#include "Circle.hpp" #include #include #include "Geometry.hpp" //BBS: Refer to ArcWelderLib for the arc fitting functions namespace Slic3r { //BBS: threshold used to judge collineation static const double Parallel_area_threshold = 0.0001; bool Circle::try_create_circle(const Point& p1, const Point& p2, const Point& p3, const double max_radius, Circle& new_circle) { double x1 = p1.x(); double y1 = p1.y(); double x2 = p2.x(); double y2 = p2.y(); double x3 = p3.x(); double y3 = p3.y(); //BBS: use area of triangle to judge whether three points are almostly on one line //Because the point is scale_ once, so area should scale_ twice. if (fabs((y1 - y2) * (x1 - x3) - (y1 - y3) * (x1 - x2)) <= scale_(scale_(Parallel_area_threshold))) return false; double a = x1 * (y2 - y3) - y1 * (x2 - x3) + x2 * y3 - x3 * y2; //BBS: take out to figure out how we handle very small values if (fabs(a) < SCALED_EPSILON) return false; double b = (x1 * x1 + y1 * y1) * (y3 - y2) + (x2 * x2 + y2 * y2) * (y1 - y3) + (x3 * x3 + y3 * y3) * (y2 - y1); double c = (x1 * x1 + y1 * y1) * (x2 - x3) + (x2 * x2 + y2 * y2) * (x3 - x1) + (x3 * x3 + y3 * y3) * (x1 - x2); double center_x = -b / (2.0 * a); double center_y = -c / (2.0 * a); double delta_x = center_x - x1; double delta_y = center_y - y1; double radius = sqrt(delta_x * delta_x + delta_y * delta_y); if (radius > max_radius) return false; new_circle.center = Point(center_x, center_y); new_circle.radius = radius; return true; } bool Circle::try_create_circle(const Points& points, const double max_radius, const double tolerance, Circle& new_circle) { size_t count = points.size(); size_t middle_index = count / 2; // BBS: the middle point will almost always produce the best arcs with high possibility. if (count == 3) { return (Circle::try_create_circle(points[0], points[middle_index], points[count - 1], max_radius, new_circle) && !new_circle.is_over_deviation(points, tolerance)); } else { Point middle_point = (count % 2 == 0) ? (points[middle_index] + points[middle_index - 1]) / 2 : (points[middle_index - 1] + points[middle_index + 1]) / 2; if (Circle::try_create_circle(points[0], middle_point, points[count - 1], max_radius, new_circle) && !new_circle.is_over_deviation(points, tolerance)) return true; } // BBS: Find the circle with the least deviation, if one exists. Circle test_circle; double least_deviation; bool found_circle = false; double current_deviation; for (int index = 1; index < count - 1; index++) { if (index == middle_index) // BBS: We already checked this one, and it failed. don't need to do again continue; if (Circle::try_create_circle(points[0], points[index], points[count - 1], max_radius, test_circle) && test_circle.get_deviation_sum_squared(points, tolerance, current_deviation)) { if (!found_circle || current_deviation < least_deviation) { found_circle = true; least_deviation = current_deviation; new_circle = test_circle; } } } return found_circle; } double Circle::get_polar_radians(const Point& p1) const { double polar_radians = atan2(p1.y() - center.y(), p1.x() - center.x()); if (polar_radians < 0) polar_radians = (2.0 * PI) + polar_radians; return polar_radians; } bool Circle::is_over_deviation(const Points& points, const double tolerance) { Point closest_point; Point temp; double distance_from_center; // BBS: skip the first and last points since they has fit perfectly. for (size_t index = 0; index < points.size() - 1; index++) { if (index != 0) { //BBS: check fitting tolerance temp = points[index] - center; distance_from_center = sqrt((double)temp.x() * (double)temp.x() + (double)temp.y() * (double)temp.y()); if (std::fabs(distance_from_center - radius) > tolerance) return true; } //BBS: Check the point perpendicular from the segment to the circle's center if (get_closest_perpendicular_point(points[index], points[(size_t)index + 1], center, closest_point)) { temp = closest_point - center; distance_from_center = sqrt((double)temp.x() * (double)temp.x() + (double)temp.y() * (double)temp.y()); if (std::fabs(distance_from_center - radius) > tolerance) return true; } } return false; } bool Circle::get_closest_perpendicular_point(const Point& p1, const Point& p2, const Point& c, Point& out) { double x1 = p1.x(); double y1 = p1.y(); double x2 = p2.x(); double y2 = p2.y(); double x_dif = x2 - x1; double y_dif = y2 - y1; //BBS: [(Cx - Ax)(Bx - Ax) + (Cy - Ay)(By - Ay)] / [(Bx - Ax) ^ 2 + (By - Ay) ^ 2] double num = (c[0] - x1) * x_dif + (c[1] - y1) * y_dif; double denom = (x_dif * x_dif) + (y_dif * y_dif); double t = num / denom; //BBS: Considering this a failure if t == 0 or t==1 within tolerance. In that case we hit the endpoint, which is OK. if (Circle::less_than_or_equal(t, 0) || Circle::greater_than_or_equal(t, 1)) return false; out[0] = x1 + t * (x2 - x1); out[1] = y1 + t * (y2 - y1); return true; } bool Circle::get_deviation_sum_squared(const Points& points, const double tolerance, double& total_deviation) { total_deviation = 0; Point temp; double distance_from_center, deviation; // BBS: skip the first and last points since they are on the circle for (int index = 1; index < points.size() - 1; index++) { //BBS: make sure the length from the center of our circle to the test point is // at or below our max distance. temp = points[index] - center; distance_from_center = sqrt((double)temp.x() * (double)temp.x() + (double)temp.y() * (double)temp.y()); deviation = std::fabs(distance_from_center - radius); total_deviation += deviation * deviation; if (deviation > tolerance) return false; } Point closest_point; //BBS: check the point perpendicular from the segment to the circle's center for (int index = 0; index < points.size() - 1; index++) { if (get_closest_perpendicular_point(points[index], points[(size_t)index + 1], center, closest_point)) { temp = closest_point - center; distance_from_center = sqrt((double)temp.x() * (double)temp.x() + (double)temp.y() * (double)temp.y()); deviation = std::fabs(distance_from_center - radius); total_deviation += deviation * deviation; if (deviation > tolerance) return false; } } return true; } //BBS: only support calculate on X-Y plane, Z is useless Vec3f Circle::calc_tangential_vector(const Vec3f& pos, const Vec3f& center_pos, const bool is_ccw) { Vec3f dir = center_pos - pos; dir(2,0) = 0; dir.normalize(); Vec3f res; if (is_ccw) res = { dir(1, 0), -dir(0, 0), 0.0f }; else res = { -dir(1, 0), dir(0, 0), 0.0f }; return res; } bool ArcSegment::reverse() { if (!is_valid()) return false; std::swap(start_point, end_point); direction = (direction == ArcDirection::Arc_Dir_CCW) ? ArcDirection::Arc_Dir_CW : ArcDirection::Arc_Dir_CCW; angle_radians *= -1.0; std::swap(polar_start_theta, polar_end_theta); return true; } bool ArcSegment::clip_start(const Point &point) { if (!is_valid() || point == center || !is_point_inside(point)) return false; start_point = get_closest_point(point); update_angle_and_length(); return true; } bool ArcSegment::clip_end(const Point &point) { if (!is_valid() || point == center || !is_point_inside(point)) return false; end_point = get_closest_point(point); update_angle_and_length(); return true; } bool ArcSegment::split_at(const Point &point, ArcSegment& p1, ArcSegment& p2) { if (!is_valid() || point == center || !is_point_inside(point)) return false; Point segment_point = get_closest_point(point); p1 = ArcSegment(center, radius, this->start_point, segment_point, this->direction); p2 = ArcSegment(center, radius, segment_point, this->end_point, this->direction); return true; } bool ArcSegment::is_point_inside(const Point& point) const { double polar_theta = get_polar_radians(point); double radian_delta = polar_theta - polar_start_theta; if (radian_delta > 0 && direction == ArcDirection::Arc_Dir_CW) radian_delta = radian_delta - 2 * M_PI; else if (radian_delta < 0 && direction == ArcDirection::Arc_Dir_CCW) radian_delta = radian_delta + 2 * M_PI; return (direction == ArcDirection::Arc_Dir_CCW ? radian_delta > 0.0 && radian_delta < angle_radians : radian_delta < 0.0 && radian_delta > angle_radians); } void ArcSegment::update_angle_and_length() { polar_start_theta = get_polar_radians(start_point); polar_end_theta = get_polar_radians(end_point); angle_radians = polar_end_theta - polar_start_theta; if (angle_radians < 0 && direction == ArcDirection::Arc_Dir_CCW) angle_radians = angle_radians + 2 * M_PI; else if (angle_radians > 0 && direction == ArcDirection::Arc_Dir_CW) angle_radians = angle_radians - 2 * M_PI; length = fabs(angle_radians) * radius; is_arc = true; } bool ArcSegment::try_create_arc( const Points& points, ArcSegment& target_arc, double