BambuStudio/libslic3r/Format/STL.hpp

22 lines
646 B
C++

#ifndef slic3r_Format_STL_hpp_
#define slic3r_Format_STL_hpp_
#include <admesh/stl.h>
namespace Slic3r {
class Model;
class TriangleMesh;
class ModelObject;
// Load an STL file into a provided model.
extern bool load_stl(const char *path, Model *model, const char *object_name = nullptr, ImportstlProgressFn stlFn = nullptr, int custom_header_length = 80);
extern bool store_stl(const char *path, TriangleMesh *mesh, bool binary);
extern bool store_stl(const char *path, ModelObject *model_object, bool binary);
extern bool store_stl(const char *path, Model *model, bool binary);
}; // namespace Slic3r
#endif /* slic3r_Format_STL_hpp_ */