#ifndef slic3r_Text_Shape_hpp_ #define slic3r_Text_Shape_hpp_ #include "libslic3r/TriangleMesh.hpp" namespace Slic3r { struct TextResult { TriangleMesh text_mesh; double text_width; }; extern std::vector init_occt_fonts(); extern void load_text_shape(const char *text, const char *font, const float text_height, const float thickness, bool is_bold, bool is_italic, TextResult &text_result); std::map get_occt_fonts_maps(); }; // namespace Slic3r #endif // slic3r_Text_Shape_hpp_