approximate_length, double max_radius, double tolerance, double path_tolerance_percent) { Circle test_circle = (Circle)target_arc; if (!Circle::try_create_circle(points, max_radius, tolerance, test_circle)) return false; int mid_point_index = ((points.size() - 2) / 2) + 1; ArcSegment test_arc; if (!ArcSegment::try_create_arc(test_circle, points[0], points[mid_point_index], points[points.size() - 1], test_arc, approximate_length, path_tolerance_percent)) return false; if (ArcSegment::are_points_within_slice(test_arc, points)) { target_arc = test_arc; return true; } return false; } bool ArcSegment::try_create_arc( const Circle& c, const Point& start_point, const Point& mid_point, const Point& end_point, ArcSegment& target_arc, double approximate_length, double path_tolerance_percent) { double polar_start_theta = c.get_polar_radians(start_point); double polar_mid_theta = c.get_polar_radians(mid_point); double polar_end_theta = c.get_polar_radians(end_point); double angle_radians = 0; ArcDirection direction = ArcDirection::Arc_Dir_unknow; //BBS: calculate the direction of the arc if (polar_end_theta > polar_start_theta) { if (polar_start_theta < polar_mid_theta && polar_mid_theta < polar_end_theta) { direction = ArcDirection::Arc_Dir_CCW; angle_radians = polar_end_theta - polar_start_theta; } else if ((0.0 <= polar_mid_theta && polar_mid_theta < polar_start_theta) || (polar_end_theta < polar_mid_theta && polar_mid_theta < (2.0 * PI))) { direction = ArcDirection::Arc_Dir_CW; angle_radians = polar_start_theta + ((2.0 * PI) - polar_end_theta); } } else if (polar_start_theta > polar_end_theta) { if ((polar_start_theta < polar_mid_theta && polar_mid_theta < (2.0 * PI)) || (0.0 < polar_mid_theta && polar_mid_theta < polar_end_theta)) { direction = ArcDirection::Arc_Dir_CCW; angle_radians = polar_end_theta + ((2.0 * PI) - polar_start_theta); } else if (polar_end_theta < polar_mid_theta && polar_mid_theta < polar_start_theta) { direction = ArcDirection::Arc_Dir_CW; angle_radians = polar_start_theta - polar_end_theta; } } // BBS: this doesn't always work.. in rare situations, the angle may be backward if (direction == ArcDirection::Arc_Dir_unknow || std::fabs(angle_radians) < EPSILON) return false; // BBS: Check the length against the original length. // This can trigger simply due to the differing path lengths // but also could indicate that the vector calculation above // got wrong direction double arc_length = c.radius * angle_radians; double difference = (arc_length - approximate_length) / approximate_length; if (std::fabs(difference) >= path_tolerance_percent) { // BBS: So it's possible that vector calculation above got wrong direction. // This can happen if there is a crazy arrangement of points // extremely close to eachother. They have to be close enough to // break our other checks. However, we may be able to salvage this. // see if an arc moving in the opposite direction had the correct length. //BBS: Find the rest of the angle across the circle double test_radians = std::fabs(angle_radians - 2 * PI); // Calculate the length of that arc double test_arc_length = c.radius * test_radians; difference = (test_arc_length - approximate_length) / approximate_length; if (std::fabs(difference) >= path_tolerance_percent) return false; //BBS: Set the new length and flip the direction (but not the angle)! arc_length = test_arc_length; direction = direction == ArcDirection::Arc_Dir_CCW ? ArcDirection::Arc_Dir_CW : ArcDirection::Arc_Dir_CCW; } if (direction == ArcDirection::Arc_Dir_CW) angle_radians *= -1.0; target_arc.is_arc = true; target_arc.direction = direction; target_arc.center = c.center; target_arc.radius = c.radius; target_arc.start_point = start_point; target_arc.end_point = end_point; target_arc.length = arc_length; target_arc.angle_radians = angle_radians; target_arc.polar_start_theta = polar_start_theta; target_arc.polar_end_theta = polar_end_theta; return true; } bool ArcSegment::are_points_within_slice(const ArcSegment& test_arc, const Points& points) { //BBS: Check all the points and see if they fit inside of the angles double previous_polar = test_arc.polar_start_theta; bool will_cross_zero = false; bool crossed_zero = false; const int point_count = points.size(); Vec2d