// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_EMBREE_REORIENT_FACETS_RAYCAST_H #define IGL_EMBREE_REORIENT_FACETS_RAYCAST_H #include "../igl_inline.h" #include namespace igl { namespace embree { // Orient each component (identified by C) of a mesh (V,F) using ambient // occlusion such that the front side is less occluded than back side, as // described in "A Simple Method for Correcting Facet Orientations in // Polygon Meshes Based on Ray Casting" [Takayama et al. 2014]. // // Inputs: // V #V by 3 list of vertex positions // F #F by 3 list of triangle indices // rays_total Total number of rays that will be shot // rays_minimum Minimum number of rays that each patch should receive // facet_wise Decision made for each face independently, no use of patches // (i.e., each face is treated as a patch) // use_parity Use parity mode // is_verbose Verbose output to cout // Outputs: // I #F list of whether face has been flipped // C #F list of patch ID (output of bfs_orient > manifold patches) template < typename DerivedV, typename DerivedF, typename DerivedI, typename DerivedC> IGL_INLINE void reorient_facets_raycast( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, int rays_total, int rays_minimum, bool facet_wise, bool use_parity, bool is_verbose, Eigen::PlainObjectBase & I, Eigen::PlainObjectBase & C); // Outputs: // FF #F by 3 list of reoriented faces // Defaults: // rays_total = F.rows()*100; // rays_minimum = 10; // facet_wise = false; // use_parity = false; // is_verbose = false; template < typename DerivedV, typename DerivedF, typename DerivedFF, typename DerivedI> IGL_INLINE void reorient_facets_raycast( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, Eigen::PlainObjectBase & FF, Eigen::PlainObjectBase & I); } }; #ifndef IGL_STATIC_LIBRARY # include "reorient_facets_raycast.cpp" #endif #endif