#include #include #include "slic3r/Utils/ColorSpaceConvert.hpp" #include "FlushVolCalc.hpp" namespace Slic3r { const int g_min_flush_volume_from_support = 420.f; const int g_flush_volume_to_support = 230; const int g_max_flush_volume = 800; static float to_radians(float degree) { return degree / 180.f * M_PI; } static float get_luminance(float r, float g, float b) { return r * 0.3 + g * 0.59 + b * 0.11; } static float calc_triangle_3rd_edge(float edge_a, float edge_b, float degree_ab) { return std::sqrt(edge_a * edge_a + edge_b * edge_b - 2 * edge_a * edge_b * std::cos(to_radians(degree_ab))); } static float DeltaHS_BBS(float h1, float s1, float v1, float h2, float s2, float v2) { float h1_rad = to_radians(h1); float h2_rad = to_radians(h2); float dx = std::cos(h1_rad) * s1 * v1 - cos(h2_rad) * s2 * v2; float dy = std::sin(h1_rad) * s1 * v1 - sin(h2_rad) * s2 * v2; float dxy = std::sqrt(dx * dx + dy * dy); return std::min(1.2f, dxy); } FlushVolCalculator::FlushVolCalculator(int min, int max, float multiplier) :m_min_flush_vol(min), m_max_flush_vol(max), m_multiplier(multiplier) { } int FlushVolCalculator::calc_flush_vol(unsigned char src_a, unsigned char src_r, unsigned char src_g, unsigned char src_b, unsigned char dst_a, unsigned char dst_r, unsigned char dst_g, unsigned char dst_b) { // BBS: Transparent materials are treated as white materials if (src_a == 0) { src_r = src_g = src_b = 255; } if (dst_a == 0) { dst_r = dst_g = dst_b = 255; } float src_r_f, src_g_f, src_b_f, dst_r_f, dst_g_f, dst_b_f; float from_hsv_h, from_hsv_s, from_hsv_v; float to_hsv_h, to_hsv_s, to_hsv_v; src_r_f = (float)src_r / 255.f; src_g_f = (float)src_g / 255.f; src_b_f = (float)src_b / 255.f; dst_r_f = (float)dst_r / 255.f; dst_g_f = (float)dst_g / 255.f; dst_b_f = (float)dst_b / 255.f; // Calculate color distance in HSV color space RGB2HSV(src_r_f, src_g_f,src_b_f, &from_hsv_h, &from_hsv_s, &from_hsv_v); RGB2HSV(dst_r_f, dst_g_f, dst_b_f, &to_hsv_h, &to_hsv_s, &to_hsv_v); float hs_dist = DeltaHS_BBS(from_hsv_h, from_hsv_s, from_hsv_v, to_hsv_h, to_hsv_s, to_hsv_v); // 1. Color difference is more obvious if the dest color has high luminance // 2. Color difference is more obvious if the source color has low luminance float from_lumi = get_luminance(src_r_f, src_g_f, src_b_f); float to_lumi = get_luminance(dst_r_f, dst_g_f, dst_b_f); float lumi_flush = 0.f; if (to_lumi >= from_lumi) { lumi_flush = std::pow(to_lumi - from_lumi, 0.7f) * 560.f; } else { lumi_flush = (from_lumi - to_lumi) * 80.f; float inter_hsv_v = 0.67 * to_hsv_v + 0.33 * from_hsv_v; hs_dist = std::min(inter_hsv_v, hs_dist); } float hs_flush = 230.f * hs_dist; float flush_volume = calc_triangle_3rd_edge(hs_flush, lumi_flush, 120.f); flush_volume = std::max(flush_volume, 60.f); //float flush_multiplier = std::atof(m_flush_multiplier_ebox->GetValue().c_str()); flush_volume += m_min_flush_vol; return std::min((int)flush_volume, m_max_flush_vol); } }