#ifndef slic3r_GLGizmoRotate_hpp_ #define slic3r_GLGizmoRotate_hpp_ #include "GLGizmoBase.hpp" #include "../Jobs/RotoptimizeJob.hpp" //BBS: add size adjust related #include "GizmoObjectManipulation.hpp" namespace Slic3r { namespace GUI { class GLGizmoRotate : public GLGizmoBase { static const float Offset; static const unsigned int CircleResolution; static const unsigned int AngleResolution; static const unsigned int ScaleStepsCount; static const float ScaleStepRad; static const unsigned int ScaleLongEvery; static const float ScaleLongTooth; static const unsigned int SnapRegionsCount; static const float GrabberOffset; public: enum Axis : unsigned char { X, Y, Z }; private: Axis m_axis; double m_angle; mutable Vec3d m_custom_center{Vec3d::Zero()}; mutable Vec3d m_center; mutable float m_radius; mutable float m_snap_coarse_in_radius; mutable float m_snap_coarse_out_radius; mutable float m_snap_fine_in_radius; mutable float m_snap_fine_out_radius; BoundingBoxf3 m_bounding_box; Transform3d m_orient_matrix{Transform3d::Identity()}; // emboss need to draw rotation gizmo in local coordinate systems bool m_force_local_coordinate{false}; public: GLGizmoRotate(GLCanvas3D& parent, Axis axis); GLGizmoRotate(const GLGizmoRotate& other); virtual ~GLGizmoRotate() = default; double get_angle() const { return m_angle; } void set_angle(double angle); std::string get_tooltip() const override; void set_center(const Vec3d &point) { m_custom_center = point; } void set_force_local_coordinate(bool use) { m_force_local_coordinate = use; } protected: bool on_init() override; std::string on_get_name() const override { return ""; } void on_start_dragging() override; void on_update(const UpdateData& data) override; void on_render() override; void on_render_for_picking() override; private: void render_circle() const; void render_scale() const; void render_snap_radii() const; void render_reference_radius() const; void render_angle() const; void render_grabber(const BoundingBoxf3& box) const; void render_grabber_extension(const BoundingBoxf3& box, bool picking) const; void transform_to_local(const Selection& selection) const; // returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const; void init_data_from_selection(const Selection &selection); }; class GLGizmoRotate3D : public GLGizmoBase { // BBS: change to protected for subclass access protected: std::vector m_gizmos; //BBS: add size adjust related GizmoObjectManipulation* m_object_manipulation; public: //BBS: add obj manipulation logic //GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation); Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); } void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); } std::string get_tooltip() const override { std::string tooltip = m_gizmos[X].get_tooltip(); if (tooltip.empty()) tooltip = m_gizmos[Y].get_tooltip(); if (tooltip.empty()) tooltip = m_gizmos[Z].get_tooltip(); return tooltip; } void set_center(const Vec3d &point) { m_gizmos[X].set_center(point); m_gizmos[Y].set_center(point); m_gizmos[Z].set_center(point); } protected: bool on_init() override; std::string on_get_name() const override; std::string on_get_name_str() override { return "Rotate"; } void on_set_state() override; void on_set_hover_id() override { for (int i = 0; i < 3; ++i) m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1); } void on_enable_grabber(unsigned int id) override { if (id < 3) m_gizmos[id].enable_grabber(0); } void on_disable_grabber(unsigned int id) override { if (id < 3) m_gizmos[id].disable_grabber(0); } bool on_is_activable() const override; void on_start_dragging() override; void on_stop_dragging() override; void on_update(const UpdateData& data) override { for (GLGizmoRotate& g : m_gizmos) { g.update(data); } } void on_render() override; void on_render_for_picking() override { for (GLGizmoRotate& g : m_gizmos) { g.render_for_picking(); } } void on_render_input_window(float x, float y, float bottom_limit) override; private: class RotoptimzeWindow { ImGuiWrapper *m_imgui = nullptr; public: struct State { float accuracy = 1.f; int method_id = 0; }; struct Alignment { float x, y, bottom_limit; }; RotoptimzeWindow(ImGuiWrapper * imgui, State & state, const Alignment &bottom_limit); ~RotoptimzeWindow(); RotoptimzeWindow(const RotoptimzeWindow&) = delete; RotoptimzeWindow(RotoptimzeWindow &&) = delete; RotoptimzeWindow& operator=(const RotoptimzeWindow &) = delete; RotoptimzeWindow& operator=(RotoptimzeWindow &&) = delete; }; RotoptimzeWindow::State m_rotoptimizewin_state = {}; void load_rotoptimize_state(); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmoRotate_hpp_