BambuStudio/libslic3r/Fill/FillLine.cpp

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#include "../ClipperUtils.hpp"
#include "../ExPolygon.hpp"
#include "../ShortestPath.hpp"
#include "../Surface.hpp"
#include "FillLine.hpp"
namespace Slic3r {
void FillLine::_fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon expolygon,
Polylines &polylines_out)
{
// rotate polygons so that we can work with vertical lines here
//旋转多边形,这样我们就可以在这里处理垂直线
expolygon.rotate(- direction.first);
this->_min_spacing = scale_(this->spacing);
assert(params.density > 0.0001f && params.density <= 1.f);
this->_line_spacing = coord_t(coordf_t(this->_min_spacing) / params.density);
this->_diagonal_distance = this->_line_spacing * 2;
this->_line_oscillation = this->_line_spacing - this->_min_spacing; // only for Line infill
BoundingBox bounding_box = expolygon.contour.bounding_box();
// define flow spacing according to requested density
//根据要求的密度定义流间距
if (params.density > 0.9999f && !params.dont_adjust) {
this->_line_spacing = this->_adjust_solid_spacing(bounding_box.size()(0), this->_line_spacing);
this->spacing = unscale<double>(this->_line_spacing);
} else {
// extend bounding box so that our pattern will be aligned with other layers
// Transform the reference point to the rotated coordinate system.
//扩展边界框,使我们的图案与其他层对齐
//将参考点变换到旋转坐标系。
bounding_box.merge(align_to_grid(
bounding_box.min,
Point(this->_line_spacing, this->_line_spacing),
direction.second.rotated(- direction.first)));
}
// generate the basic pattern
//生成基本模式
coord_t x_max = bounding_box.max(0) + SCALED_EPSILON;
Lines lines;
for (coord_t x = bounding_box.min(0); x <= x_max; x += this->_line_spacing)
lines.push_back(this->_line(lines.size(), x, bounding_box.min(1), bounding_box.max(1)));
// clip paths against a slightly larger expolygon, so that the first and last paths
// are kept even if the expolygon has vertical sides
// the minimum offset for preventing edge lines from being clipped is SCALED_EPSILON;
// however we use a larger offset to support expolygons with slightly skewed sides and
// not perfectly straight
//FIXME Vojtech: Update the intersecton function to work directly with lines.
//将路径剪切到稍大的expolygon上这样即使expolygon有垂直边也能保持第一条和最后一条路径防止边缘线被剪切的最小偏移量为SCALED_EPSILON
//然而我们使用更大的偏移量来支持边略微倾斜且不完全笔直的expolygon
//FIXME Vojtech更新交集函数以直接处理线条。
Polylines polylines_src;
polylines_src.reserve(lines.size());
for (Lines::const_iterator it = lines.begin(); it != lines.end(); ++ it) {
polylines_src.push_back(Polyline());
Points &pts = polylines_src.back().points;
pts.reserve(2);
pts.push_back(it->a);
pts.push_back(it->b);
}
Polylines polylines = intersection_pl(polylines_src, offset(expolygon, scale_(0.02)));
// FIXME Vojtech: This is only performed for horizontal lines, not for the vertical lines!
//FIXME Vojtech这只适用于水平线不适用于垂直线
const float INFILL_OVERLAP_OVER_SPACING = 0.3f;
// How much to extend an infill path from expolygon outside?
//将填充路径从expolygon向外延伸多少
coord_t extra = coord_t(floor(this->_min_spacing * INFILL_OVERLAP_OVER_SPACING + 0.5f));
for (Polylines::iterator it_polyline = polylines.begin(); it_polyline != polylines.end(); ++ it_polyline) {
Point *first_point = &it_polyline->points.front();
Point *last_point = &it_polyline->points.back();
if (first_point->y() > last_point->y())
std::swap(first_point, last_point);
first_point->y() -= extra;
last_point->y() += extra;
}
size_t n_polylines_out_old = polylines_out.size();
// connect lines
if (! params.dont_connect() && ! polylines.empty()) { // prevent calling leftmost_point() on empty collections//防止对空集合调用left most_point
// offset the expolygon by max(min_spacing/2, extra)
ExPolygon expolygon_off;
{
ExPolygons expolygons_off = offset_ex(expolygon, this->_min_spacing/2);
if (! expolygons_off.empty()) {
// When expanding a polygon, the number of islands could only shrink. Therefore the offset_ex shall generate exactly one expanded island for one input island.
//展开多边形时岛的数量只能缩小。因此offset_ex应为一个输入岛生成一个扩展岛。
assert(expolygons_off.size() == 1);
std::swap(expolygon_off, expolygons_off.front());
}
}
bool first = true;
for (Polyline &polyline : chain_polylines(std::move(polylines))) {
if (! first) {
// Try to connect the lines.
Points &pts_end = polylines_out.back().points;
const Point &first_point = polyline.points.front();
const Point &last_point = pts_end.back();
// Distance in X, Y.
const Vector distance = last_point - first_point;
// TODO: we should also check that both points are on a fill_boundary to avoid
// connecting paths on the boundaries of internal regions
//TODO我们还应该检查这两个点是否都在fill_boundary上以避免
//内部区域边界上的连接路径
if (this->_can_connect(std::abs(distance(0)), std::abs(distance(1))) &&
expolygon_off.contains(Line(last_point, first_point))) {
// Append the polyline.
pts_end.insert(pts_end.end(), polyline.points.begin(), polyline.points.end());
continue;
}
}
// The lines cannot be connected.
//线路无法连接。
polylines_out.emplace_back(std::move(polyline));
first = false;
}
}
// paths must be rotated back
//路径必须向后旋转
for (Polylines::iterator it = polylines_out.begin() + n_polylines_out_old; it != polylines_out.end(); ++ it) {
// No need to translate, the absolute position is irrelevant.
//无需翻译,绝对位置无关紧要。
// it->translate(- direction.second(0), - direction.second(1));
it->rotate(direction.first);
}
}
} // namespace Slic3r