selectors[m_rr.mesh_id]->request_update_render_data(); m_seed_fill_last_mesh_id = m_rr.mesh_id; return true; } if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::RightUp) && m_button_down != Button::None) { // Take snapshot and update ModelVolume data. wxString action_name = this->handle_snapshot_action_name(shift_down, m_button_down); Plater::TakeSnapshot snapshot(wxGetApp().plater(), std::string(action_name.ToUTF8().data()), UndoRedo::SnapshotType::GizmoAction); update_model_object(); m_button_down = Button::None; m_last_mouse_click = Vec2d::Zero(); return true; } return false; } void GLGizmoPainterBase::update_raycast_cache(const Vec2d& mouse_position, const Camera& camera, const std::vector& trafo_matrices) const { if (m_rr.mouse_position == mouse_position) { // Same query as last time - the answer is already in the cache. return; } Vec3f normal = Vec3f::Zero(); Vec3f hit = Vec3f::Zero(); size_t facet = 0; Vec3f closest_hit = Vec3f::Zero(); double closest_hit_squared_distance = std::numeric_limits::max(); size_t closest_facet = 0; int closest_hit_mesh_id = -1; // Cast a ray on all meshes, pick the closest hit and save it for the respective mesh for (int mesh_id = 0; mesh_id < int(trafo_matrices.size()); ++mesh_id) { if (m_c->raycaster()->raycasters()[mesh_id]->unproject_on_mesh( mouse_position, trafo_matrices[mesh_id], camera, hit, normal, m_c->object_clipper()->get_clipping_plane(), &facet, m_parent.get_canvas_type() != GLCanvas3D::CanvasAssembleView)) { // In case this hit is clipped, skip it. if (is_mesh_point_clipped(hit.cast(), trafo_matrices[mesh_id])) continue; // Is this hit the closest to the camera so far? double hit_squared_distance = (camera.get_position()-trafo_matrices[mesh_id]*hit.cast()).squaredNorm(); if (hit_squared_distance < closest_hit_squared_distance) { closest_hit_squared_distance = hit_squared_distance; closest_facet = facet; closest_hit_mesh_id = mesh_id; closest_hit = hit; } } } m_rr = {mouse_position, closest_hit_mesh_id, closest_hit, closest_facet}; } bool GLGizmoPainterBase::on_is_activable() const { const Selection& selection = m_parent.get_selection(); if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptFFF || !selection.is_single_full_instance()/* || wxGetApp().get_mode() == comSimple*/) return false; // BBS #if 0 // Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside. const Selection::IndicesList& list = selection.get_volume_idxs(); return std::all_of(list.cbegin(), list.cend(), [&selection](unsigned int idx) { return !selection.get_volume(idx)->is_outside; }); #else return true; #endif } bool GLGizmoPainterBase::on_is_selectable() const { //BBS /*return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF && wxGetApp().get_mode() != comSimple );*/ return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF); } CommonGizmosDataID GLGizmoPainterBase::on_get_requirements() const { return CommonGizmosDataID( int(CommonGizmosDataID::SelectionInfo) | int(CommonGizmosDataID::InstancesHider) | int(CommonGizmosDataID::Raycaster) | int(CommonGizmosDataID::ObjectClipper)); } void GLGizmoPainterBase::on_set_state() { if (m_state == m_old_state) return; if (m_state == On && m_old_state != On) { // the gizmo was just turned on on_opening(); const Selection& selection = m_parent.get_selection(); //Camera& camera = wxGetApp().plater()->get_camera(); //Vec3d rotate_target = selection.get_bounding_box().center(); //rotate_target(2) = 0.f; //Vec3d position = camera.get_position(); //camera.set_target(rotate_target); //camera.look_at(position, rotate_target, Vec3d::UnitZ()); } if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off if (m_c->object_clipper()) { m_c->object_clipper()->set_position(0, true); } // we are actually shutting down on_shutdown(); m_old_mo_id = -1; //m_iva.release_geometry(); m_triangle_selectors.clear(); //Camera& camera = wxGetApp().plater()->get_camera(); //camera.look_at(camera.get_position(), m_previous_target, Vec3d::UnitZ()); //camera.set_target(m_previous_target); //camera.recover_from_free_camera(); } m_old_state = m_state; m_vertical_only = false; m_horizontal_only = false; m_is_front_view = false; m_front_view_radian = 0; } void GLGizmoPainterBase::on_load(cereal::BinaryInputArchive&) { // We should update the gizmo from current ModelObject, but it is not // possible at this point. That would require having updated selection and // common gizmos data, which is not done at this point. Instead, save // a flag to do the update in set_painter_gizmo_data, which will be called // soon after. m_schedule_update = true; } TriangleSelector::ClippingPlane GLGizmoPainterBase::get_clipping_plane_in_volume_coordinates(const Transform3d &trafo) const { const ::Slic3r::GUI::ClippingPlane *const clipping_plane = m_c->object_clipper()->get_clipping_plane(); if (clipping_plane == nullptr || !clipping_plane->is_active()) return {}; const Vec3d clp_normal = clipping_plane->get_normal(); const double clp_offset = clipping_plane->get_offset(); const Transform3d trafo_normal = Transform3d(trafo.linear().transpose()); const Transform3d trafo_inv = trafo.inverse(); Vec3d point_on_plane = clp_normal * clp_offset; Vec3d point_on_plane_transformed = trafo_inv * point_on_plane; Vec3d normal_transformed = trafo_normal * clp_normal; auto offset_transformed = float(point_on_plane_transformed.dot(normal_transformed)); return TriangleSelector::ClippingPlane({float(normal_transformed.x()), float(normal_transformed.y()), float(normal_transformed.z()), offset_transformed}); } void GLGizmoPainterBase::change_camera_view_angle(float front_view_radian) { wxGetApp().plater()->get_camera().select_view("front"); const Selection &selection = m_parent.get_selection(); auto rotate_target = selection.get_bounding_box().center(); wxGetApp().plater()->get_camera().rotate_local_with_target(Vec3d(0, front_view_radian, 0), rotate_target); } std::array TriangleSelectorGUI::get_seed_fill_color(const std::array &base_color) { // BBS return { base_color[0] * 1.25f < 1.f ? base_color[0] * 1.25f : 1.f, base_color[1] * 1.25f < 1.f ? base_color[1] * 1.25f : 1.f, base_color[2] * 1.25f < 1.f ? base_color[2] * 1.25f : 1.f, 1.f}; } void TriangleSelectorGUI::render(ImGuiWrapper* imgui) { if (m_update_render_data) { update_render_data(); m_update_render_data = false; } auto* shader = wxGetApp().get_current_shader(); if (! shader) return; assert(shader->get_name() == "gouraud"); ScopeGuard guard([shader]() { if (shader) shader->set_uniform("offset_depth_buffer", false);}); shader->set_uniform("offset_depth_buffer", true); for (auto iva : {std::make_pair(&m_iva_enforcers, enforcers_color), std::make_pair(&m_iva_blockers, blockers_color)}) { if (iva.first->has_VBOs()) { shader->set_uniform("uniform_color", iva.second); iva.first->render(); } } for (auto &iva : m_iva_seed_fills) if (iva.has_VBOs()) { size_t color_idx = &iva - &m_iva_seed_fills.front(); const std::array &color = TriangleSelectorGUI::get_seed_fill_color(color_idx == 1 ? enforcers_color : color_idx == 2 ? blockers_color : GLVolume::NEUTRAL_COLOR); shader->set_uniform("uniform_color", color); iva.render(); } if (m_paint_contour.has_VBO()) { ScopeGuard guard_gouraud([shader]() { shader->start_using(); }); shader->stop_using(); auto *contour_shader = wxGetApp().get_shader("mm_contour"); contour_shader->start_using(); glsafe(::glDepthFunc(GL_LEQUAL)); m_paint_contour.render(); glsafe(::glDepthFunc(GL_LESS)); contour_shader->stop_using(); } #ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG if (imgui) render_debug(imgui); else assert(false); // If you