// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_OPENGL2_MODEL_PROJ_VIEW_H #define IGL_OPENGL2_MODEL_PROJ_VIEW_H #include "../igl_inline.h" #include namespace igl { namespace opengl2 { // Collect the model-view, projection and viewport matrices // // Outputs: // model 4x4 modelview matrix // proj 4x4 projection matrix // viewport 4x1 viewport vector // template IGL_INLINE void model_proj_viewport( Eigen::PlainObjectBase & model, Eigen::PlainObjectBase & proj, Eigen::PlainObjectBase & viewport); } } #ifndef IGL_STATIC_LIBRARY # include "model_proj_viewport.cpp" #endif #endif