#ifndef slic3r_GUI_Colors_hpp_ #define slic3r_GUI_Colors_hpp_ #include "imgui/imgui.h" #include enum RenderCol_ { RenderCol_3D_Background = 0, RenderCol_Plate_Unselected, RenderCol_Plate_Selected, RenderCol_Plate_Default, RenderCol_Plate_Line_Top, RenderCol_Plate_Line_Bottom, RenderCol_Model_Disable, RenderCol_Model_Unprintable, RenderCol_Model_Neutral, RenderCol_Part, RenderCol_Modifier, RenderCol_Negtive_Volume, RenderCol_Support_Enforcer, RenderCol_Support_Blocker, RenderCol_Axis_X, RenderCol_Axis_Y, RenderCol_Axis_Z, RenderCol_Grabber_X, RenderCol_Grabber_Y, RenderCol_Grabber_Z, RenderCol_Flatten_Plane, RenderCol_Flatten_Plane_Hover, RenderCol_Count, }; typedef int RenderCol; namespace Slic3r { class RenderColor { public: static ImVec4 colors[RenderCol_Count]; }; const char* GetRenderColName(RenderCol idx); inline std::array GLColor(ImVec4 color) { return {color.x, color.y, color.z, color.w }; } inline ImVec4 IMColor(std::array color) { return ImVec4(color[0], color[1], color[2], color[3]); } } #endif