// ======================================================================== // // Copyright 2009-2015 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #ifndef __RTCORE_RAY_ISPH__ #define __RTCORE_RAY_ISPH__ /*! \ingroup embree_kernel_api_ispc */ /*! \{ */ /*! Ray structure for uniform (single) rays. */ struct RTCRay1 { /* ray data */ float org[3]; //!< Ray origin float align0; //!< unused member to force alignment of following members float dir[3]; //!< Ray direction float align1; //!< unused member to force alignment of following members float tnear; //!< Start of ray segment float tfar; //!< End of ray segment (set to hit distance) float time; //!< Time of this ray for motion blur unsigned mask; //!< Used to mask out objects during traversal /* hit data */ float Ng[3]; //!< Unnormalized geometry normal float align2; float u; //!< Barycentric u coordinate of hit float v; //!< Barycentric v coordinate of hit unsigned geomID; //!< geometry ID unsigned primID; //!< primitive ID unsigned instID; //!< instance ID varying unsigned align[0]; //!< aligns ray on stack to at least 16 bytes }; /*! Ray structure for packets of 4 rays. */ struct RTCRay { /* ray data */ float orgx; //!< x coordinate of ray origin float orgy; //!< y coordinate of ray origin float orgz; //!< z coordinate of ray origin float dirx; //!< x coordinate of ray direction float diry; //!< y coordinate of ray direction float dirz; //!< z coordinate of ray direction float tnear; //!< Start of ray segment float tfar; //!< End of ray segment float time; //!< Time of this ray for motion blur unsigned mask; //!< Used to mask out objects during traversal /* hit data */ float Ngx; //!< x coordinate of geometry normal float Ngy; //!< y coordinate of geometry normal float Ngz; //!< z coordinate of geometry normal float u; //!< Barycentric u coordinate of hit float v; //!< Barycentric v coordinate of hit unsigned geomID; //!< geometry ID unsigned primID; //!< primitive ID unsigned instID; //!< instance ID }; struct RTCRaySOA { /* ray data */ uniform float* uniform orgx; //!< x coordinate of ray origin uniform float* uniform orgy; //!< y coordinate of ray origin uniform float* uniform orgz; //!< z coordinate of ray origin uniform float* uniform dirx; //!< x coordinate of ray direction uniform float* uniform diry; //!< y coordinate of ray direction uniform float* uniform dirz; //!< z coordinate of ray direction uniform float* uniform tnear; //!< Start of ray segment (optional) uniform float* uniform tfar; //!< End of ray segment (set to hit distance) uniform float* uniform time; //!< Time of this ray for motion blur (optional) uniform unsigned* uniform mask; //!< Used to mask out objects during traversal (optional) /* hit data */ uniform float* uniform Ngx; //!< x coordinate of geometry normal (optional) uniform float* uniform Ngy; //!< y coordinate of geometry normal (optional) uniform float* uniform Ngz; //!< z coordinate of geometry normal (optional) uniform float* uniform u; //!< Barycentric u coordinate of hit uniform float* uniform v; //!< Barycentric v coordinate of hit uniform unsigned* uniform geomID; //!< geometry ID uniform unsigned* uniform primID; //!< primitive ID uniform unsigned* uniform instID; //!< instance ID (optional) }; /*! @} */ #endif