BambuStudio/libslic3r/Arachne/utils/PolylineStitcher.hpp

234 lines
12 KiB
C++

//Copyright (c) 2022 Ultimaker B.V.
//CuraEngine is released under the terms of the AGPLv3 or higher.
#ifndef UTILS_POLYLINE_STITCHER_H
#define UTILS_POLYLINE_STITCHER_H
#include "SparsePointGrid.hpp"
#include "PolygonsPointIndex.hpp"
#include "../../Polygon.hpp"
#include <unordered_set>
#include <cassert>
namespace Slic3r::Arachne
{
/*!
* Class for stitching polylines into longer polylines or into polygons
*/
template<typename Paths, typename Path, typename Junction>
class PolylineStitcher
{
public:
/*!
* Stitch together the separate \p lines into \p result_lines and if they
* can be closed into \p result_polygons.
*
* Only introduce new segments shorter than \p max_stitch_distance, and
* larger than \p snap_distance but always try to take the shortest
* connection possible.
*
* Only stitch polylines into closed polygons if they are larger than 3 *
* \p max_stitch_distance, in order to prevent small segments to
* accidentally get closed into a polygon.
*
* \warning Tiny polylines (smaller than 3 * max_stitch_distance) will not
* be closed into polygons.
*
* \note Resulting polylines and polygons are added onto the existing
* containers, so you can directly output onto a polygons container with
* existing polygons in it. However, you shouldn't call this function with
* the same parameter in \p lines as \p result_lines, because that would
* duplicate (some of) the polylines.
* \param lines The lines to stitch together.
* \param result_lines[out] The stitched parts that are not closed polygons
* will be stored in here.
* \param result_polygons[out] The stitched parts that were closed as
* polygons will be stored in here.
* \param max_stitch_distance The maximum distance that will be bridged to
* connect two lines.
* \param snap_distance Points closer than this distance are considered to
* be the same point.
*/
static void stitch(const Paths& lines, Paths& result_lines, Paths& result_polygons, coord_t max_stitch_distance = scaled<coord_t>(0.1), coord_t snap_distance = scaled<coord_t>(0.01))
{
if (lines.empty())
return;
SparsePointGrid<PathsPointIndex<Paths>, PathsPointIndexLocator<Paths>> grid(max_stitch_distance, lines.size() * 2);
// populate grid
for (size_t line_idx = 0; line_idx < lines.size(); line_idx++)
{
const auto line = lines[line_idx];
grid.insert(PathsPointIndex<Paths>(&lines, line_idx, 0));
grid.insert(PathsPointIndex<Paths>(&lines, line_idx, line.size() - 1));
}
std::vector<bool> processed(lines.size(), false);
for (size_t line_idx = 0; line_idx < lines.size(); line_idx++)
{
if (processed[line_idx])
{
continue;
}
processed[line_idx] = true;
const auto line = lines[line_idx];
bool should_close = isOdd(line);
Path chain = line;
bool closest_is_closing_polygon = false;
for (bool go_in_reverse_direction : { false, true }) // first go in the unreversed direction, to try to prevent the chain.reverse() operation.
{ // NOTE: Implementation only works for this order; we currently only re-reverse the chain when it's closed.
if (go_in_reverse_direction)
{ // try extending chain in the other direction
chain.reverse();
}
int64_t chain_length = chain.polylineLength();
while (true)
{
Point from = make_point(chain.back());
PathsPointIndex<Paths> closest;
coord_t closest_distance = std::numeric_limits<coord_t>::max();
grid.processNearby(from, max_stitch_distance,
std::function<bool (const PathsPointIndex<Paths>&)> (
[from, &chain, &closest, &closest_is_closing_polygon, &closest_distance, &processed, &chain_length, go_in_reverse_direction, max_stitch_distance, snap_distance, should_close]
(const PathsPointIndex<Paths>& nearby)->bool
{
bool is_closing_segment = false;
coord_t dist = (nearby.p().template cast<int64_t>() - from.template cast<int64_t>()).norm();
if (dist > max_stitch_distance)
{
return true; // keep looking
}
if ((nearby.p().template cast<int64_t>() - make_point(chain.front()).template cast<int64_t>()).squaredNorm() < snap_distance * snap_distance)
{
if (chain_length + dist < 3 * max_stitch_distance // prevent closing of small poly, cause it might be able to continue making a larger polyline
|| chain.size() <= 2) // don't make 2 vert polygons
{
return true; // look for a better next line
}
is_closing_segment = true;
if (!should_close)
{
dist += scaled<coord_t>(0.01); // prefer continuing polyline over closing a polygon; avoids closed zigzags from being printed separately
// continue to see if closing segment is also the closest
// there might be a segment smaller than [max_stitch_distance] which closes the polygon better
}
else
{
dist -= scaled<coord_t>(0.01); //Prefer closing the polygon if it's 100% even lines. Used to create closed contours.