want debug output, pass ptr to ImGuiWrapper. #endif } void TriangleSelectorGUI::update_render_data() { int enf_cnt = 0; int blc_cnt = 0; std::vector seed_fill_cnt(m_iva_seed_fills.size(), 0); for (auto *iva : {&m_iva_enforcers, &m_iva_blockers}) iva->release_geometry(); for (auto &iva : m_iva_seed_fills) iva.release_geometry(); for (const Triangle &tr : m_triangles) { bool is_valid = tr.valid(); bool is_split = tr.is_split(); EnforcerBlockerType type = tr.get_state(); bool is_select_by_seed_fill = tr.is_selected_by_seed_fill(); if (!tr.valid() || tr.is_split() || (tr.get_state() == EnforcerBlockerType::NONE && !tr.is_selected_by_seed_fill())) continue; int tr_state = int(tr.get_state()); GLIndexedVertexArray &iva = tr.is_selected_by_seed_fill() ? m_iva_seed_fills[tr_state] : tr.get_state() == EnforcerBlockerType::ENFORCER ? m_iva_enforcers : m_iva_blockers; int &cnt = tr.is_selected_by_seed_fill() ? seed_fill_cnt[tr_state] : tr.get_state() == EnforcerBlockerType::ENFORCER ? enf_cnt : blc_cnt; const Vec3f &v0 = m_vertices[tr.verts_idxs[0]].v; const Vec3f &v1 = m_vertices[tr.verts_idxs[1]].v; const Vec3f &v2 = m_vertices[tr.verts_idxs[2]].v; //FIXME the normal may likely be pulled from m_triangle_selectors, but it may not be worth the effort // or the current implementation may be more cache friendly. const Vec3f n = (v1 - v0).cross(v2 - v1).normalized(); iva.push_geometry(v0, n); iva.push_geometry(v1, n); iva.push_geometry(v2, n); iva.push_triangle(cnt, cnt + 1, cnt + 2); cnt += 3; } for (auto *iva : {&m_iva_enforcers, &m_iva_blockers}) iva->finalize_geometry(true); for (auto &iva : m_iva_seed_fills) iva.finalize_geometry(true); m_paint_contour.release_geometry(); std::vector contour_edges = this->get_seed_fill_contour(); m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6); for (const Vec2i &edge : contour_edges) { m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.x()); m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.y()); m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.z()); m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.x()); m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.y()); m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.z()); } m_paint_contour.contour_indices.assign(m_paint_contour.contour_vertices.size() / 3, 0); std::iota(m_paint_contour.contour_indices.begin(), m_paint_contour.contour_indices.end(), 0); m_paint_contour.contour_indices_size = m_paint_contour.contour_indices.size(); m_paint_contour.finalize_geometry(); } // BBS bool TrianglePatch::is_fragment() const { return this->area < TriangleSelectorPatch::gap_area; } float TriangleSelectorPatch::gap_area = TriangleSelectorPatch::GapAreaMin; void TriangleSelectorPatch::render(ImGuiWrapper* imgui) { static bool last_show_wireframe = false; if (last_show_wireframe != wxGetApp().plater()->is_show_wireframe()) { last_show_wireframe = wxGetApp().plater()->is_show_wireframe(); m_update_render_data = true; m_paint_changed = true; } if (m_update_render_data) update_render_data(); auto* shader = wxGetApp().get_current_shader(); if (!shader) return; assert(shader->get_name() == "mm_gouraud"); GLint position_id = -1; GLint barycentric_id = -1; bool show_wireframe = false; if (wxGetApp().plater()->is_wireframe_enabled()) { if (m_need_wireframe && wxGetApp().plater()->is_show_wireframe()) { position_id = shader->get_attrib_location("v_position"); barycentric_id = shader->get_attrib_location("v_barycentric"); //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", show_wireframe on"); shader->set_uniform("show_wireframe", true); show_wireframe = true; } else { //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", show_wireframe off"); shader->set_uniform("show_wireframe", false); } } for (size_t buffer_idx = 0; buffer_idx < m_triangle_patches.size(); ++buffer_idx) { if (this->has_VBOs(buffer_idx)) { const TrianglePatch& patch = m_triangle_patches[buffer_idx]; std::array color; if (patch.is_fragment() && !patch.neighbor_types.empty()) { size_t color_idx = (size_t)*patch.neighbor_types.begin(); color = m_ebt_colors[color_idx]; color[3] = 0.85; } else { size_t color_idx = (size_t)patch.type; color = m_ebt_colors[color_idx]; } //to make black not too hard too see std::array new_color = adjust_color_for_rendering(color); shader->set_uniform("uniform_color", new_color); //shader->set_uniform("uniform_color", color); //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", buffer_idx %1%: new_color[%2%, %3%, %4%, %5%]")%buffer_idx%new_color[0]%new_color[1]%new_color[2]%new_color[3]; this->render(buffer_idx, (int) position_id, show_wireframe); } } if (m_paint_contour.has_VBO()) { ScopeGuard guard_mm_gouraud([shader]() { shader->start_using(); }); shader->stop_using(); auto* contour_shader = wxGetApp().get_shader("mm_contour"); contour_shader->start_using(); glsafe(::glDepthFunc(GL_LEQUAL)); m_paint_contour.render(); glsafe(::glDepthFunc(GL_LESS)); contour_shader->stop_using(); } m_update_render_data = false; } void TriangleSelectorPatch::update_triangles_per_type() { //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", enter"); m_triangle_patches.resize((int)EnforcerBlockerType::ExtruderMax + 1); for (int i = 0; i < m_triangle_patches.size(); i++) { auto& patch = m_triangle_patches[i]; patch.type = (EnforcerBlockerType)i; patch.triangle_indices.reserve(m_triangles.size() / 3); } bool using_wireframe = (wxGetApp().plater()->is_wireframe_enabled() && wxGetApp().plater()->is_show_wireframe()) ? true : false; for (auto& triangle : m_triangles) { if (!triangle.valid() || triangle.is_split()) continue; int state = (int)triangle.get_state(); auto& patch = m_triangle_patches[state]; //patch.triangle_indices.insert(patch.triangle_indices.end(), triangle.verts_idxs.begin(), triangle.verts_idxs.end()); for (int i = 0; i < 3; ++i) { int j = triangle.verts_idxs[i]; int index = using_wireframe?int(patch.patch_vertices.size()/6) : int(patch.patch_vertices.size()/3); //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", Line %1%: i=%2%, j=%3%, index=%4%, v[%5%,%6%,%7%]")%__LINE__%i%j%index%m_vertices[j].v(0)%m_vertices[j].v(1)%m_vertices[j].v(2); patch.patch_vertices.emplace_back(m_vertices[j].v(0)); patch.patch_vertices.emplace_back(m_vertices[j].v(1)); patch.patch_vertices.emplace_back(m_vertices[j].v(2)); if (using_wireframe) { if (i == 0) { patch.patch_vertices.emplace_back(1.0); patch.patch_vertices.emplace_back(0.0); patch.patch_vertices.emplace_back(0.0); } else if (i == 1) { patch.patch_vertices.emplace_back(0.0); patch.patch_vertices.emplace_back(1.0); patch.patch_vertices.emplace_back(0.0); } else { patch.patch_vertices.emplace_back(0.0); patch.patch_vertices.emplace_back(0.0); patch.patch_vertices.emplace_back(1.0); } } patch.triangle_indices.emplace_back( index); } //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", Line %1%: state=%2%, vertice size=%3%, triangle size %4%")%__LINE__%state%patch.patch_vertices.size()%patch.triangle_indices.size(); } //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("exit"); } void TriangleSelectorPatch::update_selector_triangles() { for (TrianglePatch& patch : m_triangle_patches) { if (!patch.is_fragment() || patch.neighbor_types.empty()) continue; EnforcerBlockerType type = *patch.neighbor_types.begin(); for (int facet_idx : patch.facet_indices) { m_triangles[facet_idx].set_state(type); } } } void TriangleSelectorPatch::update_triangles_per_patch() { auto [neighbors, neighbors_propagated] = this->precompute_all_neighbors(); std::vector visited(m_triangles.size(), false); bool