33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#ifndef slic3r_Format_OBJ_hpp_
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#define slic3r_Format_OBJ_hpp_
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#include "libslic3r/Color.hpp"
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#include <unordered_map>
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namespace Slic3r {
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class TriangleMesh;
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class Model;
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class ModelObject;
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typedef std::function<void(std::vector<RGBA> &input_colors, bool is_single_color, std::vector<unsigned char> &filament_ids, unsigned char &first_extruder_id)> ObjImportColorFn;
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// Load an OBJ file into a provided model.
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struct ObjInfo {
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std::vector<RGBA> vertex_colors;
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std::vector<RGBA> face_colors;
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bool is_single_mtl{false};
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std::vector<std::array<Vec2f,3>> uvs;
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std::string obj_dircetory;
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std::map<std::string,bool> pngs;
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std::unordered_map<int, std::string> uv_map_pngs;
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bool has_uv_png{false};
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};
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extern bool load_obj(const char *path, TriangleMesh *mesh, ObjInfo &vertex_colors, std::string &message);
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extern bool load_obj(const char *path, Model *model, ObjInfo &vertex_colors, std::string &message, const char *object_name = nullptr);
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extern bool store_obj(const char *path, TriangleMesh *mesh);
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extern bool store_obj(const char *path, ModelObject *model);
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extern bool store_obj(const char *path, Model *model);
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}; // namespace Slic3r
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#endif /* slic3r_Format_OBJ_hpp_ */
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