// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoCut.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include #include #include #include #include #include #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/Plater.hpp" #include "slic3r/GUI/GUI_ObjectManipulation.hpp" #include "libslic3r/AppConfig.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/TriangleMeshSlicer.hpp" namespace Slic3r { namespace GUI { const double GLGizmoCut::Offset = 10.0; const double GLGizmoCut::Margin = 20.0; const std::array GLGizmoCut::GrabberColor = { 1.0, 0.5, 0.0, 1.0 }; GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id) {} std::string GLGizmoCut::get_tooltip() const { double cut_z = m_cut_z; if (wxGetApp().app_config->get("use_inches") == "1") cut_z *= ObjectManipulation::mm_to_in; return (m_hover_id == 0 || m_grabbers[0].dragging) ? "Z: " + format(cut_z, 2) : ""; } bool GLGizmoCut::on_init() { m_grabbers.emplace_back(); m_shortcut_key = WXK_CONTROL_C; return true; } std::string GLGizmoCut::on_get_name() const { return _u8L("Cut"); } void GLGizmoCut::on_set_state() { // Reset m_cut_z on gizmo activation if (get_state() == On) m_cut_z = bounding_box().center().z(); } bool GLGizmoCut::on_is_activable() const { const Selection& selection = m_parent.get_selection(); return selection.is_single_full_instance() && !selection.is_wipe_tower(); } void GLGizmoCut::on_start_dragging() { if (m_hover_id == -1) return; const BoundingBoxf3 box = bounding_box(); m_max_z = box.max.z(); m_start_z = m_cut_z; m_drag_pos = m_grabbers[m_hover_id].center; m_drag_center = box.center(); m_drag_center.z() = m_cut_z; } void GLGizmoCut::on_update(const UpdateData& data) { if (m_hover_id != -1) set_cut_z(m_start_z + calc_projection(data.mouse_ray)); } void GLGizmoCut::on_render() { const BoundingBoxf3 box = bounding_box(); Vec3d plane_center = box.center(); plane_center.z() = m_cut_z; m_max_z = box.max.z(); set_cut_z(m_cut_z); update_contours(); const float min_x = box.min.x() - Margin; const float max_x = box.max.x() + Margin; const float min_y = box.min.y() - Margin; const float max_y = box.max.y() + Margin; glsafe(::glEnable(GL_DEPTH_TEST)); glsafe(::glDisable(GL_CULL_FACE)); glsafe(::glEnable(GL_BLEND)); glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); // Draw the cutting plane ::glBegin(GL_QUADS); ::glColor4f(0.8f, 0.8f, 0.8f, 0.5f); ::glVertex3f(min_x, min_y, plane_center.z()); ::glVertex3f(max_x, min_y, plane_center.z()); ::glVertex3f(max_x, max_y, plane_center.z()); ::glVertex3f(min_x, max_y, plane_center.z()); glsafe(::glEnd()); glsafe(::glEnable(GL_CULL_FACE)); glsafe(::glDisable(GL_BLEND)); // TODO: draw cut part contour? // Draw the grabber and the connecting line m_grabbers[0].center = plane_center; m_grabbers[0].center.z() = plane_center.z() + Offset; glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f)); glsafe(::glColor3f(1.0, 1.0, 0.0)); ::glBegin(GL_LINES); ::glVertex3dv(plane_center.data()); ::glVertex3dv(m_grabbers[0].center.data()); glsafe(::glEnd()); GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); if (shader == nullptr) return; shader->start_using(); shader->set_uniform("emission_factor", 0.1f); m_grabbers[0].color = GrabberColor; m_grabbers[0].render(m_hover_id == 0, (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0)); shader->stop_using(); glsafe(::glPushMatrix()); glsafe(::glTranslated(m_cut_contours.shift.x(), m_cut_contours.shift.y(), m_cut_contours.shift.z())); glsafe(::glLineWidth(2.0f)); m_cut_contours.contours.render(); glsafe(::glPopMatrix()); } void GLGizmoCut::on_render_for_picking() { glsafe(::glDisable(GL_DEPTH_TEST)); render_grabbers_for_picking(m_parent.get_selection().get_bounding_box()); } void GLGizmoCut::on_render_input_window(float x, float y, float bottom_limit) { //static float last_y = 0.0f; //static float last_h = 0.0f; //BBS: GUI refactor: move gizmo to the right #if BBS_TOOLBAR_ON_TOP m_imgui->set_next_window_pos(x, y, ImGuiCond_Always, 0.5f, 0.0f); #else m_imgui->set_next_window_pos(x, y, ImGuiCond_Always, 1.0f, 0.0f); #endif //BBS ImGuiWrapper::push_toolbar_style(); m_imgui->begin(_L("Cut"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); const bool imperial_units = wxGetApp().app_config->get("use_inches") == "1"; // adjust window position to avoid overlap the view toolbar /*const float win_h = ImGui::GetWindowHeight(); y = std::min(y, bottom_limit - win_h); ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always); if (last_h != win_h || last_y != y) { // ask canvas for another frame to render the window in the correct position #if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT m_imgui->set_requires_extra_frame(); #else m_parent.request_extra_frame(); #endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT if (last_h != win_h) last_h = win_h; if (last_y != y) last_y = y; }*/ ImGui::AlignTextToFramePadding(); m_imgui->text("Z"); ImGui::SameLine(); ImGui::PushItemWidth(m_imgui->get_style_scaling() * 150.0f); double cut_z = m_cut_z; if (imperial_units) cut_z *= ObjectManipulation::mm_to_in; ImGui::InputDouble("", &cut_z, 0.0f, 0.0f, "%.2f", ImGuiInputTextFlags_CharsDecimal); ImGui::SameLine(); m_imgui->text(imperial_units ? _L("in") : _L("mm")); m_cut_z = cut_z * (imperial_units ? ObjectManipulation::in_to_mm : 1.0); ImGui::Separator(); m_imgui->checkbox(_L("Keep upper part"), m_keep_upper); m_imgui->checkbox(_L("Keep lower part"), m_keep_lower); m_imgui->checkbox(_L("Cut to parts"), m_cut_to_parts); // BBS m_imgui->checkbox(_L("Rotate lower part upwards"), m_rotate_lower); // BBS ImGui::Separator(); m_imgui->checkbox(_L("Auto Segment"), m_do_segment); m_imgui->disabled_begin(!m_do_segment); ImGui::InputDouble("smoothing_alpha", &m_segment_smoothing_alpha, 0.0f, 0.0f, "%.2f"); m_segment_smoothing_alpha = std::max(0.1, std::min(100.0, m_segment_smoothing_alpha)); ImGui::InputInt("segment number", &m_segment_number); m_segment_number = std::max(1, m_segment_number); m_imgui->disabled_end(); ImGui::Separator(); m_imgui->disabled_begin((!m_keep_upper && !m_keep_lower && !m_do_segment) || m_cut_z <= 0.0 || m_max_z <= m_cut_z); const bool cut_clicked = m_imgui->button(_L("Perform cut")); m_imgui->disabled_end(); m_imgui->end(); //BBS ImGuiWrapper::pop_toolbar_style(); // BBS: m_do_segment if (cut_clicked && (m_keep_upper || m_keep_lower || m_do_segment)) perform_cut(m_parent.get_selection()); } void GLGizmoCut::set_cut_z(double cut_z) { // Clamp the plane to the object's bounding box m_cut_z = std::clamp(cut_z, 0.0, m_max_z); } void GLGizmoCut::perform_cut(const Selection& selection) { const int instance_idx = selection.get_instance_idx(); const int object_idx = selection.get_object_idx(); wxCHECK_RET(instance_idx >= 0 && object_idx >= 0, "GLGizmoCut: Invalid object selection"); // m_cut_z is the distance from the bed. Subtract possible SLA elevation. const GLVolume* first_glvolume = selection.get_volume(*selection.get_volume_idxs().begin()); const double object_cut_z = m_cut_z - first_glvolume->get_sla_shift_z(); // BBS: do segment if (m_do_segment) { wxGetApp().plater()->segment(object_idx, instance_idx, m_segment_smoothing_alpha, m_segment_number); } else if (0.0 < object_cut_z && object_cut_z < m_max_z) { //wxGetApp().plater()->cut(object_idx, instance_idx, object_cut_z, m_keep_upper, m_keep_lower, m_rotate_lower, m_cut_to_parts); } else { // the object is SLA-elevated and the plane is under it. } } double GLGizmoCut::calc_projection(const Linef3& mouse_ray) const { double projection = 0.0; const Vec3d starting_vec = m_drag_pos - m_drag_center; const double len_starting_vec = starting_vec.norm(); if (len_starting_vec != 0.0) { const Vec3d mouse_dir = mouse_ray.unit_vector(); // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form // in our case plane normal and ray direction are the same (orthogonal view) // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal const Vec3d inters = mouse_ray.a + (m_drag_pos - mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir; // vector from the starting position to the found intersection const Vec3d inters_vec = inters - m_drag_pos; // finds projection of the vector along the staring direction projection = inters_vec.dot(starting_vec.normalized()); } return projection; } BoundingBoxf3 GLGizmoCut::bounding_box() const { BoundingBoxf3 ret; const Selection& selection = m_parent.get_selection(); const Selection::IndicesList& idxs = selection.get_volume_idxs(); for (unsigned int i : idxs) { const GLVolume* volume = selection.get_volume(i); if (!volume->is_modifier) ret.merge(volume->transformed_convex_hull_bounding_box()); } return ret; } void GLGizmoCut::update_contours() { const Selection& selection = m_parent.get_selection(); const GLVolume* first_glvolume = selection.get_volume(*selection.get_volume_idxs().begin()); const BoundingBoxf3& box = first_glvolume->transformed_convex_hull_bounding_box(); const ModelObject* model_object = wxGetApp().model().objects[selection.get_object_idx()]; const int instance_idx = selection.get_instance_idx(); if (0.0 < m_cut_z && m_cut_z < m_max_z) { if (m_cut_contours.cut_z != m_cut_z || m_cut_contours.object_id != model_object->id() || m_cut_contours.instance_idx != instance_idx) { m_cut_contours.cut_z = m_cut_z; if (m_cut_contours.object_id != model_object->id()) m_cut_contours.mesh = model_object->raw_mesh(); m_cut_contours.position = box.center(); m_cut_contours.shift = Vec3d::Zero(); m_cut_contours.object_id = model_object->id(); m_cut_contours.instance_idx = instance_idx; m_cut_contours.contours.reset(); MeshSlicingParams slicing_params; slicing_params.trafo = first_glvolume->get_instance_transformation().get_matrix(); const Polygons polys = slice_mesh(m_cut_contours.mesh.its, m_cut_z, slicing_params); if (!polys.empty()) { m_cut_contours.contours.init_from(polys, static_cast(m_cut_z)); m_cut_contours.contours.set_color(-1, { 1.0f, 1.0f, 1.0f, 1.0f }); } } else if (box.center() != m_cut_contours.position) { m_cut_contours.shift = box.center() - m_cut_contours.position; } } else m_cut_contours.contours.reset(); } } // namespace GUI } // namespace Slic3r