using_wireframe = (wxGetApp().plater()->is_wireframe_enabled() && wxGetApp().plater()->is_show_wireframe()) ? true : false; auto get_all_touching_triangles = [this](int facet_idx, const Vec3i& neighbors, const Vec3i& neighbors_propagated) -> std::vector { assert(facet_idx != -1 && facet_idx < int(m_triangles.size())); assert(this->verify_triangle_neighbors(m_triangles[facet_idx], neighbors)); std::vector touching_triangles; Vec3i vertices = { m_triangles[facet_idx].verts_idxs[0], m_triangles[facet_idx].verts_idxs[1], m_triangles[facet_idx].verts_idxs[2] }; append_touching_subtriangles(neighbors(0), vertices(1), vertices(0), touching_triangles); append_touching_subtriangles(neighbors(1), vertices(2), vertices(1), touching_triangles); append_touching_subtriangles(neighbors(2), vertices(0), vertices(2), touching_triangles); for (int neighbor_idx : neighbors_propagated) if (neighbor_idx != -1 && !m_triangles[neighbor_idx].is_split()) touching_triangles.emplace_back(neighbor_idx); return touching_triangles; }; auto calc_fragment_area = [this](const TrianglePatch& patch, float max_limit_area, int stride) { double total_area = 0.f; const std::vector& ti = patch.triangle_indices; /*for (int i = 0; i < ti.size() / 3; i++) { total_area += std::abs((m_vertices[ti[i]].v - m_vertices[ti[i + 1]].v) .cross(m_vertices[ti[i]].v - m_vertices[ti[i + 2]].v).norm()) / 2; if (total_area >= max_limit_area) break; }*/ const std::vector& vertices = patch.patch_vertices; for (int i = 0; i < ti.size(); i+=3) { stl_vertex v0(vertices[ti[i] * stride], vertices[ti[i] * stride + 1], vertices[ti[i] * stride + 2]); stl_vertex v1(vertices[ti[i + 1] * stride], vertices[ti[i + 1] * stride + 1], vertices[ti[i + 1] * stride + 2]); stl_vertex v2(vertices[ti[i + 2] * stride], vertices[ti[i + 2] * stride + 1], vertices[ti[i + 2] * stride + 2]); total_area += std::abs((v0 - v1).cross(v0 - v2).norm()) / 2; if (total_area >= max_limit_area) break; } return total_area; }; int start_facet_idx = 0; while (1) { for (; start_facet_idx < visited.size(); start_facet_idx++) { if (!visited[start_facet_idx] && m_triangles[start_facet_idx].valid() && !m_triangles[start_facet_idx].is_split()) break; } if (start_facet_idx >= m_triangles.size()) break; EnforcerBlockerType start_facet_state = m_triangles[start_facet_idx].get_state(); TrianglePatch patch; std::queue facet_queue; facet_queue.push(start_facet_idx); while (!facet_queue.empty()) { int current_facet = facet_queue.front(); facet_queue.pop(); assert(!m_triangles[current_facet].is_split()); if (!visited[current_facet]) { Triangle& triangle = m_triangles[current_facet]; for (int i = 0; i < 3; ++i) { int j = triangle.verts_idxs[i]; int index = using_wireframe?int(patch.patch_vertices.size()/6) : int(patch.patch_vertices.size()/3); patch.patch_vertices.emplace_back(m_vertices[j].v(0)); patch.patch_vertices.emplace_back(m_vertices[j].v(1)); patch.patch_vertices.emplace_back(m_vertices[j].v(2)); if (using_wireframe) { if (i == 0) { patch.patch_vertices.emplace_back(1.0); patch.patch_vertices.emplace_back(0.0); patch.patch_vertices.emplace_back(0.0); } else if (i == 1) { patch.patch_vertices.emplace_back(0.0); patch.patch_vertices.emplace_back(1.0); patch.patch_vertices.emplace_back(0.0); } else { patch.patch_vertices.emplace_back(0.0); patch.patch_vertices.emplace_back(0.0); patch.patch_vertices.emplace_back(1.0); } } patch.triangle_indices.emplace_back( index); } //patch.triangle_indices.insert(patch.triangle_indices.end(), triangle.verts_idxs.begin(), triangle.verts_idxs.end()); patch.facet_indices.push_back(current_facet); std::vector touching_triangles = get_all_touching_triangles(current_facet, neighbors[current_facet], neighbors_propagated[current_facet]); for (const int tr_idx : touching_triangles) { if (tr_idx < 