#include "PlaterJob.hpp" #include "slic3r/GUI/GUI.hpp" #include "slic3r/GUI/Plater.hpp" namespace Slic3r { namespace GUI { void PlaterJob::on_exception(const std::exception_ptr &eptr) { try { if (eptr) std::rethrow_exception(eptr); } catch (std::exception &e) { show_error(m_plater, _(L("Exception")) + ": "+ e.what()); } } }} // namespace Slic3r::GUI