#ifndef slic3r_GLGizmoFdmSupports_hpp_ #define slic3r_GLGizmoFdmSupports_hpp_ #include "GLGizmoPainterBase.hpp" //BBS #include "libslic3r/Print.hpp" #include "libslic3r/ObjectID.hpp" #include namespace Slic3r::GUI { class GLGizmoFdmSupports : public GLGizmoPainterBase { public: GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); void render_painter_gizmo() const override; //BBS: add edit state enum EditState { state_idle = 0, state_generating = 1, state_ready }; //BBS bool on_key_down_select_tool_type(int keyCode); protected: void on_render_input_window(float x, float y, float bottom_limit) override; std::string on_get_name() const override; std::string on_get_name_str() override { return "Supports Painting"; } // BBS void render_triangles(const Selection& selection) const override; void on_set_state() override; void show_tooltip_information(float caption_max, float x, float y); wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override; std::string get_gizmo_entering_text() const override { return "Entering Paint-on supports"; } std::string get_gizmo_leaving_text() const override { return "Leaving Paint-on supports"; } std::string get_action_snapshot_name() override { return "Paint-on supports editing"; } // BBS wchar_t m_current_tool = 0; private: bool on_init() override; //BBS: remove const void update_model_object() override; //BBS: add logic to distinguish the first_time_update and later_update void update_from_model_object(bool first_update) override; void tool_changed(wchar_t old_tool, wchar_t new_tool); void on_opening() override; void on_shutdown() override; PainterGizmoType get_painter_type() const override; void select_facets_by_angle(float threshold, bool block); // BBS int get_selection_support_threshold_angle(); int m_support_threshold_angle = -1; //BBS: add support preview logic void init_print_instance(); void update_support_volumes(); void invalid_support_volumes(bool invalid_step = false); bool need_regenerate_support_volumes(); void generate_support_volume(); void run_thread(); float m_angle_threshold_deg = 40.f; bool m_volume_valid = false; GLVolume *m_support_volume = NULL; mutable bool m_volume_ready = false; bool m_is_tree_support = false; bool m_cancel = false; size_t m_object_id; std::vector m_volume_timestamps; PrintInstance m_print_instance; mutable EditState m_edit_state; //thread boost::thread m_thread; // Mutex and condition variable to synchronize m_thread with the UI thread. std::mutex m_mutex; int m_generate_count; // This map holds all translated description texts, so they can be easily referenced during layout calculations // etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect. std::map m_desc; }; } // namespace Slic3r::GUI #endif // slic3r_GLGizmoFdmSupports_hpp_