0) continue; if (m_triangles[tr_idx].get_state() != start_facet_state) { patch.neighbor_types.insert(m_triangles[tr_idx].get_state()); continue; } // should check visited state after color for neight types if (visited[tr_idx]) continue; assert(!m_triangles[tr_idx].is_split()); facet_queue.push(tr_idx); } } visited[current_facet] = true; } patch.area = calc_fragment_area(patch, GapAreaMax, using_wireframe?6:3); patch.type = start_facet_state; m_triangle_patches.emplace_back(std::move(patch)); } } void TriangleSelectorPatch::set_filter_state(bool is_filter_state) { if (!m_filter_state && is_filter_state) { m_filter_state = is_filter_state; this->release_geometry(); update_render_data(); } m_filter_state = is_filter_state; } void TriangleSelectorPatch::update_render_data() { //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", m_paint_changed=%1%, m_triangle_patches.size %2%")%m_paint_changed%m_triangle_patches.size(); if (m_paint_changed || (m_triangle_patches.size() == 0)) { this->release_geometry(); /*m_patch_vertices.reserve(m_vertices.size() * 3); for (const Vertex& vr : m_vertices) { m_patch_vertices.emplace_back(vr.v.x()); m_patch_vertices.emplace_back(vr.v.y()); m_patch_vertices.emplace_back(vr.v.z()); } this->finalize_vertices();*/ if (m_filter_state) update_triangles_per_patch(); else update_triangles_per_type(); this->finalize_triangle_indices(); m_paint_changed = false; } //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", before paint_contour"); m_paint_contour.release_geometry(); std::vector contour_edges = this->get_seed_fill_contour(); m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6); for (const Vec2i& edge : contour_edges) { m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.x()); m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.y()); m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.z()); m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.x()); m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.y()); m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.z()); } m_paint_contour.contour_indices.assign(m_paint_contour.contour_vertices.size() / 3, 0); std::iota(m_paint_contour.contour_indices.begin(), m_paint_contour.contour_indices.end(), 0); m_paint_contour.contour_indices_size = m_paint_contour.contour_indices.size(); m_paint_contour.finalize_geometry(); //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", exit"); } void TriangleSelectorPatch::render(int triangle_indices_idx, int position_id, bool show_wireframe) { assert(triangle_indices_idx < this->m_triangle_indices_VBO_ids.size()); assert(this->m_triangle_patches.size() == this->m_triangle_indices_VBO_ids.size()); //assert(this->m_vertices_VBO_id != 0); assert(this->m_triangle_patches.size() == this->m_vertices_VBO_ids.size()); assert(this->m_vertices_VBO_ids[triangle_indices_idx] != 0); assert(this->m_triangle_indices_VBO_ids[triangle_indices_idx] != 0); //glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->m_vertices_VBO_id)); //glsafe(::glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), (const void*)(0 * sizeof(float)))); if (this->m_triangle_indices_sizes[triangle_indices_idx] > 0) { glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->m_vertices_VBO_ids[triangle_indices_idx])); if (show_wireframe) { glsafe(::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void *) 0)); glsafe(::glColorPointer(3,GL_FLOAT, 6 * sizeof(float), (const void *) (3 * sizeof(float)))); glsafe(::glEnableClientState(GL_COLOR_ARRAY)); } else { glsafe(::glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), nullptr)); } //glsafe(::glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), nullptr)); //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", Line %1%: triangle_indices_idx %2%, bind vertex