// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H #define IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H #include "igl_inline.h" #include // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w), // such that q = x*i + y*j + z*k + w namespace igl { // Snap the quaternion q to the nearest canonical view quaternion // Input: // q quaternion to be snapped (also see Outputs) // threshold (optional) threshold: // 1.0 --> snap any input // 0.5 --> snap inputs somewhat close to canonical views // 0.0 --> snap no input // Output: // q quaternion possibly set to nearest canonical view // Return: // true only if q was snapped to the nearest canonical view template IGL_INLINE bool snap_to_canonical_view_quat( const Q_type* q, const Q_type threshold, Q_type* s); template IGL_INLINE bool snap_to_canonical_view_quat( const Eigen::Quaternion & q, const double threshold, Eigen::Quaternion & s); } #ifndef IGL_STATIC_LIBRARY # include "snap_to_canonical_view_quat.cpp" #endif #endif