start_norm(((double)test_arc.start_point.x() - (double)test_arc.center.x()) / test_arc.radius, ((double)test_arc.start_point.y() - (double)test_arc.center.y()) / test_arc.radius); Vec2d end_norm(((double)test_arc.end_point.x() - (double)test_arc.center.x()) / test_arc.radius, ((double)test_arc.end_point.y() - (double)test_arc.center.y()) / test_arc.radius); if (test_arc.direction == ArcDirection::Arc_Dir_CCW) will_cross_zero = test_arc.polar_start_theta > test_arc.polar_end_theta; else will_cross_zero = test_arc.polar_start_theta < test_arc.polar_end_theta; //BBS: check if point 1 to point 2 cross zero double polar_test; for (int index = point_count - 2; index < point_count; index++) { if (index < point_count - 1) polar_test = test_arc.get_polar_radians(points[index]); else polar_test = test_arc.polar_end_theta; //BBS: First ensure the test point is within the arc if (test_arc.direction == ArcDirection::Arc_Dir_CCW) { //BBS: Only check to see if we are within the arc if this isn't the endpoint if (index < point_count - 1) { if (will_cross_zero) { if (!(polar_test > test_arc.polar_start_theta || polar_test < test_arc.polar_end_theta)) return false; } else if (!(test_arc.polar_start_theta < polar_test && polar_test < test_arc.polar_end_theta)) return false; } //BBS: check the angles are increasing if (previous_polar > polar_test) { if (!will_cross_zero) return false; //BBS: Allow the angle to cross zero once if (crossed_zero) return false; crossed_zero = true; } } else { if (index < point_count - 1) { if (will_cross_zero) { if (!(polar_test < test_arc.polar_start_theta || polar_test > test_arc.polar_end_theta)) return false; } else if (!(test_arc.polar_start_theta > polar_test && polar_test > test_arc.polar_end_theta)) return false; } //BBS: Now make sure the angles are decreasing if (previous_polar < polar_test) { if (!will_cross_zero) return false; //BBS: Allow the angle to cross zero once if (crossed_zero) return false; crossed_zero = true; } } // BBS: check if the segment intersects either of the vector from the center of the circle to the endpoints of the arc Line segmemt(points[index - 1], points[index]); if ((index != 1 && ray_intersects_segment(test_arc.center, start_norm, segmemt)) || (index != point_count - 1 && ray_intersects_segment(test_arc.center, end_norm, segmemt))) return false; previous_polar = polar_test; } //BBS: Ensure that all arcs that cross zero if (will_cross_zero != crossed_zero) return false; return true; } // BBS: this function is used to detect whether a ray cross the segment bool ArcSegment::ray_intersects_segment(const Point &rayOrigin, const Vec2d &rayDirection, const Line& segment) { Vec2d v1 = Vec2d(rayOrigin.x() - segment.a.x(), rayOrigin.y() - segment.a.y()); Vec2d v2 = Vec2d(segment.b.x() - segment.a.x(), segment.b.y() - segment.a.y()); Vec2d v3 = Vec2d(-rayDirection(1), rayDirection(0)); double dot = v2(0) * v3(0) + v2(1) * v3(1); if (std::fabs(dot) < SCALED_EPSILON) return false; double t1 = (v2(0) * v1(1) - v2(1) * v1(0)) / dot; double t2 = (v1(0) * v3(0) + v1(1) * v3(1)) / dot; if (t1 >= 0.0 && (t2 >= 0.0 && t2 <= 1.0)) return true; return false; } // BBS: new function to calculate arc radian in X-Y plane float ArcSegment::calc_arc_radian(Vec3f start_pos, Vec3f end_pos, Vec3f center_pos, bool is_ccw) { Vec3f delta1 = center_pos - start_pos; Vec3f delta2 = center_pos - end_pos; // only consider arc in x-y plane, so clean z distance delta1(2,0) = 0; delta2(2,0) = 0; float radian; if ((delta1 - delta2).norm() < 1e-6) { // start_pos is same with end_pos, we think it's a full circle radian = 2 * M_PI; } else { double dot = delta1.dot(delta2); double cross = (double)delta1(0, 0) * (double)delta2(1, 0) - (double)delta1(1, 0) * (double)delta2(0, 0); radian = atan2(cross, dot); if (is_ccw) radian = (radian < 0) ? 2 * M_PI + radian : radian; else radian = (radian < 0) ? abs(radian) : 2 * M_PI - radian; } return radian; } float ArcSegment::calc_arc_radius(Vec3f start_pos, Vec3f center_pos) { Vec3f delta1 = center_pos - start_pos; delta1(2,0) = 0; return delta1.norm(); } // BBS: new function to calculate arc length in X-Y plane float ArcSegment::calc_arc_length(Vec3f start_pos, Vec3f end_pos, Vec3f center_pos, bool is_ccw) { return calc_arc_radius(start_pos, center_pos) * calc_arc_radian(start_pos, end_pos, center_pos, is_ccw); } }