vbo, buffer id %3%")%__LINE__%triangle_indices_idx%this->m_vertices_VBO_ids[triangle_indices_idx]; } glsafe(::glEnableClientState(GL_VERTEX_ARRAY)); // Render using the Vertex Buffer Objects. if (this->m_triangle_indices_sizes[triangle_indices_idx] > 0) { glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->m_triangle_indices_VBO_ids[triangle_indices_idx])); glsafe(::glDrawElements(GL_TRIANGLES, GLsizei(this->m_triangle_indices_sizes[triangle_indices_idx]), GL_UNSIGNED_INT, nullptr)); glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", Line %1%: triangle_indices_idx %2%, bind indices vbo, buffer id %3%")%__LINE__%triangle_indices_idx%this->m_triangle_indices_VBO_ids[triangle_indices_idx]; } glsafe(::glDisableClientState(GL_VERTEX_ARRAY)); if ((this->m_triangle_indices_sizes[triangle_indices_idx] > 0)&&(position_id != -1)) glsafe(::glDisableVertexAttribArray(position_id)); if ((this->m_triangle_indices_sizes[triangle_indices_idx] > 0)&&show_wireframe) { glsafe(::glEnableClientState(GL_COLOR_ARRAY)); } if (this->m_triangle_indices_sizes[triangle_indices_idx] > 0) glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); } void TriangleSelectorPatch::release_geometry() { /*if (m_vertices_VBO_id) { glsafe(::glDeleteBuffers(1, &m_vertices_VBO_id)); m_vertices_VBO_id = 0; }*/ for (auto& vertice_VBO_id : m_vertices_VBO_ids) { glsafe(::glDeleteBuffers(1, &vertice_VBO_id)); vertice_VBO_id = 0; } for (auto& triangle_indices_VBO_id : m_triangle_indices_VBO_ids) { glsafe(::glDeleteBuffers(1, &triangle_indices_VBO_id)); triangle_indices_VBO_id = 0; } this->clear(); BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", Line %1%: released geometry")%__LINE__; } void TriangleSelectorPatch::finalize_vertices() { /*assert(m_vertices_VBO_id == 0); if (!this->m_patch_vertices.empty()) { glsafe(::glGenBuffers(1, &this->m_vertices_VBO_id)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->m_vertices_VBO_id)); glsafe(::glBufferData(GL_ARRAY_BUFFER, this->m_patch_vertices.size() * sizeof(float), this->m_patch_vertices.data(), GL_STATIC_DRAW)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); this->m_patch_vertices.clear(); }*/ } void TriangleSelectorPatch::finalize_triangle_indices() { m_vertices_VBO_ids.resize(m_triangle_patches.size()); m_triangle_indices_VBO_ids.resize(m_triangle_patches.size()); m_triangle_indices_sizes.resize(m_triangle_patches.size()); assert(std::all_of(m_triangle_indices_VBO_ids.cbegin(), m_triangle_indices_VBO_ids.cend(), [](const auto& ti_VBO_id) { return ti_VBO_id == 0; })); for (size_t buffer_idx = 0; buffer_idx < m_triangle_patches.size(); ++buffer_idx) { std::vector& patch_vertices = m_triangle_patches[buffer_idx].patch_vertices; if (!patch_vertices.empty()) { glsafe(::glGenBuffers(1, &m_vertices_VBO_ids[buffer_idx])); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vertices_VBO_ids[buffer_idx])); glsafe(::glBufferData(GL_ARRAY_BUFFER, patch_vertices.size() * sizeof(float), patch_vertices.data(), GL_STATIC_DRAW)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", Line %1%: buffer_idx %2%, vertices size %3%, buffer id %4%")%__LINE__%buffer_idx%patch_vertices.size()%m_vertices_VBO_ids[buffer_idx]; patch_vertices.clear(); } std::vector& triangle_indices = m_triangle_patches[buffer_idx].triangle_indices; m_triangle_indices_sizes[buffer_idx] = triangle_indices.size(); if (!triangle_indices.empty()) { glsafe(::glGenBuffers(1, &m_triangle_indices_VBO_ids[buffer_idx])); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_triangle_indices_VBO_ids[buffer_idx])); glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, triangle_indices.size() * sizeof(int), triangle_indices.data(), GL_STATIC_DRAW)); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", Line %1%: buffer_idx %2%, vertices