// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_OPENGL2_RIGHT_AXIS_H #define IGL_OPENGL2_RIGHT_AXIS_H #include "../igl_inline.h" namespace igl { namespace opengl2 { // Determines the right axis or depth axis of the current gl matrix // Outputs: // x pointer to x-coordinate in scene coordinates of the un-normalized // right axis // y pointer to y-coordinate in scene coordinates of the un-normalized // right axis // z pointer to z-coordinate in scene coordinates of the un-normalized // right axis // mv pointer to modelview matrix // // Note: Right axis is returned *UN-normalized* IGL_INLINE void right_axis(double * x, double * y, double * z); IGL_INLINE void right_axis(const double * mv, double * x, double * y, double * z); } }; #ifndef IGL_STATIC_LIBRARY # include "right_axis.cpp" #endif #endif