// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_OPENGL2_DRAW_POINT_H #define IGL_OPENGL2_DRAW_POINT_H #include "../igl_inline.h" #include namespace igl { namespace opengl2 { //double POINT_COLOR[3] = {239./255.,213./255.,46./255.}; // Draw a nice looking, colored dot at a given point in 3d. // // Note: expects that GL_CURRENT_COLOR is set with the desired foreground color // // Inputs: // x x-coordinate of point, modelview coordinates // y y-coordinate of point, modelview coordinates // z z-coordinate of point, modelview coordinates // requested_r outer-most radius of dot {7}, measured in screen space pixels // selected fills inner circle with black {false} // Asserts that requested_r does not exceed 0.5*GL_POINT_SIZE_MAX IGL_INLINE void draw_point( const double x, const double y, const double z, const double requested_r = 7, const bool selected = false); template IGL_INLINE void draw_point( const Eigen::PlainObjectBase & P, const double requested_r = 7, const bool selected = false); } } #ifndef IGL_STATIC_LIBRARY # include "draw_point.cpp" #endif #endif