size %3%, buffer id %4%")%__LINE__%buffer_idx%triangle_indices.size()%m_triangle_indices_VBO_ids[buffer_idx]; triangle_indices.clear(); } } } void GLPaintContour::render() const { assert(this->m_contour_VBO_id != 0); assert(this->m_contour_EBO_id != 0); glsafe(::glLineWidth(4.0f)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->m_contour_VBO_id)); glsafe(::glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), nullptr)); glsafe(::glEnableClientState(GL_VERTEX_ARRAY)); if (this->contour_indices_size > 0) { glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->m_contour_EBO_id)); glsafe(::glDrawElements(GL_LINES, GLsizei(this->contour_indices_size), GL_UNSIGNED_INT, nullptr)); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); } glsafe(::glDisableClientState(GL_VERTEX_ARRAY)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); } void GLPaintContour::finalize_geometry() { assert(this->m_contour_VBO_id == 0); assert(this->m_contour_EBO_id == 0); if (!this->contour_vertices.empty()) { glsafe(::glGenBuffers(1, &this->m_contour_VBO_id)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->m_contour_VBO_id)); glsafe(::glBufferData(GL_ARRAY_BUFFER, this->contour_vertices.size() * sizeof(float), this->contour_vertices.data(), GL_STATIC_DRAW)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); this->contour_vertices.clear(); } if (!this->contour_indices.empty()) { glsafe(::glGenBuffers(1, &this->m_contour_EBO_id)); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->m_contour_EBO_id)); glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->contour_indices.size() * sizeof(unsigned int), this->contour_indices.data(), GL_STATIC_DRAW)); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); this->contour_indices.clear(); } } void GLPaintContour::release_geometry() { if (this->m_contour_VBO_id) { glsafe(::glDeleteBuffers(1, &this->m_contour_VBO_id)); this->m_contour_VBO_id = 0; } if (this->m_contour_EBO_id) { glsafe(::glDeleteBuffers(1, &this->m_contour_EBO_id)); this->m_contour_EBO_id = 0; } this->clear(); } #ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui) { imgui->begin(std::string("TriangleSelector dialog (DEV ONLY)"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse); static float edge_limit = 1.f; imgui->text("Edge limit (mm): "); imgui->slider_float("", &edge_limit, 0.1f, 8.f); set_edge_limit(edge_limit); imgui->checkbox("Show split triangles: ", m_show_triangles); imgui->checkbox("Show invalid triangles: ", m_show_invalid); int valid_triangles = m_triangles.size() - m_invalid_triangles; imgui->text("Valid triangles: " + std::to_string(valid_triangles) + "/" + std::to_string(m_triangles.size())); imgui->text("Vertices: " + std::to_string(m_vertices.size())); if (imgui->button("Force garbage collection")) garbage_collect(); if (imgui->button("Serialize - deserialize")) { auto map = serialize(); deserialize(map); } imgui->end(); if (! m_show_triangles) return; enum vtype { ORIGINAL = 0, SPLIT, INVALID }; for (auto& va : m_varrays) va.release_geometry(); std::array cnts; ::glScalef(1.01f, 1.01f, 1.01f); for (int tr_id=0; tr_idpush_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]), double(m_vertices[tr.verts_idxs[i]].v[1]), double(m_vertices[tr.verts_idxs[i]].v[2]), 0., 0., 1.); va->push_triangle(*cnt, *cnt+1, *cnt+2); *cnt += 3; } ::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); for (vtype i : {ORIGINAL, SPLIT, INVALID}) { GLIndexedVertexArray& va = m_varrays[i]; va.finalize_geometry(true); if (va.has_VBOs()) { switch (i) { case ORIGINAL : ::glColor3f(0.f, 0.f, 1.f); break; case SPLIT : ::glColor3f(1.f, 0.f, 0.f); break; case INVALID : ::glColor3f(1.f, 1.f, 0.f); break; } va.render(); } } ::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } #endif } // namespace Slic3r::GUI