// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COMISO_FRAMEFIELD_H #define IGL_COMISO_FRAMEFIELD_H #include #include #include #include namespace igl { namespace copyleft { namespace comiso { // Generate a piecewise-constant frame-field field from a sparse set of constraints on faces // using the algorithm proposed in: // Frame Fields: Anisotropic and Non-Orthogonal Cross Fields // Daniele Panozzo, Enrico Puppo, Marco Tarini, Olga Sorkine-Hornung, // ACM Transactions on Graphics (SIGGRAPH, 2014) // // Inputs: // V #V by 3 list of mesh vertex coordinates // F #F by 3 list of mesh faces (must be triangles) // b #B by 1 list of constrained face indices // bc1 #B by 3 list of the constrained first representative vector of the frame field (up to permutation and sign) // bc2 #B by 3 list of the constrained second representative vector of the frame field (up to permutation and sign) // // Outputs: // FF1 #F by 3 the first representative vector of the frame field (up to permutation and sign) // FF2 #F by 3 the second representative vector of the frame field (up to permutation and sign) // // TODO: it now supports only soft constraints, should be extended to support both hard and soft constraints IGL_INLINE void frame_field( const Eigen::MatrixXd& V, const Eigen::MatrixXi& F, const Eigen::VectorXi& b, const Eigen::MatrixXd& bc1, const Eigen::MatrixXd& bc2, Eigen::MatrixXd& FF1, Eigen::MatrixXd& FF2 ); } } } #ifndef IGL_STATIC_LIBRARY # include "frame_field.cpp" #endif #endif