// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_OPENGL2_PROJECT_H #define IGL_OPENGL2_PROJECT_H #include "../igl_inline.h" #include namespace igl { namespace opengl2 { // Wrapper for gluProject that uses the current GL_MODELVIEW_MATRIX, // GL_PROJECTION_MATRIX, and GL_VIEWPORT // Inputs: // obj* 3D objects' x, y, and z coordinates respectively // Outputs: // win* pointers to screen space x, y, and z coordinates respectively // Returns return value of gluProject call IGL_INLINE int project( const double objX, const double objY, const double objZ, double* winX, double* winY, double* winZ); // Eigen wrapper template IGL_INLINE int project( const Eigen::PlainObjectBase & obj, Eigen::PlainObjectBase & win); // Eigen wrapper with return template IGL_INLINE Derivedobj project( const Eigen::PlainObjectBase & obj); } } #ifndef IGL_STATIC_LIBRARY # include "project.cpp" #endif #endif