//Continue to see if closing segment is also the closest.
}
}
else if (processed[nearby.poly_idx])
{ // it was already moved to output
return true; // keep looking for a connection
}
bool nearby_would_be_reversed = nearby.point_idx != 0;
nearby_would_be_reversed = nearby_would_be_reversed != go_in_reverse_direction; // flip nearby_would_be_reversed when searching in the reverse direction
if (!canReverse(nearby) && nearby_would_be_reversed)
{ // connecting the segment would reverse the polygon direction
return true; // keep looking for a connection
}
if (!canConnect(chain, (*nearby.polygons)[nearby.poly_idx]))
{
return true; // keep looking for a connection
}
if (dist < closest_distance)
{
closest_distance = dist;
closest = nearby;
closest_is_closing_polygon = is_closing_segment;
}
if (dist < snap_distance)
{ // we have found a good enough next line
return false; // stop looking for alternatives
}
return true; // keep processing elements
})
);
if (!closest.initialized() // we couldn't find any next line
|| closest_is_closing_polygon // we closed the polygon
)
{
break;
}
coord_t segment_dist = (make_point(chain.back()).template cast<int64_t>() - closest.p().template cast<int64_t>()).norm();
assert(segment_dist <= max_stitch_distance + scaled<coord_t>(0.01));
const size_t old_size = chain.size();
if (closest.point_idx == 0)
{
auto start_pos = (*closest.polygons)[closest.poly_idx].begin();
if (segment_dist < snap_distance)
{
++start_pos;
}
chain.insert(chain.end(), start_pos, (*closest.polygons)[closest.poly_idx].end());
}
else
{
auto start_pos = (*closest.polygons)[closest.poly_idx].rbegin();
if (segment_dist < snap_distance)
{
++start_pos;
}
chain.insert(chain.end(), start_pos, (*closest.polygons)[closest.poly_idx].rend());
}
for(size_t i = old_size; i < chain.size(); ++i) //Update chain length.
{
chain_length += (make_point(chain[i]).template cast<int64_t>() - make_point(chain[i - 1]).template cast<int64_t>()).norm();
}
should_close = should_close & !isOdd((*closest.polygons)[closest.poly_idx]); //If we connect an even to an odd line, we should no longer try to close it.
assert( ! processed[closest.poly_idx]);
processed[closest.poly_idx] = true;
}
if (closest_is_closing_polygon)
{
if (go_in_reverse_direction)
{ // re-reverse chain to retain original direction
// NOTE: not sure if this code could ever be reached, since if a polygon can be closed that should be already possible in the forward direction
chain.reverse();
}
break; // don't consider reverse direction
}
}
if (closest_is_closing_polygon)
{
result_polygons.emplace_back(chain);
}
else
{
PathsPointIndex<Paths> ppi_here(&lines, line_idx, 0);
if ( ! canReverse(ppi_here))
{ // Since closest_is_closing_polygon is false we went through the second iterations of the for-loop, where go_in_reverse_direction is true
// the polyline isn't allowed to be reversed, so we re-reverse it.
chain.reverse();
}
result_lines.emplace_back(chain);
}
}
}
/*!
* Whether a polyline is allowed to be reversed. (Not true for wall polylines which are not odd)
*/
static bool canReverse(const PathsPointIndex<Paths> &polyline);
/*!
* Whether two paths are allowed to be connected.
* (Not true for an odd and an even wall.)
*/
static bool canConnect(const Path &a, const Path &b);
static bool isOdd(const Path &line);
};
} // namespace Slic3r::Arachne
#endif // UTILS_POLYLINE_STITCHER_H